Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web最新文献

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Support Architecture for Second Screen Apps Dynamic Adaptation 第二屏幕应用动态适应的支持架构
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web Pub Date : 2017-10-17 DOI: 10.1145/3126858.3126890
Carlos Eduardo Viana Valente, C. Souza
{"title":"Support Architecture for Second Screen Apps Dynamic Adaptation","authors":"Carlos Eduardo Viana Valente, C. Souza","doi":"10.1145/3126858.3126890","DOIUrl":"https://doi.org/10.1145/3126858.3126890","url":null,"abstract":"The dynamics of social networks have increasingly driven TV viewers to interact while watching their favorite shows. By using polls, chats, news and other mechanisms in order to dialogue more directly with these viewers. However, social networks provide only a partial way of interaction for this type of media, since they were not designed to deal with the peculiarities of TV programs. To such purpose Second Screen applications were created, and they can be understood as an extension of the TV screen in which any information or interactions can be presented to users through apps for smartphones or tablets. Unlike social networks, Second Screen apps are made available by broadcasters specifically for TV users. For TV Stations, it is necessary to develop several applications in order to cover the various programs in their schedule, and as a consequence this generates expenses to companies, which may explain the massive use of social networks by these broadcasters in order to interact with viewers nowadays. Therefore, this paper aims at presenting a supporting architecture to a dynamic update of a generic Second Screen app. Such architecture enables the deployment of broadcasters, programs, media, quizzes and any other Second Screen features without the need to create new apps by broadcasters or install new apps by users. The results demonstrated several benefits that the versatility of the proposed architecture offers to all those involved in the chain of television content production.","PeriodicalId":338362,"journal":{"name":"Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128766057","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
A Proposal Based on IoT for Social Inclusion of People with Visual Impairment 基于物联网的视障人士社会融合研究
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web Pub Date : 2017-10-17 DOI: 10.1145/3126858.3126864
C. Garcia, Patrick Fernandes, Patricia Davet, J. Lopes, A. Yamin, C. Geyer
{"title":"A Proposal Based on IoT for Social Inclusion of People with Visual Impairment","authors":"C. Garcia, Patrick Fernandes, Patricia Davet, J. Lopes, A. Yamin, C. Geyer","doi":"10.1145/3126858.3126864","DOIUrl":"https://doi.org/10.1145/3126858.3126864","url":null,"abstract":"With the wide variety of available mobile devices, of different types, capabilities and technologies, associated with the profusion of wireless communication networks, enables to offer mobile and ubiquitous applications that can be designed to serve blind persons (PCDVs). In this sense, this article has as its principal contribution the approach, called HELIX, proposed to provide accessibility to the visually impaired through the use of concepts of Internet of Things (IoT) in indoor and outdoor environments. The functional architecture of the HELIX is integrated into the adaptation and context recognition subsystem of middleware EXEHDA, which provides support for the acquisition, storage and processing of context information used by the mobile HELIX applications. The applications prototyped were evaluated by the Technology Acceptance Model, and the results were promising.","PeriodicalId":338362,"journal":{"name":"Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117143158","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Characterizing User Behavior and Items in Multimedia Streaming Services 描述多媒体流媒体服务中的用户行为和项目
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131571
Diego Carvalho, N. Silva, A. Pereira, L. Rocha
{"title":"Characterizing User Behavior and Items in Multimedia Streaming Services","authors":"Diego Carvalho, N. Silva, A. Pereira, L. Rocha","doi":"10.1145/3126858.3131571","DOIUrl":"https://doi.org/10.1145/3126858.3131571","url":null,"abstract":"Recently, Multimedia Web content has gotten so much popular worldwide (e.g., YouTube and Netflix). Traditional corporations are also contracting online multimedia platforms to provide content to their users. These services are called non-UGC (non User Generated Content), where these companies produce and publish content for client consumption. In this work we present a methodology for characterizing and analyzing multimedia streaming services. We validate it using actual data from one of the most popular online video streaming provider of Latin American, called Samba Tech. Our methodology is divided in four modules that allow evaluating and understanding different views and data characteristics.","PeriodicalId":338362,"journal":{"name":"Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116990708","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Game Development for Researchers: From Concept to User Experience Data Collection 面向研究人员的游戏开发:从概念到用户体验数据收集
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131632
Marcio Maestrelo Funes, L. Amaral, Renata Pontin de Mattos Fortes, R. Goularte
{"title":"Game Development for Researchers: From Concept to User Experience Data Collection","authors":"Marcio Maestrelo Funes, L. Amaral, Renata Pontin de Mattos Fortes, R. Goularte","doi":"10.1145/3126858.3131632","DOIUrl":"https://doi.org/10.1145/3126858.3131632","url":null,"abstract":"This short-course aims to present the development of games and gamification elements for researchers and students who wish to analyze the experience with users through data collection - an overview of the development, from the fast creation of games to the resources for the collection of data and storage.","PeriodicalId":338362,"journal":{"name":"Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124113652","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Database Ontology-Supported Query for Ubiquitous Environments 面向泛在环境的数据库本体支持查询
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131575
Vinícius Maran, G. M. Machado, Alencar Machado, Iara Augustin, J. C. D. Lima, J. Oliveira
{"title":"Database Ontology-Supported Query for Ubiquitous Environments","authors":"Vinícius Maran, G. M. Machado, Alencar Machado, Iara Augustin, J. C. D. Lima, J. Oliveira","doi":"10.1145/3126858.3131575","DOIUrl":"https://doi.org/10.1145/3126858.3131575","url":null,"abstract":"One of the main research opportunities regarding the use of contextual information is the context and relational databases integration. This integration allows the better contextualized retrieval of data. This paper presents a set of rules, which used with an ontological model, allows the integration of context and domain data. This approach enables the data retrieved through SQL queries to be returned in a contextualized manner, without the need to change the database schema originally used. Another advantage is the use of queries originally defined in systems, thus, it is not necessary to perform a re-engineering of the system. The model evaluation was carried out through the development of a case study applied to a virtual learning environment. The results show that the rules allow a filtering using the context of interest, resulting in a more meaningful data recovery.","PeriodicalId":338362,"journal":{"name":"Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125665514","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Using Abstract Anchors for Automatic Authoring of Sensory Effects Based on Ambient Sound Recognition 基于环境声识别的抽象锚点自动生成感官效果
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131604
R. Abreu, J. Santos
{"title":"Using Abstract Anchors for Automatic Authoring of Sensory Effects Based on Ambient Sound Recognition","authors":"R. Abreu, J. Santos","doi":"10.1145/3126858.3131604","DOIUrl":"https://doi.org/10.1145/3126858.3131604","url":null,"abstract":"Mulsemedia applications are shown to improve user experience by synchronizing sensory effects along with audiovisual content. An usual approach for specifying such synchronization is to mark the moments when a given effect has to be executed in the main media object. Multimedia authoring languages provide a way to mark moments of a media object through anchors. An anchor indicates a temporal portion (video frames or audio samples) in relation to its parent media object. However, to synchronize such portions with sensory content can be costly. When, for example, a scene component appear multiple times on the media content. This problem was tackled in previous work by providing an approach for creating abstract anchors in declarative multimedia documents. An abstract anchor represents (possibly) several media anchors. By using a scene recognition software, the anchors where duplicated whenever the same component was identified on the main media. Such approach, was proven useful for creating automatic sensory effects based on video recognition. This paper extends the proposal of abstract anchors in order to enable the automatic generation of sensory effects using sound recognition. This paper also extends the Abstract Anchor Processor to implement media pre-processing and to adapt the sound recognition software response.","PeriodicalId":338362,"journal":{"name":"Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web","volume":"724 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134542282","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
A Flexible Architecture for Building Ruled-Based Text-to-Gloss Machine Translators: Extended Abstract 构建基于规则的文本到光泽机器翻译的灵活架构:扩展摘要
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web Pub Date : 2017-10-17 DOI: 10.1145/3126858.3126860
Vinícius Veríssimo, Manuella Aschoff, Rostand E. O. Costa, T. Araújo, Suanny Vieira, Alexandre Santos
{"title":"A Flexible Architecture for Building Ruled-Based Text-to-Gloss Machine Translators: Extended Abstract","authors":"Vinícius Veríssimo, Manuella Aschoff, Rostand E. O. Costa, T. Araújo, Suanny Vieira, Alexandre Santos","doi":"10.1145/3126858.3126860","DOIUrl":"https://doi.org/10.1145/3126858.3126860","url":null,"abstract":"Deaf people face a number of difficulties in accessing information, primarily in dynamic, high-volume environments such as the Web. One of the major obstacles is due to the fact that this information is available almost entirely in the oral language only, while the deaf communicate naturally using signals. There are some solutions available in the literature for automatic translation of oral language content into sign languages, but they are usually restricted to translating content into a single input oral language. The objective of this work is to investigate the feasibility of generalization of a translation strategy with syntactic-semantic treatment, originally directioned from Brazilian Portuguese for LIBRAS, to define a flexible architecture for the construction of automatic translators of several oral languages for associated sign languages. The hypothesis we wish to evaluate is that an extensible and configurable translation core, based on the interpretation of formally defined rules and grammars acting at the morphological, syntactic or semantic levels, can be used to implement new machine translation initiatives for sign languages or as a way to improve the quality of translation in existing tools.","PeriodicalId":338362,"journal":{"name":"Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130479203","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Investigating the Collaborative Process of Subtitles Creation and Sharing for Videos on the Web 网络视频字幕创作与共享协同过程研究
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131592
J. Brito, R. Guimarães, Celso A. S. Santos
{"title":"Investigating the Collaborative Process of Subtitles Creation and Sharing for Videos on the Web","authors":"J. Brito, R. Guimarães, Celso A. S. Santos","doi":"10.1145/3126858.3131592","DOIUrl":"https://doi.org/10.1145/3126858.3131592","url":null,"abstract":"In this paper we concentrate on the study of the collaborative practices of enthusiasts that create and share subtitles for third-party videos. Based on preliminary results from interviews with some volunteers, we formalize the subtitles creation and sharing process using a business process management model and compare it with other collaborative and crowdsourcing models. We expect that our initial observations can bring a new understanding of the process and, thus, help in the design of next generation video enriching tools.","PeriodicalId":338362,"journal":{"name":"Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web","volume":"103 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123255042","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Fairness, Accountability, and Transparency while Mining Data from the Web and Social Networks 从网络和社交网络中挖掘数据的公平性、问责性和透明度
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web Pub Date : 2017-10-17 DOI: 10.1145/3126858.3133314
Wagner Meira Jr
{"title":"Fairness, Accountability, and Transparency while Mining Data from the Web and Social Networks","authors":"Wagner Meira Jr","doi":"10.1145/3126858.3133314","DOIUrl":"https://doi.org/10.1145/3126858.3133314","url":null,"abstract":"Digital media have been changing fundamentally our society, as a consequence of easier access to contents as well as better and cheaper generation and dissemination through the internet, as witnessed by services such as online videos, games and social networks. More recently, there has been an increasing availability of \"smart\" services that, among other tasks, help users to locate, understand and analyze automatically media of interest. Smart services are often based on algorithms from data mining and related areas such as machine learning and artificial intelligence. Beyond the efficiency and effectiveness of theses services, there is a growing concern about the fairness, accountability and transparency associated with them, which is the subject of this talk. Fairness comprises guarantees that algorithms are neither biased nor discriminatory, even when they are mathematically and computationally correct. Accountability means the identification of entities, human or not, that should be held responsible for the algorithms' consequences. Transparency is the property of generating understandable explanations on the algorithms' outcomes. In this talk we are going to discuss and characterize data mining algorithms, in particular when applied to web and social networks, with respect to fairness, accountability and transparency, and present strategies that assure these properties while satisfying other usual requirements such as precision, effectiveness, and privacy preservation.","PeriodicalId":338362,"journal":{"name":"Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web","volume":"108 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115732014","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Use of Automatic Speech Recognition Systems for Multimedia Applications 多媒体应用中自动语音识别系统的使用
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131630
Marcos Valadão Gualberto Ferreira, J. Souza
{"title":"Use of Automatic Speech Recognition Systems for Multimedia Applications","authors":"Marcos Valadão Gualberto Ferreira, J. Souza","doi":"10.1145/3126858.3131630","DOIUrl":"https://doi.org/10.1145/3126858.3131630","url":null,"abstract":"The need to retrieve information in multimedia content increases the demand for systems that use automatic speech recognition. A speech recognition system enables the computer to interpret audio signals, generating approximate textual transcriptions. These systems are based on probabilistic models that create a robust and correct model for human speech. In this paper it is presented a speech recognition systems architecture and a description of its basic components: the acoustic model, language model, lexical and decoder. The training process of acoustic and language models is also presented. Finally, it its presented how these systems can be used in several applications.","PeriodicalId":338362,"journal":{"name":"Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115744006","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
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