Elizabeth Walton, Baptiste Caramiaux, S. Alaoui, Frédéric Bevilacqua, W. Mackay
{"title":"Reconciling Technology-Driven and Experiential Approaches for Movement-Based Design: Réconcilier les approches technologiques et expérientielles pour le design basé sur le mouvement","authors":"Elizabeth Walton, Baptiste Caramiaux, S. Alaoui, Frédéric Bevilacqua, W. Mackay","doi":"10.1145/3450522.3451334","DOIUrl":"https://doi.org/10.1145/3450522.3451334","url":null,"abstract":"Human movement is rich and complex and has been studied from two seemingly opposing design approaches: technology-driven design which seeks to continuously improve movement and gesture creation and recognition for both the user and the system; and experiential design which explores nuances of aesthetic human movement, cultivates body awareness, and develops methods for movement in embodied design. We compare and contrast these approaches with respect to their intended users and contexts, focus of the movement, and respective stages of the technology design process. We conclude with a discussion of opportunities for future research that takes both perspectives into account.","PeriodicalId":330419,"journal":{"name":"Proceedings of the 32nd Conference on l'Interaction Homme-Machine","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-04-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127439304","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Amine Benamara, E. Prigent, Jean-Claude Martin, Jean Zagdoun, L. Chaby, M. Chetouani, Sébastien Dacunha, H. Vanderstichel, Brian Ravenet
{"title":"Conception des Interactions avec un Patient Virtuel Alzheimer pour la Formation du Personnel Soignant: Designing Interactions with an Alzheimer Virtual Patient for Caregiver Training","authors":"Amine Benamara, E. Prigent, Jean-Claude Martin, Jean Zagdoun, L. Chaby, M. Chetouani, Sébastien Dacunha, H. Vanderstichel, Brian Ravenet","doi":"10.1145/3450522.3451337","DOIUrl":"https://doi.org/10.1145/3450522.3451337","url":null,"abstract":"Alzheimer's patients display emotional disorders and non-verbal behaviors that caregivers must learn to manage. Human actors playing the role of so-called standardized patients are often used for training but are expensive and not always available. Virtual patients are interactive animated characters who play the role of patients with whom staff can train and whose behavior can be finely controlled. We explain in this article the specific design problems of Human-Computer Interactions that they raise in terms of simulation of cognitive and communication pathologies such as Alzheimer's disease. We detail the approach we have implemented to design a virtual Alzheimer's patient and describe the results of an experiment in which 31 caregivers interacted with a partially simulated version of our system. We conclude by explaining how we plan to use the quantitative and qualitative data collected to design an automated version of the interactive virtual patient. Les patients Alzheimer présentent des troubles des émotions et des comportements non-verbaux que le personnel soignant doit apprendre à gérer. Des acteurs humains jouant le rôle de patients dits standardisés sont souvent utilisés pour la formation mais sont chers et peu disponibles. Les patients virtuels sont des personnages animés interactifs jouant le rôle de patients avec lesquels le personnel peut s'entraîner et dont on peut contrôler finement leur comportement. Nous expliquons dans cet article les problèmes spécifiques de conception des interactions humain-machine qu'ils soulèvent en termes de simulation de pathologies comme Alzheimer. Nous détaillons l'approche que nous avons mise en place pour concevoir un patient virtuel Alzheimer et décrivons les résultats d'une expérimentation durant laquelle 31 professionnels soignants ont interagi avec une version partiellement simulée de notre système. Nous concluons en expliquant comment nous envisageons d'exploiter les données quantitatives et qualitatives collectées afin de concevoir une version automatique du patient virtuel interactif.","PeriodicalId":330419,"journal":{"name":"Proceedings of the 32nd Conference on l'Interaction Homme-Machine","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-04-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130268176","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"État de l'art sur les applications dédiées à la rééducation de personnes aphasiques: State of The Art Review On Applications Dedicated To The Rehabilitation Of People With Aphasia","authors":"Oussama Ben Aziza, Isabelle Pecci, B. Martin","doi":"10.1145/3450522.3451327","DOIUrl":"https://doi.org/10.1145/3450522.3451327","url":null,"abstract":"Aphasia is a language disorder that often occurs following a stroke. The objective of our study is to give an overview of the use of desktop technologies, oriented towards augmented, mixed or virtual reality. An exploratory search of medical and computer article databases (Google Scholar, ResearchGate, Taylor and Francis, PubMed and ACM digital library) found 1728 articles on the subject. A multi-criteria selection method identified 44 relevant articles. Based on these articles, this paper presents the interaction techniques used for rehabilitation. It also presents the methods used with a description of the user tests carried out: protocol, participants and results. Our study shows that the use of computer programs can help rehabilitate aphasic people. But little research has been done on the use of innovative technologies based on augmented, mixed or virtual reality. We conclude with recommendations and suggestions to further the research in this subject. L'aphasie est un trouble du langage qui apparaît souvent à la suite d'un Accident Vasculaire Cérébral (AVC). L'objectif de notre étude est de donner un aperçu sur l'usage des technologies de type bureau, orientées réalité augmentée, mixte ou virtuelle. Une recherche exploratoire dans des bases de données d'articles médicaux et informatiques (Google Scholar, Researchgate, Taylor and Francis, PubMed et ACM digital library) a permis de trouver 1728 articles sur le sujet. Une méthode de sélection multicritères a dégagé 44 articles pertinents. À partir de ces articles, ce papier présente les techniques d'interaction utilisées pour la rééducation. Il présente également les méthodes utilisées avec une description des tests utilisateurs réalisés : protocole, participants et résultats. Notre étude montre que l'utilisation de programmes informatiques peut aider à rééduquer des personnes aphasiques. Mais peu de recherches portent sur l'utilisation de technologies innovantes à base de réalité augmentée, mixte ou virtuelle. Nous concluons par des recommandations et suggestions pour approfondir la recherche sur ce sujet.","PeriodicalId":330419,"journal":{"name":"Proceedings of the 32nd Conference on l'Interaction Homme-Machine","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-04-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123530020","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Etude de systèmes d'interaction piétons-voitures autonomes: Study of Interaction Systems between Pedestrians and Autonomous Cars","authors":"É. Ah-tchine, Erica de Vries","doi":"10.1145/3450522.3451253","DOIUrl":"https://doi.org/10.1145/3450522.3451253","url":null,"abstract":"Pour tout objet issu de l'innovation, des modalités d'usage doivent être envisagés. La communication entre les usagers de la route et une voiture autonome est une des conditions primordiales pour assurer la sécurité de tous. Nous nous focalisons sur les usagers les plus vulnérables que sont les piétons. Deux systèmes d'interaction ont été étudiés. Le premier système a pour but d'informer le piéton en affichant la vitesse du véhicule, le deuxième système conseille le piéton en affichant des feux piétons. Une étude de la compréhension de ces systèmes d'interactions a été réalisée avec des questions ouvertes à partir d'images sans contexte ainsi qu'avec des questions à choix multiples à partir de vidéos contextuelles. La compréhension a été évaluée selon trois critères : le changement de la vitesse du véhicule, les feux piétons et la priorité au piéton, et la décision de traverser en accord avec le code de la route. Les résultats montrent que le système qui conseille laisse moins de place à l'interprétation et permet davantage de comportements de traversée conformes au code de la route. Le système qui informe n'est pertinent que sur des questions de vitesse. For any innovative artefact, the modalities of future use should be considered. Communication between road users and autonomous cars is one of the primary conditions to ensure safety. The focus is on pedestrian, the most vulnerable users. Two interactive systems were studied. The first system informs the pedestrian about the speed of the car, the second system gives advice using pedestrian traffic lights. A study on the comprehension of these two systems was conducted with open-ended questions about out-of-context pictures and multiple choice questions about contextual videos. Comprehension was assessed using three criteria: the speed of the vehicle, pedestrian traffic lights and right of way, and the road crossing decision regarding pedestrian rule compliance. Results show that the advice system allows less interpretation and instigates road crossing decisions in compliance with road safety rules. The informative system is only relevant for change of speed questions.","PeriodicalId":330419,"journal":{"name":"Proceedings of the 32nd Conference on l'Interaction Homme-Machine","volume":"68 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-04-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126344506","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"“Can I Touch This?”: Survey of Virtual Reality Interactions via Haptic Solutions: Revue de Littérature des Interactions en Réalité Virtuelle par le biais de Solutions Haptiques","authors":"Elodie Bouzbib, G. Bailly, S. Haliyo, P. Frey","doi":"10.1145/3450522.3451323","DOIUrl":"https://doi.org/10.1145/3450522.3451323","url":null,"abstract":"Haptic feedback has become crucial to enhance the user experiences in Virtual Reality (VR). This justifies the sudden burst of novel haptic solutions proposed these past years in the HCI community. This article is a survey of Virtual Reality interactions, relying on haptic devices. We propose two dimensions to describe and compare the current haptic solutions: their degree of physicality, as well as their degree of actuation. We depict a compromise between the user and the designer, highlighting how the range of required or proposed stimulation in VR is opposed to the haptic interfaces flexibility and their deployment in real-life use-cases. This paper (1) outlines the variety of haptic solutions and provides a novel perspective for analysing their associated interactions, (2) highlights the limits of the current evaluation criteria regarding these interactions, and finally (3) reflects the interaction, operation and conception potentials of ”encountered-type of haptic devices”.","PeriodicalId":330419,"journal":{"name":"Proceedings of the 32nd Conference on l'Interaction Homme-Machine","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-01-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122822641","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}