{"title":"Special aspects of enrolment onto the training according to the educational programs of higher education in the sphere of the information technologies","authors":"Elena V. Komelina","doi":"10.22363/2312-8631-2022-19-3-265-278","DOIUrl":"https://doi.org/10.22363/2312-8631-2022-19-3-265-278","url":null,"abstract":"Problem and goal . Highly-qualified employees of IT section play an important role in the development of a state. Namely they make basic contribution to the innovative development of IT area, communication and telecommunication industries. By the experts’ projections, by the year 2027, the deficit of IT specialists in Russia will make two million people. In accordance with the Federal Program “Digital Economics of the Russian Federation” the educational system is supposed to provide the country by competent manpower. For these reasons some professions related to the IT field were specified and some changes in the admission quotas for universities were introduced. The research is aimed at the search of peculiarities, revealing of factors explaining small number of enrollees and great difference in the level of educational background for admission to studies on educational programs of higher education in the sphere of IT technologies. Methodology. Issues of the development of the information-oriented society and evaluation of the commitment of different regions of the country as well as theoretical aspects of availability of IT specialists have been scrutinized. The study is based on the detailed analysis of the statistical data on admittance of students into IT departments of universities and the number of university graduates trained as IT specialists in Russia. The data analysis has been run and some conclusions have been drawn. Results. The study revealed that the number of enrollees to the IT specialties hardly surpasses the number of state-funded openings. Some basic facts have been highlighted which testify that the list of enrollment tests whilst entering the same specialties in universities are different. Enrollees with different educational background are admitted onto IT-specialties. The research results let find reasons for scatter and varied total score. Conclusion. The obtained results testify that the problem of IT-specialists’ training is the issue of the day. Suggested range of factors can be considered as one of the reasons preventing from choosing the IT-specialties by school leavers.","PeriodicalId":31836,"journal":{"name":"RUDN Journal of Informatization in Education","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43047922","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Using mobile 3D models for demonstration unaccessible laboratory experiments and objects during study chemistry and biology in basic school","authors":"Ekaterina A. Balkina","doi":"10.22363/2312-8631-2022-19-4-360-371","DOIUrl":"https://doi.org/10.22363/2312-8631-2022-19-4-360-371","url":null,"abstract":"Problem statement. The technological development of augmented reality is becoming more impressive every year. But, despite all the advantages and possibilities of using augmented reality in the modern world, it is still in its infancy in the field of education. One of the biggest benefits of using augmented reality technology in natural sciences is its ability to visualize abstract concepts, reproduce expensive, dangerous or time-consuming experiments, and showcase rare objects. These augmented reality abilities are great for teaching chemistry and biology in basic school, as they can visualize inaccessible objects, processes and phenomena in the classroom without using large time, material and technical resources. At the moment, sufficient experience has not been accumulated in the application of this technology in the study of natural sciences, in particular chemistry and biology. Thus, there is a need to conduct an appropriate scientific and pedagogical research to determine the effect of the introduction of augmented reality technology in the study of natural sciences. Methodology. The methods of designing a learning model, pedagogical experiment, observation, conversation, and generalization of the experience gained were used. Results. The results of a pedagogical experiment on the use of mobile 3D models to demonstrate inaccessible laboratory experiments and objects in the study of chemistry and biology in basic school, aimed at analyzing and highlighting the most significant examples of the application of this technology in practice. The essence and features of the use of mobile 3D models in the study of chemistry and biology are described. Significant aspects of the use of such technology in the modern school are revealed. Conclusion. The experience of organizing lessons with a demonstration of inaccessible laboratory experiments and objects in the study of chemistry and biology in a basic school allows us to conclude that there are significant differences in the educational process implemented using mobile 3D models and augmented reality technology.","PeriodicalId":31836,"journal":{"name":"RUDN Journal of Informatization in Education","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44681965","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Integration of assignments for students of a pedagogical university on the usage of information technologies in teaching schoolchildren","authors":"L. A. Shunina, Alexander V. Grinshkun","doi":"10.22363/2312-8631-2022-19-4-328-339","DOIUrl":"https://doi.org/10.22363/2312-8631-2022-19-4-328-339","url":null,"abstract":"Problem statement. The authors describe approaches to the integration of assignments for students of a pedagogical university on the usage of information and telecommunication technologies in the professional activity of a teacher. This study is a continuation of the authors’ recent research of issues related to modeling approaches to the integration of methodical systems for the training of future teachers based on cloud technologies (on the example of International Baccalaureate schools). The purpose of the study is to obtain a practical confirmation of the effectiveness of the proposed approaches to the integration of the content of academic disciplines through practical tasks. Methodology. A pilot study consisting of several stages was conducted. The goals, objectives and content of practical works offered to students of a pedagogical university within the framework of studying a number of disciplines were analyzed, opportunities for their integration were identified. Control and experimental groups (16 people each) of pedagogical university students were formed. The participants of the experimental group were offered to perform specially designed practical assignments, which required knowledge and skills of disciplines integrated into the content. Results. The study found that the integration of assignments for students of a pedagogical university on the usage of information and telecommunication technologies in teaching schoolchildren contributes to the effectiveness of the formation of professional competence of such teachers. Conclusion. The effectiveness of the integration of assignments for students of a pedagogical university on the usage of information and telecommunication technologies in the professional activity of a teacher has been experimentally proved, positive aspects of such integration have been identified.","PeriodicalId":31836,"journal":{"name":"RUDN Journal of Informatization in Education","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47218127","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
E. A. Mikhlyakova, Ekaterina K. Starkova, Evgeniy L. Batakova
{"title":"The features of game mechanics use in teaching computer science for the development of creative thinking of students","authors":"E. A. Mikhlyakova, Ekaterina K. Starkova, Evgeniy L. Batakova","doi":"10.22363/2312-8631-2022-19-4-340-350","DOIUrl":"https://doi.org/10.22363/2312-8631-2022-19-4-340-350","url":null,"abstract":"Problem statement. One of the priority tasks of modern society is the creation of conditions conducive to the upbringing and development of a creative personality. The computer science course has a didactic potential in terms of the formation of initiative, independence, imagination, the ability to set and solve problems. The presented study aimed at substantiating the effectiveness of game mechanics use in teaching computer science to solve the problem associated with the need to develop the creative thinking of students. Methodology . The mechanics “Achievement,” “Reckoning on trust,” “Fun once - always fun,” “User progress” are implemented with game elements and methods in the study of theoretical computer science. Resources of digital services (interactive whiteboards, random selection generators) are used for gamification. The base of the experiment is a secondary school with in-depth study of individual subjects in the Stulovo village (Slobodskoy district, Kirov region). The study covered 74 students of the seventh grade (64% - girls and 36% - boys). The average age of the respondents is 13 years. Statistical processing of the results was performed using Pearson's chi-squared test. Results. During the game, students study theoretical material, solve a system of creative and non-standard tasks on the topic “Measurement of information.” For each game mechanic, a goal, tasks, sets of rules and restrictions are defined. Statistically significant differences in the qualitative changes that have taken place in the system according to the levels of development of creative thinking are identified. Conclusion . The features of the presented version of the application of game mechanics in teaching computer science in terms of the development of creative thinking are described: taking into account the age characteristics of students when formulating message texts, inclusion of digital services, combination of oral and written speech with interaction on a computer network.","PeriodicalId":31836,"journal":{"name":"RUDN Journal of Informatization in Education","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42148646","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Formation and development of lexical skills using LMS Moodle when teaching a foreign language at a non-linguistic higher education institution","authors":"N. V. Khudolei","doi":"10.22363/2312-8631-2022-19-4-372-387","DOIUrl":"https://doi.org/10.22363/2312-8631-2022-19-4-372-387","url":null,"abstract":"Problem statement. The author shares her experience in the development, creation and implementation of interactive tasks and exercises in electronic courses created using LMS Moodle for the formation and development of lexical skills in students of a non-linguistic university. Methodology. The features of the LMS Moodle tools Glossary , Hyperlink , Page , Quiz , Hot Pot and their high potential to create interactive lexical tasks and exercises are considered and analyzed. Results. A lot of examples of online tasks and exercises of various types - differentiation, transformation, repetition, substitution and constructive - to form the lexical skills of students are given, and their detailed analysis is provided. The algorithms for introducing various interactive tasks and exercises into the LMS Moodle electronic course are shown in detail. Conclusion. The author concludes that it is expedient and effective to use online tasks and exercises in order to form and develop lexical skills for students of universities and other educational institutions.","PeriodicalId":31836,"journal":{"name":"RUDN Journal of Informatization in Education","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41727286","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Trends and features of the informatization of higher education modern stage","authors":"Mikhail L. Levitsky, V. Grinshkun, O. Zaslavskaya","doi":"10.22363/2312-8631-2022-19-4-285-299","DOIUrl":"https://doi.org/10.22363/2312-8631-2022-19-4-285-299","url":null,"abstract":"Problem statement. Nowadays, people are increasingly talking not about the progressive development of higher education in the context of the use of digital technologies, but about its more drastic digital transformation. The problem of identifying and systematizing patterns characterizing the development of universities in the context of the mass introduction of new digital technologies, as well as changes in external influences on student training systems, is urgent. The solution of this problem is significant for determining further scientific and pedagogical research, as well as ways to develop teacher training systems. The purpose of the study is to identify on the basis of domestic and foreign analytical data (OECD, UNESCO and others) directions, characteristics, problems and prospects of informatization of higher education. Methodology. The analysis of scientific publications on the development of didactics and the use of modern teaching tools in universities is based on the study of the species composition and specifics of existing digital resources, the use of mathematical methods for processing numerical data and technologies for their visualization. Results. It is shown that modern informatization of higher education is characterized by the spread of online courses, collections of digital resources, a decrease in the number of computer equipment in universities, the penetration of technologies of the new industrial revolution and many other factors. The development of a fundamental component of higher education that is invariant with respect to the development of technologies, the preparation of students for the use of promising technologies in professional activities, the pooling of resources into a single digital educational environment are significant. Conclusion. Research should be continued to ensure and evaluate the quality of all types of learning tools, to identify theoretical and practical approaches to the integration and unification of disparate information systems. There is a need for a scientifically based substantive and methodological update of the systems of training and retraining of all specialists working in the conditions of digital transformation of higher education.","PeriodicalId":31836,"journal":{"name":"RUDN Journal of Informatization in Education","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44915734","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Question and criterion method for assessing the quality of the organization’s digital educational environment","authors":"N. Pak, A. A. Syromyatnikov","doi":"10.22363/2312-8631-2022-19-4-312-327","DOIUrl":"https://doi.org/10.22363/2312-8631-2022-19-4-312-327","url":null,"abstract":"It is of interest to create a technological, accessible and convenient method for evaluating multi-component and multi-dimensional educational systems, with the maximum share of automation and intellectualization of all related events. The purpose of the study is to substantiate the question and criterion method for assessing the quality of the digital educational environment of an organization based on mathematical methods of the theory of clustering and pattern recognition (using the example of monitoring the development of the digital educational environment of additional education practices for children). Methodology. The quality of educational systems or resources can be assessed using their inherent criteria, presented in the form of an information vector. The current values of these indicators determine the rating of a given system in a set of similar systems, and the dynamics of their changes over time shows the degree of development of each criterion sign. Monitoring sheets describing each system with an information vector represent a plurality of objects that can be clustered into certain classes. From a mathematical point of view, it is convenient to divide such systems into classes using a mining algorithm, and to take the metric of city blocks as a measure of the similarity of objects. Results. Monitoring of the organization's digital educational environment is carried out according to the functional characteristics of the environment based on the assessment of the organization's official website. According to the pyramid method, a question tree was developed on the functional components of the digital educational environment of additional education practices for children, according to which an information vector of the environment was formed, the values of which were determined by experts. Assessment of sites is carried out according to expert estimates in the automated system of competitive procedures “ASCO.” Conclusion. The proposed method allows monitoring the digital educational environment of an organization using mathematical methods of clustering theory and pattern recognition.","PeriodicalId":31836,"journal":{"name":"RUDN Journal of Informatization in Education","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45142750","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The organization of educational-project activities of students to create chatbots as a condition for training of future teachers","authors":"S. Zenkina, Elena K. Gerasimova, M. V. Fedoseeva","doi":"10.22363/2312-8631-2022-19-3-224-238","DOIUrl":"https://doi.org/10.22363/2312-8631-2022-19-3-224-238","url":null,"abstract":"Problem and goal. The training of future teachers in the field of education involves the formation of competencies in the development of software for various purposes, the design of automated control systems for real objects. The development of relevant qualities in the conditions of higher education is complicated by a number of problems of various nature. The authors suggest to improve the training of future specialists to organize project activities of students to create dialogue programs (training bots). Methodology. Project-based training is used for the formation of competencies in the field for informatization of education, obtaining in-demand soft skills, team building. The construction of a chatbot takes place in teamwork. The experiment involved 43 students of the North Caucasus Federal University in the direction of training 44.03.05 “Pedagogical Education with Two Training Profiles.” The assessment of the quality of educational results was carried out using the author's testing of 10 tasks (“credited”/“not credited”). Fischer's criterion was used to establish statistically significant differences. Results. Students studied the services for creating chatbots, the didactic potential and functionality of the received programs, used them to solve problems. Statistically significant differences were revealed in the changes that occurred in the system in terms of the quality of vocational training. The features of the presented variant of the organization of educational activities for the creation of chatbots are described: teamwork, the use of templates and scripts, and the choice of project topics. Conclusion. Problematic questions are formulated, the answers to which allow us to determine the directions of work on the construction of chatbots: discussion of the development goal and didactic goal, the use of blocks and actions, modeling interaction scenarios, etc.","PeriodicalId":31836,"journal":{"name":"RUDN Journal of Informatization in Education","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49151150","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Information-motivational environment: quality improvement and self-organization development in the conditions of education informatization","authors":"V. I. Vaganova, O. Kuchumova","doi":"10.22363/2312-8631-2022-19-3-239-248","DOIUrl":"https://doi.org/10.22363/2312-8631-2022-19-3-239-248","url":null,"abstract":"Problem and goal. The information technologies influence features and the educational environment on the school education quality are considered. The results of studies of the Unified State Exam, State Russian Exam, Russian Verification Work, international studies (PISA) in national regions (on the example of the Republic of Buryatia) in the conditions of education informatization were studied. The information infrastructure was explored, which includes information resources, information systems of various classes, as a motivation system and students’ self-organization, especially during distance learning. Methodology. The data of these studies were grouped and combined, and then analyzed for problems of the general education quality in the conditions of the information environment using. The data sample was made for 2011-2020, according to such criteria as popular subjects, the general trend in the general education of students, the rating of countries in reading, mathematical and natural science literacy. Results. The information-motivational environment is singled out and its levels (macro, meso, micro) are determined. The technical interaction principle of the subject with the hierarchy of levels in the information-motivational environment is revealed. Conclusion. The information and motivation interaction contributes to the improvement of self-organization and the quality of education. The development of the information and motivational environment and its management can become a necessary technology for the development of a digital-centric person, a criterion for the quality of educational results, a set of measures aimed at creating conditions for obtaining high-quality general education in state and municipal educational organizations in the national regions of the Russian Federation.","PeriodicalId":31836,"journal":{"name":"RUDN Journal of Informatization in Education","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45528154","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Application of virtual reality technology in inclusive education of persons with complete or partial lower limb injury","authors":"R. E. Aslanov, A. Bolshakov, A. Grinshkun","doi":"10.22363/2312-8631-2022-19-3-208-223","DOIUrl":"https://doi.org/10.22363/2312-8631-2022-19-3-208-223","url":null,"abstract":"Problem and goal. The annual growth in the number of people with disabilities determines the relevance of the problems of inclusive education, the solution of which requires new teaching aids that are more interactive and visual than classical tools. This problem necessitates the use of innovative solutions, one of which is the use of virtual reality technology as a way of interactive communication of information and a comfortable environment for students with disabilities. Methodology. The main object of the study is an immersive virtual simulator designed for teaching disabled students in a technical direction. Using the example of the simulator, a solution for interactive and comfortable for perception transfer of knowledge in the specialty is demonstrated. The analysis of the number of persons with disabilities and the number of students with disabilities in secondary vocational and higher education was carried out using open sources, such as sfri.ru and rosstat.gov.ru. Results. Definitions are given for understanding the essence of virtual reality technology and solutions, in the form of simulators suitable as simulators with a unique approach to information perception. Consideration of the developed immersive virtual simulator for the maintenance of personal computers in a broad context allowed us to reflect the features of the application of innovative solutions for inclusive education. Conclusion. In the process of carrying out research work using various means of analysis virtual simulator, the main areas of application of virtual reality for people with disabilities are considered and appropriate conclusions are drawn about the use of virtual reality technology in inclusive education.","PeriodicalId":31836,"journal":{"name":"RUDN Journal of Informatization in Education","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45699567","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}