{"title":"Interactive pinball business","authors":"J. Buur, S. Gudiksen","doi":"10.1145/2399016.2399036","DOIUrl":"https://doi.org/10.1145/2399016.2399036","url":null,"abstract":"Interaction design expands into new fields. Interaction design and business model innovation is a promising meeting of disciplines: Many businesses see the need to rethink their ways of doing business, and, as business models pose highly dynamic and interactive problems, interaction design has much to offer. This paper compares 'tangible business models' in the form of pinball-like contraptions, designed by interaction design students with those developed by groups of professionals around concrete business issues. We will show how the interactive models encourage business people to play with hypotheses and experiment with scenarios as a way of innovating their business models, and why this is so.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125930065","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ditte Amund Basballe, Morten Breinbjerg, J. Fritsch
{"title":"Ekkomaten: an auditory interface to the 18th century city of Aarhus","authors":"Ditte Amund Basballe, Morten Breinbjerg, J. Fritsch","doi":"10.1145/2399016.2399130","DOIUrl":"https://doi.org/10.1145/2399016.2399130","url":null,"abstract":"In this paper we describe the design of and concept behind the interactive urban installation Ekkomaten. Ekkomaten was designed for an 18th century festival that took place in Aarhus, Denmark in March 2012. The installation functions as a listening device that can supposedly capture and play echoes from the past. The idea behind Ekkomaten is to provide an auditory interface that explores the use of sound to document and shape the perception of a particular location. By operating the physical machine people can uncover site-specific echoes in the form of 'auditory tableaux's that are inspired by historical events dramatized as radio plays. Through its physical design inspired by 18th century phantasy machines and pre-radar listening devices, Ekkomaten engages people affectively in the interaction with the hidden stories of the city.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127296623","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Heiko Müller, M. Pielot, Wilko Heuten, Anastasia Kazakova, Susanne CJ Boll
{"title":"Unobtrusively reminding users of upcoming tasks with ambient light: ambient timer","authors":"Heiko Müller, M. Pielot, Wilko Heuten, Anastasia Kazakova, Susanne CJ Boll","doi":"10.1145/2399016.2399155","DOIUrl":"https://doi.org/10.1145/2399016.2399155","url":null,"abstract":"In this paper we describe the \"Ambient Timer\", a tool to assist users in task switching in an office context. We use ambient light to notify users in an unobtrusive way that they have to finish one task and get on to the next one. We have created a prototype and have evaluated it in a lab study with seven participants. Results of our pilot study suggest for potential for exploring the design space further. Overall, participants response to our prototype was positive. A long-term evaluation in the wild\" should be conducted to further explore the utility of this ambient light display.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115081510","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Unboxing the tools for physical rehabilitation: embracing the difference between the clinic and home","authors":"Naveen Bagalkot, Tomas Sokoler","doi":"10.1145/2399016.2399107","DOIUrl":"https://doi.org/10.1145/2399016.2399107","url":null,"abstract":"An ever-growing body of research concerns the design of tools for rehabilitation integrating digital technology in support of an increased rehabilitee/patient compliance with prescribed treatment (e.g. physical exercises) when at home. Further, recent work urge for a consideration of the difference between the clinic and home environments in the design of such tools. We present three design explorations helping us reflect, by example, on how to embrace this difference. We take an embodied interaction perspective when suggesting how our designs can take advantage of the home as a rich social and material setting in which the acts of self-monitoring, self-articulation, and social scaffolding are carried out. We thereby, in line with more recent work, challenge the hitherto dominant leitmotif of home as a mere extension of the clinic, and the notion that rehabilitation tools, prescriptions and routines can simply be boxed and shipped from clinic to home.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115634130","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Dance-inspired technology, technology-inspired dance","authors":"Berto Gonzalez, Erin A. Carroll, C. Latulipe","doi":"10.1145/2399016.2399078","DOIUrl":"https://doi.org/10.1145/2399016.2399078","url":null,"abstract":"The design of interactive dance is a challenging endeavor because both dance and computing are in themselves full of complexity, thus to create a cohesive union of the two involves much trial and error and a mutual disciplinary understanding. Since interactive dance is a performing art, technologists working as designers must consider how all of the parts -- choreography, media, interactivity -- are integrated to inform the overall gestalt and intent of the piece. To this end, we offer five design principles for making interactive dance: Connected Kinetics, Augmented Expression, Aesthetic Harmony, Interactive Build, and Integrated Process. These design principles have emerged from our practice-based research in collaboratively producing six different interactive dance pieces over the past four years.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"262 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121443392","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Twasebook: a \"crowdsourced phrasebook\" for language learners using Twitter","authors":"Graeme W. Coleman, N. Hine","doi":"10.1145/2399016.2399157","DOIUrl":"https://doi.org/10.1145/2399016.2399157","url":null,"abstract":"We present Twasebook, a web application aimed at learners of foreign languages. Based on a learner's search terms, Twasebook identifies relevant status updates from Twitter in the learner's target language(s) as examples of everyday vocabulary. Twasebook therefore represents a proof of concept application designed to explore the feasibility of utilizing the vast amounts of open content generated by social networking tools within the context of language learning. In this paper, we present the motivation behind Twasebook, a brief description of how the application works, and our plans for future development.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122655711","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
L. Giusti, Xerxes P. Kotval, Amelia Schladow, Nicholas Wallen, F. Zane, F. Casalegno
{"title":"Workspace configurations: setting the stage for remote collaboration on physical tasks","authors":"L. Giusti, Xerxes P. Kotval, Amelia Schladow, Nicholas Wallen, F. Zane, F. Casalegno","doi":"10.1145/2399016.2399071","DOIUrl":"https://doi.org/10.1145/2399016.2399071","url":null,"abstract":"In this paper, we are interested in understanding how cutting-edge mobile technologies can be used to create advanced services for remote assistance, particularly in the execution of physical tasks. To explore this topic, we conducted a pilot study to observe: (1) how a user and a remote expert configure handheld devices to set an appropriate \"stage\" for collaboration; (2) what behaviors and strategies they adopt to ground the communication process in an efficient way. This investigation led to the generation of a conceptual framework to drive the design of future applications in this field, going beyond the state-of-the-art in video-conference software. In this framework, we have identified a set of what we call \"stage set-ups\" defined by specific configurations of connected devices, and aimed at supporting different collaborative situations.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123184011","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Chris P. Bowers, R. Beale, William J. Byrne, C. Creed, C. Pinder, R. Hendley
{"title":"Interaction issues in computer aided semantic annotation of multimedia","authors":"Chris P. Bowers, R. Beale, William J. Byrne, C. Creed, C. Pinder, R. Hendley","doi":"10.1145/2399016.2399098","DOIUrl":"https://doi.org/10.1145/2399016.2399098","url":null,"abstract":"The CASAM project aims to provide a tool for more efficient and effective annotation of multimedia documents through collaboration between a user and a system performing an automated analysis of the media content. A critical part of the project is to develop a user interface which supports both the user and the system working co-operatively and asynchronously. In this paper we discuss the work undertaken, the proposed user interface and underlying interaction issues which drove its development.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124763621","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Reflections on norm-critical design efforts in online youth counselling","authors":"S. Lundmark, Maria Normark","doi":"10.1145/2399016.2399083","DOIUrl":"https://doi.org/10.1145/2399016.2399083","url":null,"abstract":"We explore social norms embedded in interaction design, how different identity roles are made relevant during a specific design project and how norm-critical efforts are made by different actors during this design process. We have studied the development of the Swedish National Youth Counselling site to illustrate how interaction design may construct meaning, norms and values in design. We present an ethnographic study, the development of the Love Animation. Examples are shown in which interaction design unintentionally discourages the purpose of the intended message which suggests that there is a need for further understanding of how the content and the interaction design relates to each other. Using Science and Technology theories, the research join the emergent critical tradition in HCI and a critical perspective on technology as a co-constructing agent is applied.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"100 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126221094","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Usability testing in real context of use: the user-triggered usability testing","authors":"Janne Pitkänen, Matti Pitkäranta, M. Nieminen","doi":"10.1145/2399016.2399153","DOIUrl":"https://doi.org/10.1145/2399016.2399153","url":null,"abstract":"In this description we shortly introduce the method for user-triggered usability testing for capturing user experiences which are critical to usability in real context of use. A dedicated device called UXblackbox has been implemented for a desktop computer environment. The device saves the time information on user-initiated triggers and captures the user interface context from the computer and records the critical events of use during the usability test session. This recording is analyzed by a usability expert in order to find usability issues. In the poster we will illustrate the method in general and explain the work on using the method with practical considerations.","PeriodicalId":352513,"journal":{"name":"Nordic Conference on Human-Computer Interaction","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126241254","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}