Jurnal Pembelajaran Inovatif最新文献

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Pengembangan Instrumen Literasi dan Numerasi Berbasis TIK Untuk Siswa Sekolah Dasar 基础基础的文字学和命题对小学生的发展
Jurnal Pembelajaran Inovatif Pub Date : 2022-10-23 DOI: 10.21009/jpi.052.11
Mulyadi, Kunto Imbar Nursetyo
{"title":"Pengembangan Instrumen Literasi dan Numerasi Berbasis TIK Untuk Siswa Sekolah Dasar","authors":"Mulyadi, Kunto Imbar Nursetyo","doi":"10.21009/jpi.052.11","DOIUrl":"https://doi.org/10.21009/jpi.052.11","url":null,"abstract":"This development research aims to produce products in the form of Literacy and Numeration instruments as a complement to learning for fifth grade elementary school students in facing the National Assessment (AN) as a substitute for the National Examination (UN). This development was carried out based on the observations of researchers, namely that there were still many elementary students and teachers who were not ready to face the national assessment. The development of this instrument refers to the product development model, namely the Rapid Prototyping development model. Based on this model, this development research has gone through the stages of needs assessment and content analysis, setting learning objectives, developing prototypes, utilizing prototypes, and installing systems. The evaluation in this study uses formative evaluation involving two experts, namely material experts and learning media experts as well as users, namely students and teachers of SD Class V. Based on the processes and procedures in developing learning products, it can be concluded that this development research entitled Development of Minimum Competency Assessment Instruments for elementary students is very good. \u0000  \u0000Abstrak \u0000Penelitian pengembangan ini bertujuan untuk menghasilkan produk berupa instrument Literasi dan Numerasi sebagai pelengkap pembelajaran untuk siswa kelas V SD dalam menghadapi Asesmen Nasional (AN) sebagai pengganti Ujian Nasional (UN). Pengembangan ini dilakukan berdasarkan hasil pengamatan peneliti yaitu masih banyak siswa SD dan guru yang belum siap dalam menghadapi asesmen nasional. Pengembangan instrumen ini mengacu pada model pengembangan produk yaitu model pengembangan Rapid Prototyping. Berdasarkan model tersebut, penelitian pengembangan ini telah melalui tahap analisis penilaian kebutuhan dan analisis konten, menetapkan tujuan pembelajaran, mengembangkan prototipe, memanfaatkan prototipe, dan memasang sistem.  Evaluasi pada penelitian ini menggunakan evaluasi formatif dengan melibatkan dua ahli yaitu ahli materi dan ahli media pembelajaran serta pengguna yaitu siswa dan guru SD Kelas V. Berdasarkan proses dan prosedur dalam mengembangkan produk pembelajaran maka dapat disimpulkan bahwa penelitian pengembangan ini yang berjudul pengembangan instrument asesmen kompetensi minimum untuk siswa SD sangat baik.","PeriodicalId":318994,"journal":{"name":"Jurnal Pembelajaran Inovatif","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114578143","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Aktualisasi buku “Merancang Website Pendidikan Bagi Pemula” “为初学者建立教育网站”一书的实现
Jurnal Pembelajaran Inovatif Pub Date : 2022-10-23 DOI: 10.21009/jpi.052.10
Kunto Imbar Nursetyo
{"title":"Aktualisasi buku “Merancang Website Pendidikan Bagi Pemula”","authors":"Kunto Imbar Nursetyo","doi":"10.21009/jpi.052.10","DOIUrl":"https://doi.org/10.21009/jpi.052.10","url":null,"abstract":"Educational institutions must always innovate in utilizing technology as a medium in improving the quality and service of education. The Education Website can be a means of communication between institutions and students, stakeholders and many other parties in providing important information. If an educational institution does not have a website, then the educational institution will lose benefits. This is an opportunity for graduates of the S1 Educational Technology Study Program to reach this large area. During the Pandemic and almost all require the profile of graduates of the S1 Educational Technology Study Program, one of the things that is sought after from this graduate is the ability to develop an Education website. On this basis, a teaching material is needed that can be used for students of the Educational Technology Study Program to learn the basics of producing an Education website. One of the efforts made is to develop a Book Designing an Educational Website for Beginners with a specific target for all Educational Technology students throughout Indonesia and for the general public. However, to ensure that quality has been achieved, it is necessary to look at the actualization of the Book designing an Educational Website for Beginners. Therefore, from this research, it is hoped that it can obtain data on the actualization of the Book designing an Educational Website for Beginners in the Educational Technology Study Program. This research will actualize the book Designing an Educational Website for Beginners in the S1 Educational Technology Study Program at Lambung Mangkurat University. In particular, this study will carry out the dissemination as follows: 1) Implementation. At the implementation stage there are 3 main functions, namely conveying, managerial and supporting functions. 2) Evaluation. The evaluation stage that will be carried out is a summative evaluation. From these stages, this research has ipr outputs and ISBN books. \u0000  \u0000Abstrak \u0000Lembaga pendidikan harus selalu melakukan inovasi dalam memanfaatkan teknologi sebagai media dalam meningkatkan mutu dan layanan pendidikan. Website Pendidikan bisa menjadi sebuah sarana komunikasi antara lembaga dan peserta didik, stakeholder dan banyak pihak lainnya dalam memberikan informasi penting. Jika sebuah lembaga Pendidikan tidak memiliki website, maka lembaga Pendidikan pun akan kehilangan manfaat. Hal ini menjadi sebuah peluang bagi lulusan Program Studi S1 Teknologi Pendidikan untuk menjamah wilayah garapan yang besar ini. Disaat Pandemi dan hampir seluruh membutuhkan profil lulusan Program Studi S1 Teknologi Pendidikan, salah satu yang dicari dari lulusan ini adalah kemampuan mengembangkan website Pendidikan. Atas dasar hal tersebut, maka dibutuhkan sebuah bahan ajar yang dapat digunakan untuk para mahasiswa Program Studi Teknologi Pendidikan mempelajari dasar-dasar dari membuah sebuah website Pendidikan. Salah satu upaya yang dilakukan adalah dengan mengembangan Buku Merancang W","PeriodicalId":318994,"journal":{"name":"Jurnal Pembelajaran Inovatif","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123886366","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Editorial JPI Vol. 5 No. 2 Tahun 2022 《国际经济评论》第五卷第二期,2022年
Jurnal Pembelajaran Inovatif Pub Date : 2022-10-23 DOI: 10.21009/jpi.052.00
Kunto Imbar
{"title":"Editorial JPI Vol. 5 No. 2 Tahun 2022","authors":"Kunto Imbar","doi":"10.21009/jpi.052.00","DOIUrl":"https://doi.org/10.21009/jpi.052.00","url":null,"abstract":"DAFTAR ISI             Volume 5, Nomor 2, Oktober 2022. \u0000  \u0000Siti Romlah, L. (2022). Pengembangan Video Pembelajaran Teknik Dasar Bermain Biola Komunitas Musik Taman Suropati . Jurnal Pembelajaran Inovatif, 5(2), 01 - 07. https://doi.org/10.21009/JPI.052.01 \u0000Muslimah, M., & Nadiroh, K. (2022). Persepsi Peserta Didik SD Plus Sunan Ampel Terhadap pembelajaran Bahasa Arab. Jurnal Pembelajaran Inovatif, 5(2), 08 - 12. https://doi.org/10.21009/JPI.052.02 \u0000Carlos Sarwijang, J., Wargahadibrata , R. H., & Chaeruman , U. A. (2022). Pengembangan Online Course Berbasis Blended Learning Untuk Mata Kuliah \"Entrepreneurship Dalam TP\". Jurnal Pembelajaran Inovatif, 5(2), 13 - 17. https://doi.org/10.21009/JPI.052.03 \u0000Ariani, D., Prawiradilaga, D. S., & Fatharani, W. (2022). Microlearning untuk Produksi Ragam Learning Object Materials . Jurnal Pembelajaran Inovatif, 5(2), 18 - 24. https://doi.org/10.21009/JPI.052.04 \u0000Fatharani, W., Ariani, D., & Utomo, E. (2022). Pengembangan Media Pembelajaran Gamifikasi Materi Tata Surya Kelas VI Sekolah Dasar . Jurnal Pembelajaran Inovatif, 5(2), 25 - 34. https://doi.org/10.21009/JPI.052.05 \u0000Achyar, F., Situmorang, R., & Mulyadi. (2022). Evaluasi Pemanfaatan E-learning Untuk Mata Pelajaran IPA Kelas VIII di Masa Pandemi. Jurnal Pembelajaran Inovatif, 5(2), 35 - 41. https://doi.org/10.21009/JPI.052.06 \u0000Fauziah, I., Situmorang, R., & Suprayekti. (2022). Pengembangan Modul Hypercontent untuk Mata Diklat Kode Etik dan Disiplin Pegawai BPK RI. Jurnal Pembelajaran Inovatif, 5(2), 42 - 49. https://doi.org/10.21009/JPI.052.07 \u0000Padma Kusuma, W. A., Widyaningrum, R., & Suprayekti. (2022). Pengembangan Multimedia Interaktif Berbasis Website ‘Interaksi Antar Negara Asia Dan Negara Lain Di Dunia’ Untuk Kelas IX Di SMP Negeri 2 Lelea Indramayu. Jurnal Pembelajaran Inovatif, 5(2), 50 - 60. https://doi.org/10.21009/JPI.052.08 \u0000Dahya, O., Suprayekti, & HS, Z. (2022). Media Flipchart Huruf Hijaiyah dan Hukum Idzhar untuk Kelas III Sekolah Dasar. Jurnal Pembelajaran Inovatif, 5(2), 61 -68. https://doi.org/10.21009/JPI.052.09 \u0000Nursetyo, K. I. (2022). Aktualisasi buku “Merancang Website Pendidikan Bagi Pemula” . Jurnal Pembelajaran Inovatif, 5(2), 69 - 74. https://doi.org/10.21009/JPI.052.10","PeriodicalId":318994,"journal":{"name":"Jurnal Pembelajaran Inovatif","volume":"149 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128345568","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Media Flipchart Huruf Hijaiyah dan Hukum Idzhar untuk Kelas III Sekolah Dasar
Jurnal Pembelajaran Inovatif Pub Date : 2022-10-23 DOI: 10.21009/jpi.052.09
Ode Dahya, Suprayekti, Zuhdy Hs
{"title":"Media Flipchart Huruf Hijaiyah dan Hukum Idzhar untuk Kelas III Sekolah Dasar","authors":"Ode Dahya, Suprayekti, Zuhdy Hs","doi":"10.21009/jpi.052.09","DOIUrl":"https://doi.org/10.21009/jpi.052.09","url":null,"abstract":"Penelitian pengembangan ini menghasilkan sebuah media pembelajaran berupa Flipchart Huruf Hijaiyah dan Hukum Idzhar untuk Siswa Kelas III SDIT Hidayatul Islamiyah. Dalam mengembangkan produk flipchart ini, peneliti menggunakan model ADDIE. Model ini terdiri dari lima tahapan yang terdiri dari analisis, desain, pengembangan, implementasi dan evaluasi. Pada penelitian ini, peneliti hanya melakukan tiga dari lima tahapan yang ada, yaitu analisis, desain dan pengembangan. Evaluasi pada penelitian ini menggunakan metode evaluasi formatif dengan melibatkan dua ahli, yaitu adalah ahli materi dan ahli media pembelajaran. Hasil evaluasi oleh ahli menyatakan bahwa media pembelajaran flipchart telah memiliki standar kelayakan yang baik dengan beberapa perbaikan pada tampilan dan isi materi agar tampak lebih menarik dan lengkap.","PeriodicalId":318994,"journal":{"name":"Jurnal Pembelajaran Inovatif","volume":"106 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128111455","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pengembangan Multimedia Interaktif Berbasis Website ‘Interaksi Antar Negara Asia Dan Negara Lain Di Dunia’ Untuk Kelas IX Di SMP Negeri 2 Lelea Indramayu 基于“亚洲国家和世界其他国家之间的互动”网站的多媒体开发,为SMP Negeri 2 Lelea Indramayu的IX班设计
Jurnal Pembelajaran Inovatif Pub Date : 2022-10-21 DOI: 10.21009/jpi.052.08
Wisnu Aldy Padma Kusuma, Retno Widyaningrum, Suprayekti
{"title":"Pengembangan Multimedia Interaktif Berbasis Website ‘Interaksi Antar Negara Asia Dan Negara Lain Di Dunia’ Untuk Kelas IX Di SMP Negeri 2 Lelea Indramayu","authors":"Wisnu Aldy Padma Kusuma, Retno Widyaningrum, Suprayekti","doi":"10.21009/jpi.052.08","DOIUrl":"https://doi.org/10.21009/jpi.052.08","url":null,"abstract":"This development research aims to produce learning media products in the form of interactive multimedia websites based on Interaction between Asian Countries and Other Countries in the World for class IX students at SMP Negeri 2 Lelea Indramayu. This study uses a 4D development model. Respondents involved in the study were media experts, material experts, and class IX students at SMP Negeri 2 Lelea Indramayu as users. As for the results of the research carried out in several stages such as reviews of media experts and material experts. After the media was tested by media experts and material experts and deserved to be stated, then the next one to one trial was carried out by 3 class IX students with different characteristics, the results of the one to one trial stated that there were no improvements or revisions for website-based interactive multimedia. developed, then a large-scale trial was conducted by giving post test questions to 35 grade IX students at SMP Negeri 2 Lelea Indramayu. The total average result of the large-scale trial is 83 and it is stated that interactive multimedia based on the website can improve the learning outcomes of class IX students on Interaction between Asian Countries and Other Countries in the World. \u0000  \u0000Abstrak \u0000Penelitian pengembangan ini bertujuan untuk menghasilkan produk media pembelajaran berupa multimedia interaktif berbasis website pada materi Interaksi Antar Negara Asia dan Negara lain di Dunia untuk siswa kelas IX di SMP Negeri 2 Lelea Indramayu. Penelitian ini menggunakan model pengembangan 4D. Responden yang terlibat dalam penelitian adalah ahli media, ahli materi, dan siswa kelas IX di SMP Negeri 2 Lelea Indramayu sebagai pengguna. Adapun untuk hasil penelitian dilakukan dalam beberapa tahapan seperti review ahli media dan ahli materi. Setelah media diuji oleh ahli media dan ahli materi dan dinyatakan layak, maka selanjutnya uji coba one to one yang dilakukan terhadap 3 orang siswa kelas IX dengan karakteristik yang berbeda, hasil dari uji coba one to one menyatakan tidak adanya perbaikan maupun revisi untuk multimedia interaktif berbasis website yang dikembangkan, lalu dilakukan uji coba skala besar dengan memberikan soal post test terhadap 35 orang siswa kelas IX di SMP Negeri 2 Lelea Indramayu. Hasil nilai rata-rata keseluruhan dari uji coba skala besar sebesar 83 dan dinyatakan multimedia interaktif berbasis website dapat meningkatkan hasil belajar siswa kelas IX pada materi Interaksi Antar Negara Asia dan Negara lain di Dunia.","PeriodicalId":318994,"journal":{"name":"Jurnal Pembelajaran Inovatif","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128605748","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pengembangan Modul Hypercontent untuk Mata Diklat Kode Etik dan Disiplin Pegawai BPK RI 发展了奥氏里员工道德和纪律规范的超对应物模块
Jurnal Pembelajaran Inovatif Pub Date : 2022-10-21 DOI: 10.21009/jpi.052.07
Irawati Fauziah, Robinson Situmorang, Suprayekti
{"title":"Pengembangan Modul Hypercontent untuk Mata Diklat Kode Etik dan Disiplin Pegawai BPK RI","authors":"Irawati Fauziah, Robinson Situmorang, Suprayekti","doi":"10.21009/jpi.052.07","DOIUrl":"https://doi.org/10.21009/jpi.052.07","url":null,"abstract":"This development research aims to produce a teaching material in the form of a hypercontent that can facilitate self-study for CPNS BPK RI on material for the code of ethics and discipline of BPK RI employees. The development model in this study refers to the Rowntree model. This model consists of three stages, namely planning, writing preparation, as well as writing and editing by involving material experts and media experts to review -based print modules hypercontent before being tested, and involving CPNS BPK RI as users. User testing is carried out in 3 stages, namely; one to one evaluation was carried out on 3 training participants with different levels of ability, the second stage was a small group trial which was tested on 9 students with different abilities. Finally, the field test was carried out by giving 15 multiple choice questions to the training participants as many as 22 people, the overall average value of the field test was 8.39 category good. Based print module hypercontent that can be used in the self-study process for CPNS BPK RI, especially the material for the code of ethics and discipline of BPK RI employees. \u0000  \u0000Abstrak \u0000Penelitian pengembangan ini bertujuan untuk menghasilkan sebuah bahan ajar berupa modul cetak berbasis hypercontent yang dapat memfasilitasi belajar mandiri CPNS BPK RI pada materi kode etik dan disiplin pegawai BPK RI. Model pengembangan pada penelitian ini mengacu pada model Rowntree. Model ini terdiri dari tiga tahapan, yaitu perencanaan, persiapan penulisan, serta penulisan dan penyuntingan dengan melibatkan ahli materi dan ahli media untuk melakukan review modul cetak berbasis hypercontent sebelum diujicobakan, serta melibatkan CPNS BPK RI sebagai pengguna. Uji coba pengguna dilakukan dengan 3 tahap, yaitu; one to one evaluation dilakukan kepada 3 orang peserta diklat dengan tingkat kemampuan yang berbeda, tahap kedua uji coba small group yang diujicobakan kepada 9 peserta didik dengan kemampuan yang berbeda. Terakhir uji coba field test yang dilakukan dengan memberikan 15 soal pilihan ganda kepada peserta diklat sebanyak 22 orang, hasil nilai rata-rata keseluruhan dari field test sebesar 8.39 yang diartikan mendapatkan kategori baik. Hasil produk pengembangan ini adalah modul cetak berbasis hypercontent yang dapat dimanfaatkan pada proses belajar mandiri CPNS BPK RI khususnya materi kode etik dan disiplin pegawai BPK RI.  ","PeriodicalId":318994,"journal":{"name":"Jurnal Pembelajaran Inovatif","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121654674","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pengembangan Media Pembelajaran Gamifikasi Materi Tata Surya Kelas VI Sekolah Dasar 小学六年级太阳系材料的模拟学习媒体发展
Jurnal Pembelajaran Inovatif Pub Date : 2022-10-20 DOI: 10.21009/jpi.052.05
Wasetya Fatharani, D. Ariani, Erry Utomo
{"title":"Pengembangan Media Pembelajaran Gamifikasi Materi Tata Surya Kelas VI Sekolah Dasar","authors":"Wasetya Fatharani, D. Ariani, Erry Utomo","doi":"10.21009/jpi.052.05","DOIUrl":"https://doi.org/10.21009/jpi.052.05","url":null,"abstract":"Gamification is one of the interventions for delivery of material that is abstract into concrete, one of which is in the material of the Solar System. As for the characteristics of 6th grade elementary school students, their cognitive level is at the concrete operational stage, so the delivery of  Solar System material needs to be packaged in a concrete and fun way. This development research aims to produce a product in the form of Gamification Learning Media for 6th grade elementary school materials. This gamification learning media product refers to the Rapid Prototyping model which has 5 stages, namely Assess Needs and Analyze Content, Set Objectives, Construct Prototype, Utilization Prototype, and Installing the Final System. The gamification learning media product has gone through an expert review using a Likert scale with the results of material experts of 3.75 (very good), media experts of 4.00 (very good) and learning design experts of 3.70 (very good). As well as user trials using the Guttman scale obtained from 15 indicators there are 2 indicators that get a disagreeable response, so that gamification learning media is attractive to users. \u0000  \u0000Abstrak \u0000Gamifikasi menjadi salah satu intervensi dalam penyampaian materi yang bersifat abstrak menjadi konkret, salah satunya pada materi Tata Surya. Karakteristik siswa kelas VI sekolah dasar tingkat kognitifnya pada tahap operasional konkret, sehingga penyampaian materi Tata Surya perlu dikemas menjadi konkret dan menyenangkan. Penelitian pengembangan ini bertujuan untuk menghasilkan produk berupa Media Pembelajaran Gamifikasi materi Tata Surya kelas VI sekolah dasar. Produk media pembelajaran gamifikasi ini mengacu pada model Rapid Prototyping yang memiliki 5 tahap, yaitu Asses Needs and Analyze Content, Set Objectives, Construct Prototype, Utilization Prototype, dan Installing the Final System. Produk media pembelajaran gamifikasi telah melalui expert review menggunakan skala Likert dengan hasil ahli materi sebesar 3,75 (sangat baik), ahli media 4,00 (sangat baik) dan ahli desain pembelajaran 3,70 (sangat baik). Serta uji coba pengguna menggunakan skala Guttman diperoleh dari 15 indikator terdapat 2 indikator yang mendapatkan respon tidak setuju, sehingga media pembelajaran gamifikasi menarik bagi pengguna.","PeriodicalId":318994,"journal":{"name":"Jurnal Pembelajaran Inovatif","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127229682","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Microlearning untuk Produksi Ragam Learning Object Materials
Jurnal Pembelajaran Inovatif Pub Date : 2022-10-20 DOI: 10.21009/jpi.052.04
D. Ariani, D. S. Prawiradilaga, Wasetya Fatharani
{"title":"Microlearning untuk Produksi Ragam Learning Object Materials","authors":"D. Ariani, D. S. Prawiradilaga, Wasetya Fatharani","doi":"10.21009/jpi.052.04","DOIUrl":"https://doi.org/10.21009/jpi.052.04","url":null,"abstract":"E-learning or online learning are more attractive these days, so competence is needed in developing learning object materials (LOM), but the ability to LOM is not widely owned by developers. The Education Technology Study Program has a graduate profile, among others, as a developer of learning media for innovative types of learning, one of which is able to develop a variety of LOM according to the needs of online learning or e-learning. To achieve these needs by developing Microlearning regarding the production steps of various LOM. Microlearning development were chosen because students are currently experiencing changes in learning styles, which tend to access and enjoy learning materials that have a short duration, focus or contain direct exposure that is in accordance with learning objectives, and can be accessed by mobile. This study uses the Rapid Prototyping Model with 5 stages: Assess Needs and Analyze Content, Set Objectives, Construct Prototype (design), Utilize Prototype (research), and Installing and Maintain System. From this stage, this research has publication outputs in national journals, Gamification products and IPR. \u0000  \u0000Abstrak \u0000E-learning ataupun online learning yang semakin diminati, maka dibutuhkan kompetensi dalam mengembangan learning object materials (LOM), namun kemampuan mengembangkan LOM belum banyak dimiliki oleh para pengembang.  Program Studi Teknologi Pendidikan memiliki profil lulusan antara lain sebagai pengembang media pembelajaran untuk jenis pembelajaran inovatif, salah satunya mampu untuk mengembangkan ragam LOM sesuai kebutuhan pembelajaran online atau elearning. Upaya yang dilakukan adalah dengan mengembangan Microlearning mengenai langkah produksi ragam LOM. Upaya pengembangan Microlearning dipilih dikarenakan, peserta didik saat ini sudah mengalami perubahan gaya belajar, yaitu cenderung mengakses dan menikmati bahan belajar yang memiliki durasi singkat, fokus atau berisi paparan langsung yang sesuai dengan tujuan pembelajaran, serta dapat diakses dengan mobile. Penelitian ini menggunakan Model Rapid Prototyping dengan 5 tahapannya, yaitu : Assess Needs and Analyze Content, Set Objectives, Construct Prototype (design), Utilize Prototype (research), dan Installing and Maintain System. Dari tahapan tersebut, penelitian ini memiliki Luaran publikasi pada jurnal nasional, produk Gamifikasi dan HKI.","PeriodicalId":318994,"journal":{"name":"Jurnal Pembelajaran Inovatif","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132249753","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Pengembangan Video Pembelajaran Teknik Dasar Bermain Biola Komunitas Musik Taman Suropati 钢琴音乐社区公园小提琴基础技术视频学习的发展
Jurnal Pembelajaran Inovatif Pub Date : 2022-10-19 DOI: 10.21009/jpi.052.01
Listiyani Siti Romlah
{"title":"Pengembangan Video Pembelajaran Teknik Dasar Bermain Biola Komunitas Musik Taman Suropati","authors":"Listiyani Siti Romlah","doi":"10.21009/jpi.052.01","DOIUrl":"https://doi.org/10.21009/jpi.052.01","url":null,"abstract":"This study aims to provide a comprehensive overview and detailed information about the process of developing video as medium of instructional to learn the basic techniques of playing violin. This study also aims to provide a new instructional media for the beginner of violin learners.The Development refers to the model of Baker and Schutz product development. In general, this development model consists of seven general steps namely: product formulation, specification of learning, item tryout, product development, product testing, product revision, analysis of operations. To support the development of this research, in the model development, used ADDIE model guidlines to compose the competence map, in the product development phase the non-linear instructional video production guidelines from Pustekkom Kemdiknas and guidlines of the Robinson Situmorang video script writing.  Evaluation of the program includes three aspects; materials, media and learning which are then tested an expert in media and an expert in material, as on three students in one-to-one evaluation, ten students in small groups, and fifteen students on stage field testFrom these results it can be concluded the basic violin skill instructional video for beginner that has been developed can be categorized as a good category. The implications of this research for the beginner of violin learners  at Komunitas Musik Taman Suropati is as a source of independent learning and skills to increase understanding technique. With this instructional media in instructional the violin is expected to be more effective and efficient. In addition, other media developers can also use this instructional video as motivation and as a reference in making better and qualified work.","PeriodicalId":318994,"journal":{"name":"Jurnal Pembelajaran Inovatif","volume":"54 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113991673","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Persepsi Peserta Didik SD Plus Sunan Ampel Terhadap pembelajaran Bahasa Arab 初等学习者对阿拉伯语学习的看法
Jurnal Pembelajaran Inovatif Pub Date : 2022-10-19 DOI: 10.21009/jpi.052.02
M. Muslimah, Khusnun Nadiroh
{"title":"Persepsi Peserta Didik SD Plus Sunan Ampel Terhadap pembelajaran Bahasa Arab","authors":"M. Muslimah, Khusnun Nadiroh","doi":"10.21009/jpi.052.02","DOIUrl":"https://doi.org/10.21009/jpi.052.02","url":null,"abstract":"This study aims to determine the perceptions of grade 4 students of SD Plus Sunan Ampel. The method used is descriptive research with a qualitative approach. Data collection techniques by making observations in the classroom during learning, distributing questionnaires to grade 4 students of SD Plus Sunan Ampel, and also an interview with one of the Arabic teachers. Grade 4 students of SD Plus Sunan Ampel have the perception that Arabic is one of the subjects that takes a long time to learn. This is evidenced by the results of an interview with one of the Arabic bahsa teachers also said that students already have a perception that Arabic lessons are indeed difficult. \u0000  \u0000Abstrak \u0000Penelitian ini bertujuan untuk mengetahui persepsi peserta didik kelas 4 SD Plus Sunan Ampel. Adapun metode yang digunakan yaitu penelitian deskriptif dengan pendekatan kualitatif. Teknik pengumpulan data dengan melakukan observasi dalam kelas selama pembelajaran berlangsung, menyebarkan angket kepada peserta didik kelas 4 SD Plus Sunan Ampel, dan juga wawancara dengan salah satu guru Bahasa Arab. peserta didik kelas 4 SD Plus Sunan Ampel memiliki persepsi bahwa bahasa Arab merupakan salah satu mata pelajaran yang membutuhkan waktu yang lama untuk dipelajari. Hal ini dibuktikan dengan hasil wawancara dengan salah satu guru bahsa arab juga mengatakan bahwa peserta didik memang sudah memiliki persepsi bahwa pelajaran Bahasa Arab memang susah. \u0000  \u0000 ","PeriodicalId":318994,"journal":{"name":"Jurnal Pembelajaran Inovatif","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128879084","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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