有形3D桌面:将有形桌面交互与三维投影相结合

Peter Dalsgård, Kim Halskov
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引用次数: 44

摘要

在本文中,我们提出了有形的三维桌面,并讨论了这种新型界面的设计潜力。有形的3D桌面将有形的桌面交互与3D投影结合在一起,使得有形对象可以用与其在桌面上的物理形状、位置和方向相对应的视觉材料来增强。实际上,这意味着桌面和实体都可以用作显示。我们介绍了这种界面的基本设计原则,特别是关于桌面2D和有形3D之间的相互作用,并介绍了这种界面如何在地图和地理定位数据领域中使用的示例。然后,我们讨论了三个核心设计考虑:1)有形物品与桌面表面的内容和功能的结合和连接,2)有形物品作为动态显示和输入设备的使用,以及3)二维桌面表面与三维有形物品的结合所带来的视觉效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tangible 3D tabletops: combining tangible tabletop interaction and 3D projection
In this paper we present the tangible 3D tabletop and discuss the design potential of this novel interface. The tangible 3D tabletop combines tangible tabletop interaction with 3D projection in such a way that the tangible objects may be augmented with visual material corresponding to their physical shapes, positions, and orientation on the tabletop. In practice, this means that both the tabletop and the tangibles can serve as displays. We present the basic design principles for this interface, particularly concerning the interplay between 2D on the tabletop and 3D for the tangibles, and present examples of how this kind of interface might be used in the domain of maps and geolocalized data. We then discuss three central design considerations concerning 1) the combination and connection of content and functions of the tangibles and tabletop surface, 2) the use of tangibles as dynamic displays and input devices, and 3) the visual effects facilitated by the combination of the 2D tabletop surface and the 3D tangibles.
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