{"title":"PENGEMBANGAN MODUL ELEKTRONIK BERBASIS EDUCATION FOR SUSTAINABLE DEVELOPMENT MENGGUNAKAN FLIP PDF PROFESSIONAL PADA MUATAN PELAJARAN IPA TEMA LINGKUNGAN SAHABAT KITA UNTUK SISWA KELAS V","authors":"N.L.P.W. Pratiwi, N. Dantes, D.G.H. Divayana","doi":"10.23887/jurnal_tp.v11i2.661","DOIUrl":"https://doi.org/10.23887/jurnal_tp.v11i2.661","url":null,"abstract":"Penelitian ini bertujuan untuk: 1) mendeskripsikan unsur-unsur dari tahapan pengembangan, 2) mengetahui dan mendeskripsikan validitas, serta 3) mengetahui dan mendeskripsikan kepraktisan modul elektronik berbasis Education for Sustainable Development menggunakan flip PDF professional pada muatan pelajaran IPA tema lingkungan sahabat kita untuk siswa kelas V. Pengembangan modul elektronik ini dilaksanakan dengan model ADDIE pada tahap analyze, design, development, dan evaluation. Subjek penelitian adalah 2 ahli materi pembelajaran, 2 ahli desain dan media pembelajaran, 2 ahli kepraktisan, 10 guru kelas V di Kecamatan Denpasar Utara, 87 siswa kelas V di SD Negeri 5 Tonja. Data validitas expert dikumpulkan menggunakan angket validasi ahli yang dianalisis dengan Gregory dan Persentase, data validitas empirik dikumpulkan menggunakan angket respon guru dianalisis dengan Product Moment dan Mean observasi, serta data kepraktisan dikumpulkan menggunakan angket respon siswa dianalisis dengan Mean observasi. Hasil analisis data menunjukkan bahwa: 1) seluruh instrumen mendapatkan nilai 1,0 pada kategori sangat tinggi, penilaian produk ahli materi mendapatkan rerata persentase 97,14%, penilaian produk ahli desain mendapatkan rerata persentase 97%, dan penilaian produk ahli media mendapatkan rerata persentase 95,33%. Seluruh pernyataan pada angket respon guru memiliki nilai rhitung lebih besar dari rtabel serta Mean observasi memperoleh nilai 328,3 pada kategori sangat layak; 2) perhitungan Mean observasi dari hasil angket respon siswa memperoleh nilai sebesar 174,64 pada kategori sangat praktis. Dapat disimpulkan bahwa penelitian ini menghasilkan modul elektronik yang valid dan praktis.","PeriodicalId":329417,"journal":{"name":"Jurnal Teknologi Pembelajaran Indonesia","volume":"30 10","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114119197","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGEMBANGAN MEDIA PEMBELAJARAN ENERGI ALTERNATIF BERBASIS MULTIMEDIA INTERAKTIF","authors":"A. Suryanti, I.N.A.S. Putra, F. Nurrahman","doi":"10.23887/jurnal_tp.v11i2.651","DOIUrl":"https://doi.org/10.23887/jurnal_tp.v11i2.651","url":null,"abstract":"Wabah virus Covid-19 memberi dampak perubahan yang sangat besar pada proses pembelajaran. Kegiatan tatap muka yang sebelumnya dilakukan dialihkan menjadi proses pembelajaran daring. Peran orang tua dan pendidik sangat penting dalam proses pembelajaran daring. Pendidik dituntut untuk memahami teknologi dan memberikan sebuah metode pembelajaran yang dapat menggambarkan sebuah materi sesuai dengan perspektif yang diajarkan. Orang tua sangat berperan penting dalam mendampingi siswa dalam proses belajar mengajar. Proses pembelajaran daring dilakukan oleh pendidik dengan memberikan materi berupa file PDF (Portable DocumentFormat) yang disertakan dengan soal latihan. Proses pembelajaran seperti ini dinilai kurang efektif dan perlu adanya sebuah media pembelajaran secara visual, yang dapat meningkatkan pemahaman siswa akan materi yang disampaikan. Metode pembelajaran Multimedia Interaktif secara grafis dan visual mampu membantu siswa untuk memahami makna dari materi yang disampaikan pada saat proses pembelajaran. Media pembelajaran energi alternatif dengan menggunakan multimedia interaktif dapat diimplementasikan dengan metode penelitian research and development. Pengembangan media ajar interaktif mempermudah siswa dan guru dalam proses belajar mengajar. Evaluasi media ajar energi alternatif dengan pengukuran skala Guttman dalam pengukuran construc sikap, menghasilkan nilai sebesar 84 persen siswa sekolah dasar memahami materi energi alternatif. Nilai tersebut merepresentasikan pemahaman siswa terhadap materi yang disampaikan. Hasil penelitian ini menunjukkan bahwa media interaktif dalam proses pembelajaran energi alternatif untuk sekolah dasar layak untuk digunakan.","PeriodicalId":329417,"journal":{"name":"Jurnal Teknologi Pembelajaran Indonesia","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131052009","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGEMBANGAN BAHAN AJAR BERBASIS WEB GOOGLE SITES PADA TEMA 9 SUBTEMA PEMANFAATAN KEKAYAAN ALAM DI INDONESIA UNTUK SISWA KELAS IV SEKOLAH DASAR","authors":"K.A. Nalasari, N.K. Suarni, I.M.C. Wibawa","doi":"10.23887/jurnal_tp.v11i2.658","DOIUrl":"https://doi.org/10.23887/jurnal_tp.v11i2.658","url":null,"abstract":"This study aims to understand the validity expert, validity empiric, and practicality of web based google sites teaching materials on the theme 9 subtheme utilization of natural resources in Indonesia to the fourth grade students of primary schools. This type of study was research and development (R&D). The development design in this study was the ADDIE model which consists of five stages, such as Analysis, Design, Development, Implementation, and Evaluation. However, in this study the Implementation and Evaluation stages can not be executed because of the time limitation. The subject of this research are 2 learning material experts, 2 learning design experts, 2 learning media experts, 2 practicality experts, 10 fourth grade teachers, and 66 students in fourth grade of primary school. An instrument used is the survey validation expert of product, teachers and the student survey. This research carried out by using the validity of expert analysis techniques referring to formula Robert Gregory, the validity of empirical and practicality test using its mean value the observation compared on PAIT category table. Based on the data analysis, this research obtain test results on the validity of expert product in the form of web based teaching materials that all instruments was 1,0 which was considered as very high category, the average result of assessment of learning material experts products was 96,57%, the average of assessment of learning design expert products was of 94%, and the product assessments learning media experts resulting 98% and all fulfill excellent category, so it can be said valid. Then, test results on the validity of empirical in the form of web based teaching materials obtained from the assessment of the teacher's responses showed that all statement items in the assessment rhitung more than rtabel and mean of observation was 308,8 in the excellent category, so it can be said valid. Furthermore, there are practicality test results obtained from the calculation that the mean of observation from the results of the student response questionnaire assessment obtained 170,95 with the value included as excellent category and can be used practically. Based on these results, it was concluded that web based google sites teaching materials on the theme 9 subtheme utilization of natural resources in Indonesia to the fourth grade students of primary schools is in the excellent category, so that, this web based teaching materials is valid and can be used practically to the integration in learning by teachers and students as well as can be used as a supplement of learning.","PeriodicalId":329417,"journal":{"name":"Jurnal Teknologi Pembelajaran Indonesia","volume":"75 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121377905","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGEMBANGAN MEDIA KARTU DOMINO PADA PEMBELAJARAN IPA DENGAN TOPIK HEWAN DAN TUMBUHAN DI LINGKUNGAN RUMAHKU UNTUK SISWA KELAS IV SD","authors":"N.L.G. Wiratni, I.M. Ardana, I.P.B. Mardana","doi":"10.23887/jurnal_tp.v11i2.630","DOIUrl":"https://doi.org/10.23887/jurnal_tp.v11i2.630","url":null,"abstract":"This study aims to determine: (1) the validity of the results of developing domino card media (2) for the practicality of using domino card media, and (3) for the effectiveness of domino card media in improving student learning outcomes. This type of research is development research using the ADDIE model (analysis, design, development, implementation, evaluation). The data collection methods used in this study were interviews, questionnaires, tests, and document recording. The data collection instruments in this study were data validity was collected by questionnaire, practicality data was collected by questionnaire and effectiveness data was collected by learning outcomes test.The results showed that domino card media was declared valid by subject content experts with very good criteria (92%), learning media experts with very good criteria ( 90%), small group trials with very good criteria (92%), and field trials with very good criteria (93%). The practicality of domino card media obtained from the average teacher response score of 4.53 with very high and the average score of student responses is 4.56 with a very high category.The results of the effectiveness test shows the average pretest value of 53.52 < the average posttest result of 83.69 and it can be said that the domino card media is effective.","PeriodicalId":329417,"journal":{"name":"Jurnal Teknologi Pembelajaran Indonesia","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122242380","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PERSEPSI MAHASISWA TEKNIK TERHADAP PENGGUNAAN MEDIA ANIMASI FLASH DALAM PERKULIAHAN KIMIA DASAR","authors":"Eliyarti, C. Rahayu","doi":"10.23887/jurnal_tp.v11i2.628","DOIUrl":"https://doi.org/10.23887/jurnal_tp.v11i2.628","url":null,"abstract":"Learning media is a support for teaching activities to be effective. The rapid development of technology today has prompted many applications to emerge that can be used as a learning media, one of which is Macromedia Flash. The reality in the field shows that the average score of basic chemistry final semester FT Unes classically is still low, namely 65 with the percentage of students who pass 42.85% and those who do not pass 57.15%. As a solution to this problem, research was carried out using Macromedia Flash as a learning media. The purpose of this study was to describe the perceptions of engineering students towards the use of animation media in basic chemistry lectures. This type of research is descriptive quantitative with the research sample being students at level I of the Faculty of Engineering and Planning, Ekasakti University in the basic chemistry lectures in the odd semester of 2020/2021 totaling 80 people who were selected by simple random sampling technique. The data collection technique used was a non-test technique in the form of a questionnaire. Based on the research results, it was found that engineering students who agreed that flash animation media could accelerate understanding of basic chemistry by 56.25% while 43.75% disagreed, engineering students who agreed that flash animation media could lead to solving problems based on basic chemical concepts were 60 % while 40% disagreed, engineering students who agreed that flash animation media was interesting to use in basic chemistry lectures were 75% while 25% disagreed, engineering students who agreed that flash animation media could facilitate understanding of abstract concepts in basic chemistry lectures were as much as 68.75% while 31.25% disagree, and engineering students who agree that flash animation media can increase motivation for basic chemistry lectures by 62.50% while 37.50% disagree. It is hoped that the use of flash animation in learning activities will be more effective in the future.","PeriodicalId":329417,"journal":{"name":"Jurnal Teknologi Pembelajaran Indonesia","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129627307","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGEMBANGAN PERANGKAT PEMBELAJARAN BERORIENTASI MODEL FLIPPED LEARNING PADA MATA KULIAH STATISTIKA","authors":"K.R. Winatha, N.K.A.U. Dewi","doi":"10.23887/jurnal_tp.v11i2.633","DOIUrl":"https://doi.org/10.23887/jurnal_tp.v11i2.633","url":null,"abstract":"During the COVID-19 pandemic, the government issued a policy to implement online learning. This, of course, causes many problems in universities, one of which is a decrease in the expected competency targets due to the application of monotonous online learning methods. In order to overcome these problems, researchers as lecturers tried to apply an innovative flipped learning model in online learning for statistics courses. This course was chosen as the object of research, because it is often used in completing student thesis, especially in determining the population and sample when distributing questionnaires, the material is quite abstract because it must be supported by examples in everyday life, and the learning implementation plan has not adjusted to the system. online learning. However, to support the implementation of learning methods, especially lipped learning, a special learning device is needed. This research is a development research that aims to produce a product in the form of a lipped learning learning device in statistics course using the ADDIE model. Learning devices with flipped learning models have been successfully developed, and are valid based on expert testing.","PeriodicalId":329417,"journal":{"name":"Jurnal Teknologi Pembelajaran Indonesia","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121864243","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"IMPLEMENTASI MODEL PEMBELAJARAN FLIPPED CLASSROOM PADA MATA KULIAH SENSOR TRANDUSER DALAM PEMBELAJARAN DARING","authors":"A.A.G. Ekayana, I.D.M.K. Muku, I.N.B. Hartawan","doi":"10.23887/jurnal_tp.v11i2.636","DOIUrl":"https://doi.org/10.23887/jurnal_tp.v11i2.636","url":null,"abstract":"The Covid-19 pandemic period has changed the learning process that was previously face-to-face in class, into online learning. In online learning, a strategy is needed in the delivery of learning material so that it can be optimally accepted by students. Flipped classrooms are an alternative learning model that can support the optimization of material delivery during the online learning process. The purpose of this study is to implement the flipped classroom learning model in online learning that is collaborated with the bloom taxonomy, to achieve learning objectives. The research method used is an implementation of the flipped classroom model and distributing questionnaires to collect data on the results of the implementation. The results obtained were positive responses from students in the implementation of online learning using the flipped classroom learning model, students were given instructions and directions in implementing the flipped classroom model from preparation outside the classroom to inside the classroom. The new habit that students apply during the implementation of the flipped classroom is to prepare discussion materials, so that during the live session, the atmosphere in online learning becomes more dynamic with questions and responses from students, the application of the flipped classroom model collaborates with the level of the bloom taxonomy domain (C1-C6) so that a structured learning process is formed so that it supports the learning objectives that have been set in the semester learning plan. The results of the questionnaire distribution also showed that more than 50% stated that they were good and agreed, if the flipped classroom learning model was implemented in the learning process.","PeriodicalId":329417,"journal":{"name":"Jurnal Teknologi Pembelajaran Indonesia","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124423044","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGEMBANGAN VIDEO PEMBELAJARAN MUATAN PELAJARAN IPA UNTUK SISWA KELAS IV SD","authors":"S.H. Wijaya, I.M. Tegeh, I.K.Suartama","doi":"10.23887/jurnal_tp.v11i1.644","DOIUrl":"https://doi.org/10.23887/jurnal_tp.v11i1.644","url":null,"abstract":"This study aims to describe the quality of learning video media validation results developed based on expert assessment of content, design, media, individual and small group tests. The development model used is the ADDIE model (analyze, design, development, implementation, evaluation). The data in this study were collected by interview methods and objective tests. The results of the research are as follows (1) The design of the learning video media is made in a video script. This manuscript is transformed into a learning video media through the ADDIE development stage. (2) The results of the validity of the learning video media based on the assessment of content experts, namely 88% with good qualifications, learning design experts, obtained a percentage of 92% with very good qualifications, the assessment of learning media experts, obtained a percentage of 85% with good qualifications. The percentage obtained from the individual test results is 97,14% with very good qualifications. Small group test results obtained 99,04% with very good qualifications. Thus, the learning video media that has been developed is effective in improving student learning outcomes. Suggestions from this study are for teachers to use instructional video media developed in the learning process.","PeriodicalId":329417,"journal":{"name":"Jurnal Teknologi Pembelajaran Indonesia","volume":"150 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127269047","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"INTEGRASI “RAHMAT” DALAM PEMBELAJARAN MATEMATIKA","authors":"I.K.R. Yasa","doi":"10.23887/jurnal_tp.v11i1.641","DOIUrl":"https://doi.org/10.23887/jurnal_tp.v11i1.641","url":null,"abstract":"This research aimed at describing the improvement of the students’ attitude towards mathematics lesson after following the lesson using mathematics history. This was a best practice research implemented in two phases: preparation and implementation. The subjects of this research were the students of class XII MIA 2 of SMA N 1 Kubu in the first semester of academic year 2019/2020. There were 25 students consisting of 10 male students and 15 female students. The data of students’ attitude were collected through attitude questionnaires. The collected data were then analyzed descriptively. This research showed that the students’ attitude of class XII MIA 2 of SMA N 1 Kubu in the first semester of academic year 2019/2020 towards mathematics lesson after following the lesson using mathematics history improved. The students’ attitude improved from pre-learning to post-learning using mathematics history. The average of students’ attitude was 48.21 before learning and in the fair category, meanwhile after learning, the average of students’ attitude towards mathematics lesson improved to 74.00 with good category. The improving students’ attitude had positive effect towards the improvement of mathematics learning achievement. The average of students’ daily test improved from 75.48 with learning mastery 92% at the first daily test to 78.72 with learning mastery 100% at the second daily test.","PeriodicalId":329417,"journal":{"name":"Jurnal Teknologi Pembelajaran Indonesia","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123072934","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID PADA MATA PELAJARAN IPA POKOK BAHASAN PERKEMBANGBIAKAN HEWAN UNTUK SISWA KELAS VI SD","authors":"H. P.S. Muttaqin, Sariyasa, N.K. Suarni","doi":"10.23887/jurnal_tp.v11i1.613","DOIUrl":"https://doi.org/10.23887/jurnal_tp.v11i1.613","url":null,"abstract":"The aim of this research was to obtain a valid and practical android-based interactive learning media for science subjects on animal reproduction for sixth grade elementary school students. This research was a development research which was carried out by using the ADDIE (Analyze, Design, Development, Implementation, Evaluation) model in five steps, namely: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. The implementation step was not carried out in this research. The subject of this research are expert of subject content and instructional media, teacher, as well as a sixth grade elementary school student. The data collection method used was questionnaire method by providing assessment sheet to 2 lecturers as expert of subject content and instructional media and 3 teachers as the user (practitioner), and 10 students in a small-group trial which aims to obtain data on the level of validity and practicality of the media. The instrument used to measure the level of validity and practicality of android-based interactive learning media was rating scale of media assessment sheet by the material experts, media experts, and students. The obtained data then analyzed by using a mean formula to determine the average score validity and practicality of learning media as a result of development. The results of data analysis on android-based interactive learning media obtained an average validation score by expert of subject content was 4.8 from a maximum score of 5 with \"Very Good\" category, then expert of instructional media obtained an average score of 4.8 from a maximum score of 5 with \"Very Good\" category. Furthermore, the score on the small-group trial obtained an average of 4.5 from a maximum score of 5 which is in the \"Very Good\" category. Thus the validation results from material experts, media experts, and small-scale trials state that the android-based learning media development product is valid and practical. The results of this study provide insight to the Education study program that the use of technology that follows the times will have a positive impact in the field of education.","PeriodicalId":329417,"journal":{"name":"Jurnal Teknologi Pembelajaran Indonesia","volume":"136 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113990985","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}