MAP-it的混合性:如何调节参与式设计研讨会是乐趣和基础之间的平衡行为

Selina Schepers, Katrien Dreessen, Liesbeth Huybrechts
{"title":"MAP-it的混合性:如何调节参与式设计研讨会是乐趣和基础之间的平衡行为","authors":"Selina Schepers, Katrien Dreessen, Liesbeth Huybrechts","doi":"10.1145/2639189.2639244","DOIUrl":null,"url":null,"abstract":"This paper departs from the idea that participatory design workshops take on the form of exchanges of viewpoints, wherein none of the involved designers, participants or objects completely define the process of exchange and its outcomes. This raises the question how this multidirectional process can still be moderated. We propose that designers take on a hybrid approach to moderate these exchanges, respecting the different viewpoints involved. We will do this by discussing the design game 'MAP-it'. The hybridity in moderating a MAP-it workshop results from balancing diversity on two defining levels: (1) the composition of the groups of participants and (2) the differences in viewpoints on the addressed topics. We refer to three case studies that describe a series of MAP-it workshops. We conclude that an imbalance between these levels affects the hybrid flow of the workshop, leading to a shift in the role of the moderator and an adaptation of the game rules and pieces.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"23 4","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Hybridity in MAP-it: how moderating participatory design workshops is a balancing act between fun and foundations\",\"authors\":\"Selina Schepers, Katrien Dreessen, Liesbeth Huybrechts\",\"doi\":\"10.1145/2639189.2639244\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper departs from the idea that participatory design workshops take on the form of exchanges of viewpoints, wherein none of the involved designers, participants or objects completely define the process of exchange and its outcomes. This raises the question how this multidirectional process can still be moderated. We propose that designers take on a hybrid approach to moderate these exchanges, respecting the different viewpoints involved. We will do this by discussing the design game 'MAP-it'. The hybridity in moderating a MAP-it workshop results from balancing diversity on two defining levels: (1) the composition of the groups of participants and (2) the differences in viewpoints on the addressed topics. We refer to three case studies that describe a series of MAP-it workshops. We conclude that an imbalance between these levels affects the hybrid flow of the workshop, leading to a shift in the role of the moderator and an adaptation of the game rules and pieces.\",\"PeriodicalId\":354301,\"journal\":{\"name\":\"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational\",\"volume\":\"23 4\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-10-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2639189.2639244\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2639189.2639244","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

本文背离了参与式设计工作坊采取观点交流形式的观点,其中参与的设计师,参与者或对象都没有完全定义交流的过程及其结果。这就提出了一个问题,即这种多向过程如何才能得到缓和。我们建议设计师采取一种混合的方法来缓和这些交流,尊重不同的观点。我们将通过讨论设计游戏“MAP-it”来做到这一点。主持MAP-it研讨会的杂交性源于在两个定义层面上平衡多样性:(1)参与者群体的组成;(2)对所讨论主题的观点差异。我们引用了三个案例研究,它们描述了一系列MAP-it研讨会。我们得出的结论是,这些级别之间的不平衡影响了研讨会的混合流动,导致了主持人角色的转变以及游戏规则和棋子的适应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hybridity in MAP-it: how moderating participatory design workshops is a balancing act between fun and foundations
This paper departs from the idea that participatory design workshops take on the form of exchanges of viewpoints, wherein none of the involved designers, participants or objects completely define the process of exchange and its outcomes. This raises the question how this multidirectional process can still be moderated. We propose that designers take on a hybrid approach to moderate these exchanges, respecting the different viewpoints involved. We will do this by discussing the design game 'MAP-it'. The hybridity in moderating a MAP-it workshop results from balancing diversity on two defining levels: (1) the composition of the groups of participants and (2) the differences in viewpoints on the addressed topics. We refer to three case studies that describe a series of MAP-it workshops. We conclude that an imbalance between these levels affects the hybrid flow of the workshop, leading to a shift in the role of the moderator and an adaptation of the game rules and pieces.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信