Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational最新文献

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Creative sprints: an unplanned broad agile evaluation and redesign process 创造性冲刺:一个计划外的广泛敏捷评估和重新设计过程
Igor Garnik, M. Sikorski, G. Cockton
{"title":"Creative sprints: an unplanned broad agile evaluation and redesign process","authors":"Igor Garnik, M. Sikorski, G. Cockton","doi":"10.1145/2639189.2670290","DOIUrl":"https://doi.org/10.1145/2639189.2670290","url":null,"abstract":"We report how a request for routine usability work rapidly evolved into a novel agile process for evaluation and redesign. This process is described and then analysed to identify reasons for success. This analysis supports realistic knowledge transfer between User Experience professionals by outlining how similar future processes could succeed. Realistically, professionals must work to get approaches to work. Uncritical copying of concrete details is unrealistic.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122040064","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 23
Groupsourcing: nudging users away from unsafe content 群源:促使用户远离不安全的内容
Jian Liu, Sini Ruohomaa, Kumaripaba Athukorala, Giulio Jacucci, N. Asokan, J. Lindqvist
{"title":"Groupsourcing: nudging users away from unsafe content","authors":"Jian Liu, Sini Ruohomaa, Kumaripaba Athukorala, Giulio Jacucci, N. Asokan, J. Lindqvist","doi":"10.1145/2639189.2670184","DOIUrl":"https://doi.org/10.1145/2639189.2670184","url":null,"abstract":"We present a system for aggregating feedback from social groups to deliver warnings about unsafe content, and describe our laboratory study to verify the effectiveness of such warnings.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117095274","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Influential statements and gaze for persuasion modeling 说服力模型的影响力陈述和凝视
Hana Vrzakova, R. Bednarik, Y. Nakano, Fumio Nihei
{"title":"Influential statements and gaze for persuasion modeling","authors":"Hana Vrzakova, R. Bednarik, Y. Nakano, Fumio Nihei","doi":"10.1145/2639189.2670192","DOIUrl":"https://doi.org/10.1145/2639189.2670192","url":null,"abstract":"Influential statements during conversations change the flow of the discussion and open new directions in the conversation. The content of the statement does not make the statement influential alone, it is strengthened by behavioral patterns, such as voice pitch, facial gestures, gaze and body postures. In this work we focus on the relationship between influential statements and gaze, as a potential cue in the automatic detection of conversation skills and in replicating natural interaction behavior for companionship and persuasive technologies. Within a multimodal data corpus of group conversations, we present an approach to analysis of the rich social signals and explore the potentials for correlation between the influential statements and gaze. The statements in the conversations were semi-automatically annotated and scored according to the level of influence, which provided us with boundaries for the gaze analysis. We present the first results of this approach.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129618227","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Enjoying joy: a process-based approach to design for prolonged pleasure 享受快乐:一种基于过程的设计方法,以延长快乐
A. Pohlmeyer
{"title":"Enjoying joy: a process-based approach to design for prolonged pleasure","authors":"A. Pohlmeyer","doi":"10.1145/2639189.2670182","DOIUrl":"https://doi.org/10.1145/2639189.2670182","url":null,"abstract":"User experience research has reached a good understanding of the importance of hedonic attributes and how to evoke emotions through design. Yet, there is only little knowledge on how to sustain and optimize positive emotions derived from a positive experience. This article introduces a novel approach to design for pleasure: by embracing savoring as a design principle, affective benefits of positive experiences can be prolonged and enhanced. Three corresponding design examples will illustrate this approach.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128730604","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Hotspotizer: end-user authoring of mid-air gestural interactions 热洗器:终端用户创作的空中手势交互
Mehmet Aydın Baytaş, Y. Yemez, Oğuzhan Özcan
{"title":"Hotspotizer: end-user authoring of mid-air gestural interactions","authors":"Mehmet Aydın Baytaş, Y. Yemez, Oğuzhan Özcan","doi":"10.1145/2639189.2639255","DOIUrl":"https://doi.org/10.1145/2639189.2639255","url":null,"abstract":"Drawing from a user-centered design process and guidelines derived from the literature, we developed a paradigm based on space discretization for declaratively authoring mid-air gestures and implemented it in Hotspotizer, an end-to-end toolkit for mapping custom gestures to keyboard commands. Our implementation empowers diverse user populations -- including end-users without domain expertise -- to develop custom gestural interfaces within minutes, for use with arbitrary applications.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128984044","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
SONDI: audio-based device discovery and pairing for smart environments SONDI:智能环境中基于音频的设备发现和配对
Hannu Kukka, P. Marjakangas
{"title":"SONDI: audio-based device discovery and pairing for smart environments","authors":"Hannu Kukka, P. Marjakangas","doi":"10.1145/2639189.2670275","DOIUrl":"https://doi.org/10.1145/2639189.2670275","url":null,"abstract":"In this paper we propose a system called SONDI that uses high frequency audio signals (called audio signatures) to pair mobile devices with fixed devices in smart environments. The system allows users to discover interaction possibilities in the environment they might have otherwise missed, through unobtrusive and non-audible signals sent from fixed devices. Benefits of SONDI include fast discovery times (<1.8 seconds), effortless interaction from the user, and high availability as SONDI does not require any additional hardware on the users' mobile devices.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"95 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124637748","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Towards meaning change: experience goals driving design space expansion 走向意义变化:体验目标驱动设计空间扩展
Yichen Lu, Virpi Roto
{"title":"Towards meaning change: experience goals driving design space expansion","authors":"Yichen Lu, Virpi Roto","doi":"10.1145/2639189.2639241","DOIUrl":"https://doi.org/10.1145/2639189.2639241","url":null,"abstract":"Experience design is a relatively new approach to product design. While there are several possible starting points in designing for positive experiences, we start with experience goals that state a profound source for a meaningful experience. In this paper, we investigate three design cases that used experience goals as the starting point for both incremental and radical design, and analyse them from the perspective of their potential for design space expansion. Our work addresses the recent call for design research directed toward new interpretations of what could be meaningful to people, which is seen as the source for creating new meanings for products, and thereby, possibly leading to radical innovations. Based on this idea, we think about the design space as a set of possible concepts derived from deep meanings that experience goals help to communicate. According to our initial results from the small-scale touchpoint design cases, the type of experience goals we use seem to have the potential to generate not only incremental but also radical design ideas.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"131 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123626272","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 24
Visual berrypicking in large image collections 大型图像集合中的视觉berrypging
Thomas Low, C. Hentschel, S. Stober, Harald Sack, A. Nürnberger
{"title":"Visual berrypicking in large image collections","authors":"Thomas Low, C. Hentschel, S. Stober, Harald Sack, A. Nürnberger","doi":"10.1145/2639189.2670271","DOIUrl":"https://doi.org/10.1145/2639189.2670271","url":null,"abstract":"Exploring image collections using similarity-based two-dimensional maps is an ongoing research area that faces two main challenges: with increasing size of the collection and complexity of the similarity metric projection accuracy rapidly degrades and computational costs prevent online map generation. We propose a prototype that creates the impression of panning a large (global) map by aligning inexpensive small maps showing local neighborhoods. By directed hopping from one neighborhood to the next the user is able to explore the whole image collection. Additionally, the similarity metric can be adapted by weighting image features and thus users benefit from a more informed navigation.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127745459","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Interactive exhibitions design: what can we learn from cultural heritage professionals? 互动展览设计:我们可以从文化遗产专业人士那里学到什么?
Laura A. Maye, F. McDermott, L. Ciolfi, G. Avram
{"title":"Interactive exhibitions design: what can we learn from cultural heritage professionals?","authors":"Laura A. Maye, F. McDermott, L. Ciolfi, G. Avram","doi":"10.1145/2639189.2639259","DOIUrl":"https://doi.org/10.1145/2639189.2639259","url":null,"abstract":"Within cultural heritage, curators, exhibition designers and other professionals are increasingly involved in the design of exhibits that make use of interactive digital technologies to engage visitors in novel ways. While a body of work on the design and evaluation of interactive exhibitions exists in HCI and Interaction Design, little research has been conducted thus far on understanding how cultural heritage professionals engage in the design of interactive exhibitions in terms of their attitudes, process, expectations and understandings of technology. In this paper, we present the results from an interview study involving cultural heritage professionals and aimed at understanding their involvement in designing interactive exhibitions. Our findings could provide the HCI community with a better understanding of the strategies and aspirations of domain professionals regarding interactive exhibitions, and to identify new ways to engage with them - particularly as these professionals' knowledge and understanding of interactive digital technologies becomes more advanced.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130127477","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 32
Hybridity in MAP-it: how moderating participatory design workshops is a balancing act between fun and foundations MAP-it的混合性:如何调节参与式设计研讨会是乐趣和基础之间的平衡行为
Selina Schepers, Katrien Dreessen, Liesbeth Huybrechts
{"title":"Hybridity in MAP-it: how moderating participatory design workshops is a balancing act between fun and foundations","authors":"Selina Schepers, Katrien Dreessen, Liesbeth Huybrechts","doi":"10.1145/2639189.2639244","DOIUrl":"https://doi.org/10.1145/2639189.2639244","url":null,"abstract":"This paper departs from the idea that participatory design workshops take on the form of exchanges of viewpoints, wherein none of the involved designers, participants or objects completely define the process of exchange and its outcomes. This raises the question how this multidirectional process can still be moderated. We propose that designers take on a hybrid approach to moderate these exchanges, respecting the different viewpoints involved. We will do this by discussing the design game 'MAP-it'. The hybridity in moderating a MAP-it workshop results from balancing diversity on two defining levels: (1) the composition of the groups of participants and (2) the differences in viewpoints on the addressed topics. We refer to three case studies that describe a series of MAP-it workshops. We conclude that an imbalance between these levels affects the hybrid flow of the workshop, leading to a shift in the role of the moderator and an adaptation of the game rules and pieces.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"23 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134226442","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
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