Nordic Conference on Human-Computer Interaction最新文献

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Mo. shared music, shared moment 没有,共享音乐,共享时刻
Nordic Conference on Human-Computer Interaction Pub Date : 2012-10-14 DOI: 10.1145/2399016.2399129
Eva Lenz, S. Diefenbach, Marc Hassenzahl, S. Lienhard
{"title":"Mo. shared music, shared moment","authors":"Eva Lenz, S. Diefenbach, Marc Hassenzahl, S. Lienhard","doi":"10.1145/2399016.2399129","DOIUrl":"https://doi.org/10.1145/2399016.2399129","url":null,"abstract":"Music incorporates extensive social functions, with joint listening being a central part of it. Interestingly, existing technology rarely addresses the specific requirements for creating a shared music experience. The present design case presents Mo, a music player addressing social and emotional aspects of joint music listening. Based on insights from an interview study, Mo particularly supports the social phenomena of sharing music, influencing music and music functioning as a souvenir. In line with the experience design approach, the actual object of design was the shared music experience. Functionality, interaction and presentation were aligned with that experience.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"69 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134110942","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
IdeaVis: a hybrid workspace and interactive visualization for paper-based collaborative sketching sessions IdeaVis:一个混合工作空间和交互式可视化,用于基于纸张的协作素描会议
Nordic Conference on Human-Computer Interaction Pub Date : 2012-10-14 DOI: 10.1145/2399016.2399069
Florian Geyer, Jochen Budzinski, Harald Reiterer
{"title":"IdeaVis: a hybrid workspace and interactive visualization for paper-based collaborative sketching sessions","authors":"Florian Geyer, Jochen Budzinski, Harald Reiterer","doi":"10.1145/2399016.2399069","DOIUrl":"https://doi.org/10.1145/2399016.2399069","url":null,"abstract":"In this paper we describe IdeaVis, a novel approach for supporting co-located sketching sessions. Our system is based on digital pen & paper for augmenting the traditional paper-based workflows of sketching sessions. An additional focus & context visualization is used to support creative facilitators in exploring and examining the design activity, thereby increasing awareness over inhibitors that may impede the success of such sessions. The general applicability of our approach was confirmed in a user study with creative professionals. We conclude that live design activity visualizations can provide benefits for controlling typical inhibitors of creative group work without the need to change traditional workflows.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134285104","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 51
HODI: habitus of design inspiration HODI:设计灵感的习惯
Nordic Conference on Human-Computer Interaction Pub Date : 2012-10-14 DOI: 10.1145/2399016.2399161
Özge Subaşı, G. Fitzpatrick
{"title":"HODI: habitus of design inspiration","authors":"Özge Subaşı, G. Fitzpatrick","doi":"10.1145/2399016.2399161","DOIUrl":"https://doi.org/10.1145/2399016.2399161","url":null,"abstract":"Despite the need of involving users in design decisions, participants cannot always easily follow and contribute to design. Democratizing design decisions is not easy due to the missing connections between the background information and how this is reflected to design practice. Habitus of design inspiration (HODI) is a design presentation technique, presented with an example use process that deals with this issue. It visually connects design rationale to design artefact. HODI is useful to for both designer - designer and designer - non-designer communications. Making the sources visible and available for reflection can help better communication and co-design of the solutions and support documentation practices in design practices. It can be used for opening up ideas to both designer and non-designer communities, negotiating and debating design decisions and structuring and focussing discussions.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133044482","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
No cure for curiosity: linking physical and digital urban layers 没有治愈好奇心的方法:将城市的实体层和数字层连接起来
Nordic Conference on Human-Computer Interaction Pub Date : 2012-10-14 DOI: 10.1145/2399016.2399054
Jan Seeburger
{"title":"No cure for curiosity: linking physical and digital urban layers","authors":"Jan Seeburger","doi":"10.1145/2399016.2399054","DOIUrl":"https://doi.org/10.1145/2399016.2399054","url":null,"abstract":"Although mobile phones are often used in public urban places to interact with one's geographically dispersed social circle, they can also facilitate interactions with people in the same public urban space. The PlaceTagz study investigates how physical artefacts in public urban places can be utilised and combined with mobile phone technologies to facilitate interactions. Printed on stickers, PlaceTagz are QR codes linking to a digital message board enabling collocated users to interact with each other over time resulting in a place-based digital memory. This exploratory project set out to investigate if and how PlaceTagz are used by urban dwellers in a real world deployment. We present findings from analysing content received through PlaceTagz and interview data from application users. QR codes, which do not contain any contextual information, piqued the curiosity of users wondering about the embedded link's destination and provoked comments in regards to people, place and technology.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116737181","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 18
Exploitation of heuristics for virtual environments 虚拟环境中启发式的开发
Nordic Conference on Human-Computer Interaction Pub Date : 2012-10-14 DOI: 10.1145/2399016.2399065
E. Hvannberg, Gyda Halldorsdottir, Jan Rudinsky
{"title":"Exploitation of heuristics for virtual environments","authors":"E. Hvannberg, Gyda Halldorsdottir, Jan Rudinsky","doi":"10.1145/2399016.2399065","DOIUrl":"https://doi.org/10.1145/2399016.2399065","url":null,"abstract":"Although generic usability heuristics lists have been popular with researchers and practitioners, emerging new technologies have called for more specific heuristics. One of these heuristics was proposed by Sutcliffe and Gault in 2004 [37]. This paper examines research which has cited these heuristics with the aim to see how it has been exploited. The results showed that a fifth of the papers citing the heuristics have used the heuristics fully or partly, and that researchers have adapted it to their current needs. Following this result we proposed that a patchwork of heuristics might be more useful than a single list. We evaluated a crisis management training simulator using the virtual reality heuristics and discussed how the outcome of the evaluation fitted the patchwork.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"94 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121820453","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Digital art, HCI and environmental awareness evaluating play with fire 数字艺术,人机交互和环境意识评估玩火
Nordic Conference on Human-Computer Interaction Pub Date : 2012-10-14 DOI: 10.1145/2399016.2399079
Mónica Mendes, P. Ângelo, Valentina Nisi, N. Correia
{"title":"Digital art, HCI and environmental awareness evaluating play with fire","authors":"Mónica Mendes, P. Ângelo, Valentina Nisi, N. Correia","doi":"10.1145/2399016.2399079","DOIUrl":"https://doi.org/10.1145/2399016.2399079","url":null,"abstract":"Play with Fire (PWF) is an interactive installation challenging its participants to ignite generative fires over live streaming video of forests. The installation is designed to raise awareness towards sustainability issues such as climate change and forest fires. PWF initially presents its audience with a mashup of forest fire news, followed by playful interaction with fire and forests through a gestural interface. Finally, it connects to its audience mobile phones granting access to a user specific web application depicting the forest they burnt, regenerating in real-time. The forest will take from some months to years to revolve to its original state, depending on the user's performance. In this paper we address the problem of evaluating whether environmental awareness can be achieved through such a controversial installation, and approach the challenges and benefits of using HCI techniques in Digital Arts. Furthermore, we describe the evaluation of PWF in four different contexts and present preliminary results.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"417 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121752676","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Digital form and materiality: propositions for a new approach to interaction design research 数字形式和物质性:交互设计研究新方法的命题
Nordic Conference on Human-Computer Interaction Pub Date : 2012-10-14 DOI: 10.1145/2399016.2399115
Heekyoung Jung, E. Stolterman
{"title":"Digital form and materiality: propositions for a new approach to interaction design research","authors":"Heekyoung Jung, E. Stolterman","doi":"10.1145/2399016.2399115","DOIUrl":"https://doi.org/10.1145/2399016.2399115","url":null,"abstract":"Advanced information and interaction technology pervades everyday life, introducing new forms and meanings of computer applications beyond desktop computers---from varying types of digital devices to interactive fashion and architecture. Motivated by the notion of digital technology as a material for interaction design, this research aims to develop a theoretical foundation to create and critique digital artifacts in the context of interaction design and HCI research. Specifically we conceptualize digital form and materiality as two reciprocal aspects of digital artifact based on the perspectives from relevant disciplines including design, arts, craft, material culture and philosophy of technology. The conceptualization emphasizes the process of making, personal meanings, and socio-cultural values of digital artifacts, constructing a new theoretical framework for exploratory and critical research approaches. In the end we discuss a proposal for form-driven interaction design research as a new approach to HCI with its focus on form and materiality aspects of digital artifacts based on the reflection on our theoretical propositions.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124915141","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 81
Exploring the design of hybrid interfaces for augmented posters in public spaces 探索公共空间增强海报的混合界面设计
Nordic Conference on Human-Computer Interaction Pub Date : 2012-10-14 DOI: 10.1145/2399016.2399053
Jens Grubert, R. Grasset, Gerhard Reitmayr
{"title":"Exploring the design of hybrid interfaces for augmented posters in public spaces","authors":"Jens Grubert, R. Grasset, Gerhard Reitmayr","doi":"10.1145/2399016.2399053","DOIUrl":"https://doi.org/10.1145/2399016.2399053","url":null,"abstract":"The use of Augmented Reality for overlaying visual information on print media like street posters has become widespread over the last few years. While this user interface metaphor represents an instance of cross-media information spaces the specific context of its use has not yet been carefully studied, resulting in productions generally relying on trial-and-error approaches. In this paper, we explicitly consider mobile contexts in the consumption of augmented print media. We explore the design space of hybrid user interfaces for augmented posters and describe different case studies to validate our approach. Outcomes of this work inform the design of future interfaces for publicly accessible augmented print media in mobile contexts.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125141152","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 21
Outliers in usability testing: how to treat usability problems found for only one test participant? 可用性测试中的异常值:如何处理仅在一个测试参与者中发现的可用性问题?
Nordic Conference on Human-Computer Interaction Pub Date : 2012-10-14 DOI: 10.1145/2399016.2399056
Asbjørn Følstad, E. Law, K. Hornbæk
{"title":"Outliers in usability testing: how to treat usability problems found for only one test participant?","authors":"Asbjørn Følstad, E. Law, K. Hornbæk","doi":"10.1145/2399016.2399056","DOIUrl":"https://doi.org/10.1145/2399016.2399056","url":null,"abstract":"In usability testing, usability problems are often found for only one test participant. The literature does not help in deciding whether such single-user problems should be accepted or rejected as usability problems. To help us understand how such decisions are made in practical usability testing, 89 practitioners described how they dealt with single-user problems in their latest usability test. Single-user problems was accepted, rejected, or reported as outliers. This decision depended on problem severity, participant profile, sample size, and judgments on whether the problem is an artifact of the test situation.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123916530","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
M-dimensions: a framework for evaluating and comparing interactive installations in museums m维度:一个评估和比较博物馆互动装置的框架
Nordic Conference on Human-Computer Interaction Pub Date : 2012-10-14 DOI: 10.1145/2399016.2399027
Lígia Gonçalves, Pedro F. Campos, Margarida Sousa
{"title":"M-dimensions: a framework for evaluating and comparing interactive installations in museums","authors":"Lígia Gonçalves, Pedro F. Campos, Margarida Sousa","doi":"10.1145/2399016.2399027","DOIUrl":"https://doi.org/10.1145/2399016.2399027","url":null,"abstract":"Designing and evaluating digital interactive experiences for museums requires scrupulous attention to every aspect that contributes to an engaging and rich learning experience. The evaluation of interactive installations in museums is a very demanding endeavor due to the intersection of multiple research fields, such as human computer interaction, design and multimedia, museum studies, audience research, etc.\u0000 In this paper we introduce a novel framework with ten dimensions for guiding the design and evaluation of interactive installations, specifically tailored to museums. The conception of the framework was based on current usability evaluation methods and principles as well as museology literature. It was then iteratively refined and finally validated with and a long-term study about interactivity in all the interactive museums of a specific geographic region.\u0000 The results obtained emphasize the importance of adopting the proposed framework for future research on interactive museums evaluation.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127998860","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 18
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