{"title":"MAP-it的混合性:如何调节参与式设计研讨会是乐趣和基础之间的平衡行为","authors":"Selina Schepers, Katrien Dreessen, Liesbeth Huybrechts","doi":"10.1145/2639189.2639244","DOIUrl":null,"url":null,"abstract":"This paper departs from the idea that participatory design workshops take on the form of exchanges of viewpoints, wherein none of the involved designers, participants or objects completely define the process of exchange and its outcomes. This raises the question how this multidirectional process can still be moderated. We propose that designers take on a hybrid approach to moderate these exchanges, respecting the different viewpoints involved. We will do this by discussing the design game 'MAP-it'. The hybridity in moderating a MAP-it workshop results from balancing diversity on two defining levels: (1) the composition of the groups of participants and (2) the differences in viewpoints on the addressed topics. We refer to three case studies that describe a series of MAP-it workshops. We conclude that an imbalance between these levels affects the hybrid flow of the workshop, leading to a shift in the role of the moderator and an adaptation of the game rules and pieces.","PeriodicalId":354301,"journal":{"name":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","volume":"23 4","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Hybridity in MAP-it: how moderating participatory design workshops is a balancing act between fun and foundations\",\"authors\":\"Selina Schepers, Katrien Dreessen, Liesbeth Huybrechts\",\"doi\":\"10.1145/2639189.2639244\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper departs from the idea that participatory design workshops take on the form of exchanges of viewpoints, wherein none of the involved designers, participants or objects completely define the process of exchange and its outcomes. This raises the question how this multidirectional process can still be moderated. We propose that designers take on a hybrid approach to moderate these exchanges, respecting the different viewpoints involved. We will do this by discussing the design game 'MAP-it'. The hybridity in moderating a MAP-it workshop results from balancing diversity on two defining levels: (1) the composition of the groups of participants and (2) the differences in viewpoints on the addressed topics. We refer to three case studies that describe a series of MAP-it workshops. We conclude that an imbalance between these levels affects the hybrid flow of the workshop, leading to a shift in the role of the moderator and an adaptation of the game rules and pieces.\",\"PeriodicalId\":354301,\"journal\":{\"name\":\"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational\",\"volume\":\"23 4\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-10-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2639189.2639244\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2639189.2639244","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Hybridity in MAP-it: how moderating participatory design workshops is a balancing act between fun and foundations
This paper departs from the idea that participatory design workshops take on the form of exchanges of viewpoints, wherein none of the involved designers, participants or objects completely define the process of exchange and its outcomes. This raises the question how this multidirectional process can still be moderated. We propose that designers take on a hybrid approach to moderate these exchanges, respecting the different viewpoints involved. We will do this by discussing the design game 'MAP-it'. The hybridity in moderating a MAP-it workshop results from balancing diversity on two defining levels: (1) the composition of the groups of participants and (2) the differences in viewpoints on the addressed topics. We refer to three case studies that describe a series of MAP-it workshops. We conclude that an imbalance between these levels affects the hybrid flow of the workshop, leading to a shift in the role of the moderator and an adaptation of the game rules and pieces.