The features of game mechanics use in teaching computer science for the development of creative thinking of students

E. A. Mikhlyakova, Ekaterina K. Starkova, Evgeniy L. Batakova
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Abstract

Problem statement. One of the priority tasks of modern society is the creation of conditions conducive to the upbringing and development of a creative personality. The computer science course has a didactic potential in terms of the formation of initiative, independence, imagination, the ability to set and solve problems. The presented study aimed at substantiating the effectiveness of game mechanics use in teaching computer science to solve the problem associated with the need to develop the creative thinking of students. Methodology . The mechanics “Achievement,” “Reckoning on trust,” “Fun once - always fun,” “User progress” are implemented with game elements and methods in the study of theoretical computer science. Resources of digital services (interactive whiteboards, random selection generators) are used for gamification. The base of the experiment is a secondary school with in-depth study of individual subjects in the Stulovo village (Slobodskoy district, Kirov region). The study covered 74 students of the seventh grade (64% - girls and 36% - boys). The average age of the respondents is 13 years. Statistical processing of the results was performed using Pearson's chi-squared test. Results. During the game, students study theoretical material, solve a system of creative and non-standard tasks on the topic “Measurement of information.” For each game mechanic, a goal, tasks, sets of rules and restrictions are defined. Statistically significant differences in the qualitative changes that have taken place in the system according to the levels of development of creative thinking are identified. Conclusion . The features of the presented version of the application of game mechanics in teaching computer science in terms of the development of creative thinking are described: taking into account the age characteristics of students when formulating message texts, inclusion of digital services, combination of oral and written speech with interaction on a computer network.
在计算机科学教学中运用游戏机制的特点,培养学生的创造性思维
问题陈述。现代社会的优先任务之一是创造有利于培养和发展创造性人格的条件。计算机科学课程在形成主动性、独立性、想象力、设置和解决问题的能力方面具有教学潜力。本研究旨在证明游戏机制在计算机科学教学中的有效性,以解决与培养学生创造性思维需求相关的问题。方法论在理论计算机科学的研究中,“成就”、“信任计算”、“有趣一次-永远有趣”、“用户进步”等机制都是用游戏元素和方法实现的。数字服务资源(交互式白板、随机选择生成器)用于游戏化。实验基地是Stulovo村(基洛夫地区Slobodskoy区)的一所中学,该中学对个别科目进行了深入研究。这项研究覆盖了74名七年级学生(64%为女生,36%为男生)。受访者的平均年龄为13岁。使用皮尔逊卡方检验对结果进行统计处理。后果在游戏中,学生们学习理论材料,解决一系列关于“信息测量”的创造性和非标准任务。对于每个游戏机制,都会定义一个目标、任务、规则和限制。根据创造性思维的发展水平,系统中发生的质的变化在统计上存在显著差异。结论介绍了游戏机制在计算机科学教学中的应用在创造性思维发展方面的特点:在制定信息文本时考虑到学生的年龄特征,包括数字服务,口头和书面演讲与计算机网络互动相结合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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