The interaction space of a multi-device, multi-user music experience

Henrik Sørensen, J. Kjeldskov
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引用次数: 13

Abstract

The increasing interoperability between electronic devices in our everyday life offers great opportunities for ubiquitous computing in non-work settings. There are however aspects of the interaction space of interconnected devices, that we do not yet fully understand. This prohibits us from utilizing the full potential of the devices and the digital ecosystems emerging around them. We have explored the interaction space created around multi-device systems in a non-work setting, by developing a functional prototype of a multi-device music player and evaluating it in three different real-life contexts. The evaluations had a total running time of 12 hours and involved approximately 60 testpersons. Qualitative results collected throughout the evaluations provide insight into issues regarding interaction design of multi-device systems with multiple simultaneous users. Through a discussion of the results we point out areas of interest and design issues, revealed during the evaluations.
多设备、多用户音乐体验的交互空间
我们日常生活中电子设备之间日益增强的互操作性为非工作环境中的普适计算提供了巨大的机会。然而,互联设备交互空间的一些方面,我们还没有完全理解。这使我们无法充分利用这些设备和围绕它们出现的数字生态系统的潜力。我们通过开发多设备音乐播放器的功能原型,并在三种不同的现实环境中对其进行评估,探索了非工作环境中围绕多设备系统创建的交互空间。评估的总运行时间为12小时,涉及大约60名测试人员。在整个评估过程中收集的定性结果提供了对具有多个同时用户的多设备系统交互设计问题的见解。通过对结果的讨论,我们指出了在评估过程中揭示的感兴趣的领域和设计问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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