Using Abstract Anchors for Automatic Authoring of Sensory Effects Based on Ambient Sound Recognition

R. Abreu, J. Santos
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引用次数: 2

Abstract

Mulsemedia applications are shown to improve user experience by synchronizing sensory effects along with audiovisual content. An usual approach for specifying such synchronization is to mark the moments when a given effect has to be executed in the main media object. Multimedia authoring languages provide a way to mark moments of a media object through anchors. An anchor indicates a temporal portion (video frames or audio samples) in relation to its parent media object. However, to synchronize such portions with sensory content can be costly. When, for example, a scene component appear multiple times on the media content. This problem was tackled in previous work by providing an approach for creating abstract anchors in declarative multimedia documents. An abstract anchor represents (possibly) several media anchors. By using a scene recognition software, the anchors where duplicated whenever the same component was identified on the main media. Such approach, was proven useful for creating automatic sensory effects based on video recognition. This paper extends the proposal of abstract anchors in order to enable the automatic generation of sensory effects using sound recognition. This paper also extends the Abstract Anchor Processor to implement media pre-processing and to adapt the sound recognition software response.
基于环境声识别的抽象锚点自动生成感官效果
多媒体应用程序通过将感官效果与视听内容同步来改善用户体验。指定这种同步的一种常用方法是标记必须在主媒体对象中执行给定效果的时刻。多媒体编写语言提供了一种通过锚点标记媒体对象时刻的方法。锚点表示与其父媒体对象相关的时间部分(视频帧或音频样本)。然而,将这些部分与感官内容同步可能是昂贵的。例如,当一个场景组件在媒体内容上多次出现时。在之前的工作中,我们通过提供在声明性多媒体文档中创建抽象锚的方法解决了这个问题。抽象锚表示(可能)多个媒体锚。通过使用场景识别软件,只要在主媒体上识别出相同的组件,锚就会重复。该方法已被证明可用于创建基于视频识别的自动感官效果。本文扩展了抽象锚点的建议,以便使用声音识别自动生成感官效果。本文还对抽象锚处理器进行了扩展,以实现媒体预处理和适应声音识别软件的响应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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