{"title":"Beat Haiku: interactive poetry application","authors":"I. Helgason","doi":"10.1145/2399016.2399142","DOIUrl":"https://doi.org/10.1145/2399016.2399142","url":null,"abstract":"This application invites the user to create short Haiku poems by selecting and arranging words that are displayed onscreen. The web-based application is presented on a touchscreen, and displays a constantly refreshing pool of words taken from the large collection of Haiku poems written by Jack Kerouac in the 1950s. Once the user has created a new Haiku, it is added to the pool of user-created poems, and information is then displayed about Kerouac's approach to the Haiku form of poetry. The research aim of this project is to explore design approaches that attract interest and then sustain engagement with publicly sited systems, using the themes of \"emotional intelligence\" and \"independent agency\". To this end, two versions of the application have been created, each demonstrating a variation on the design approach, enabling comparative user studies to be carried out.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"174 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122414433","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Squeeze me: gently please","authors":"Jelle Stienstra, P. Marti","doi":"10.1145/2399016.2399131","DOIUrl":"https://doi.org/10.1145/2399016.2399131","url":null,"abstract":"This paper presents the Squeeze Me, a research-through-design case that explores the emergence of empathic behavior between human and machine by sparking an expression-rich relation. The Squeeze Me is a squeezable device used to grab attention from a robot, providing ground for expressive values to be shared. The expressions exerted on the mediating device by the human are mapped to expressive behaviors of the robot in the modality of motion in forthcoming interaction. We propose a double-layered interaction paradigm in achieving natural and socially acceptable synthesis. Firstly, a direct mapping, inherently exhibiting a natural relationship. Secondly, an amplifying and reductive mapping to construct a personalizing relationship through vivid and lively interactions fed by the intentions of the robot as well as the user. The design case serves to explore consequences of a phenomenological approach on the constitution of empathy in the fields of human and robot interaction. With this work we intend to inspire design engineering to shift from representational and discrete to rich, continuous-sustained and other embodied mechanisms for interaction when targeting empathic behavior to emerge.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"110 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122606784","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"On the brink of adulthood: a qualitative study of adolescent engagement with the internet","authors":"Marianne Kinnula, N. Iivari, Tuula Ijäs","doi":"10.1145/2399016.2399081","DOIUrl":"https://doi.org/10.1145/2399016.2399081","url":null,"abstract":"The Internet is one of the central media technologies that define technological change and has impact on lives of adolescents who are a significant Internet user group. Many of the earlier studies of adolescents' Internet use are quantitative, whereas this qualitative study gives voice to the adolescents themselves. The study provides a glimpse into the life of the young Finnish people on the brink of adulthood, in transition state, outlining some specific aspects concerning their engagement with the Internet. These adolescents are active and competent users who rely on divergent 'genres of participation' during their Internet use. Their Internet use also reveals some fascinating aspects that can be connected with 'becoming an adult'. They are not only 'hanging out' and 'messing around' in the Internet, but carry out serious business, too. The study provides also insights for interaction designers ideating Internet based applications and services.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117293481","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Using correspondence analysis to monitor the persona segmentation process","authors":"Lieve Laporte, K. Slegers, Dirk De Grooff","doi":"10.1145/2399016.2399058","DOIUrl":"https://doi.org/10.1145/2399016.2399058","url":null,"abstract":"Persona segmentation is the first phase of the persona method. It can be defined as the process of creating representative groups of similar users. Since the origin of the persona technique, both qualitative and quantitative methods have been used to create persona segments. While the qualitative approach has been criticized because of its lack of accuracy in creating persona segments, application of quantitative methods seems to be suffering from the same problem, due to inconsiderate application of statistical techniques. In this paper, we present Correspondence Analysis, an exploratory data technique, as an alternative quantitative persona segmentation method. We demonstrate that this method is appropriate to create useful persona profiles, and, additionally, it can aid in carefully monitoring the segmentation process.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"18 12","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120814211","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Anna-Liisa Syrjänen, Vesa Sihvola, K. Kuutti, Raisa Vilmunen
{"title":"Human-to-human interfaces for remote service kiosks: the potential of audiovisual communication","authors":"Anna-Liisa Syrjänen, Vesa Sihvola, K. Kuutti, Raisa Vilmunen","doi":"10.1145/2399016.2399062","DOIUrl":"https://doi.org/10.1145/2399016.2399062","url":null,"abstract":"Face-to-face service, implemented as a fully automatic remote self-service, is a common way to digitalize public and private services. Continually diversifying user groups have repeatedly challenged this strategy and the user-centeredness in the systems design. Interface personalization has been used to improve web services but service production still suffers from complex interaction processes, trust, and security problems. One solution for the problems would be a human-to-human interface-based remote system via the Internet. When designed to utilize audiovisual communication in the online interaction of real people, a kiosk interface remains simple, enables the personalization of the actual customer service with the trust, security, and ease of use ensuing from the need of the service and the individual facilitating the interaction.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"89 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116027344","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Tangible 3D tabletops: combining tangible tabletop interaction and 3D projection","authors":"Peter Dalsgård, Kim Halskov","doi":"10.1145/2399016.2399033","DOIUrl":"https://doi.org/10.1145/2399016.2399033","url":null,"abstract":"In this paper we present the tangible 3D tabletop and discuss the design potential of this novel interface. The tangible 3D tabletop combines tangible tabletop interaction with 3D projection in such a way that the tangible objects may be augmented with visual material corresponding to their physical shapes, positions, and orientation on the tabletop. In practice, this means that both the tabletop and the tangibles can serve as displays. We present the basic design principles for this interface, particularly concerning the interplay between 2D on the tabletop and 3D for the tangibles, and present examples of how this kind of interface might be used in the domain of maps and geolocalized data. We then discuss three central design considerations concerning 1) the combination and connection of content and functions of the tangibles and tabletop surface, 2) the use of tangibles as dynamic displays and input devices, and 3) the visual effects facilitated by the combination of the 2D tabletop surface and the 3D tangibles.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130796663","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Attention to detail: annotations of a design process","authors":"N. Jarvis, David W. T. Cameron, Andy Boucher","doi":"10.1145/2399016.2399019","DOIUrl":"https://doi.org/10.1145/2399016.2399019","url":null,"abstract":"This paper takes the form of a photo essay that exposes the design process at a level of detail seldom found in traditional academic publications. With this format we document the development of a set of devices for exploring the microclimate of the home, with the intention of advancing current approaches to communicating (and understanding) practice-based research.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116906949","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Demo of gaze controlled flying","authors":"A. Alapetite, J. P. Hansen, I. Mackenzie","doi":"10.1145/2399016.2399140","DOIUrl":"https://doi.org/10.1145/2399016.2399140","url":null,"abstract":"Development of a control paradigm for unmanned aerial vehicles (UAV) is a new challenge to HCI. The demo explores how to use gaze as input for locomotion in 3D. A low-cost drone will be controlled by tracking user's point of regard (gaze) on a live video stream from the UAV.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"152 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127519929","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sébastien Cuendet, Engin Bumbacher, P. Dillenbourg
{"title":"Tangible vs. virtual representations: when tangibles benefit the training of spatial skills","authors":"Sébastien Cuendet, Engin Bumbacher, P. Dillenbourg","doi":"10.1145/2399016.2399032","DOIUrl":"https://doi.org/10.1145/2399016.2399032","url":null,"abstract":"Tangible user interfaces (TUIs) have been the focus of much attention in the HCI and learning communities because of their many potential benefits for learning. However, there have recently been debates about whether TUIs can actually increase learning outcomes and if so, under which conditions. In this article, we investigate the effect of object representation (physical vs. virtual) on learning in the domain of spatial skills. We ran a comparative study with 46 participants to measure the effects of the object representation on the ability to establish a link between 2D and 3D representations of an object. The participants were split into two conditions: in the first one, the 3D representation of the object was virtual; in the second one, it was tangible. Findings show that in both conditions the TUI led to a significant improvement of the spatial skills. The learning outcomes were not different between the two conditions, but the performance during the activities was significantly higher when using the tangible representation as opposed to the virtual one, and even more so in for difficult cases.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128648971","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The interaction space of a multi-device, multi-user music experience","authors":"Henrik Sørensen, J. Kjeldskov","doi":"10.1145/2399016.2399094","DOIUrl":"https://doi.org/10.1145/2399016.2399094","url":null,"abstract":"The increasing interoperability between electronic devices in our everyday life offers great opportunities for ubiquitous computing in non-work settings. There are however aspects of the interaction space of interconnected devices, that we do not yet fully understand. This prohibits us from utilizing the full potential of the devices and the digital ecosystems emerging around them. We have explored the interaction space created around multi-device systems in a non-work setting, by developing a functional prototype of a multi-device music player and evaluating it in three different real-life contexts. The evaluations had a total running time of 12 hours and involved approximately 60 testpersons. Qualitative results collected throughout the evaluations provide insight into issues regarding interaction design of multi-device systems with multiple simultaneous users. Through a discussion of the results we point out areas of interest and design issues, revealed during the evaluations.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"27 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116686927","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}