Proceedings of Mensch und Computer 2022最新文献

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To Go or not to Go? A Participatory Approach to Digitally Augmenting Museum Experiences 去还是不去?数字增强博物馆体验的参与式方法
Proceedings of Mensch und Computer 2022 Pub Date : 2022-09-04 DOI: 10.1145/3543758.3543759
Fabian Hemmert, Martina Fineder, Fabienne Cezanne, Yeeun Cho, Helena Hagemeier, Anja Hungerkamp, Tobias Lischka, Caroline Nievelstein, Maike Strauch, Luis van den Berg, Nora Weber
{"title":"To Go or not to Go? A Participatory Approach to Digitally Augmenting Museum Experiences","authors":"Fabian Hemmert, Martina Fineder, Fabienne Cezanne, Yeeun Cho, Helena Hagemeier, Anja Hungerkamp, Tobias Lischka, Caroline Nievelstein, Maike Strauch, Luis van den Berg, Nora Weber","doi":"10.1145/3543758.3543759","DOIUrl":"https://doi.org/10.1145/3543758.3543759","url":null,"abstract":"In this paper, we present the results of a participatory design research project conducted together with the Art and Exhibition Hall of the Federal Republic of Germany. In this collaborative design research project, we set out to create new, location-independent ways of making museums more accessible and approachable to people who would or could not otherwise attend them, in particular those of younger age groups. We present three novel approaches that integrate diverse educational and participatory concepts into the museum visit. All are based on existing technology, allowing for easy and low-cost implementation through cultural institutions. These include a new way of discovering people with whom to attend the museum, a new way of contributing remotely to a collaborative exhibit and a new way of connecting school classes to prepare jointly for a visit to the museum, including a digital co-curation process. We explain our collaborative research and design process and present the results developed in exchange with our project partners and through input from participating users. We conclude by discussing our findings and by outlining future research opportunities.","PeriodicalId":318322,"journal":{"name":"Proceedings of Mensch und Computer 2022","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122311487","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Give Weight to VR: Manipulating Users’ Perception of Weight in Virtual Reality with Electric Muscle Stimulation 赋予VR重量:通过电肌肉刺激在虚拟现实中操纵用户对重量的感知
Proceedings of Mensch und Computer 2022 Pub Date : 2022-09-04 DOI: 10.1145/3543758.3547571
S. Faltaous, Marvin Prochazka, Jonas Auda, Jonas Keppel, Nick Wittig, Uwe Gruenefeld, Stefan Schneegass
{"title":"Give Weight to VR: Manipulating Users’ Perception of Weight in Virtual Reality with Electric Muscle Stimulation","authors":"S. Faltaous, Marvin Prochazka, Jonas Auda, Jonas Keppel, Nick Wittig, Uwe Gruenefeld, Stefan Schneegass","doi":"10.1145/3543758.3547571","DOIUrl":"https://doi.org/10.1145/3543758.3547571","url":null,"abstract":"Virtual Reality (VR) devices empower users to experience virtual worlds through rich visual and auditory sensations. However, believable haptic feedback that communicates the physical properties of virtual objects, such as their weight, is still unsolved in VR. The current trend towards hand tracking-based interactions, neglecting the typical controllers, further amplifies this problem. Hence, in this work, we investigate the combination of passive haptics and electric muscle stimulation to manipulate users’ perception of weight, and thus, simulate objects with different weights. In a laboratory user study, we investigate four differing electrode placements, stimulating different muscles, to determine which muscle results in the most potent perception of weight with the highest comfort. We found that actuating the biceps brachii or the triceps brachii muscles increased the weight perception of the users. Our findings lay the foundation for future investigations on weight perception in VR.","PeriodicalId":318322,"journal":{"name":"Proceedings of Mensch und Computer 2022","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132003168","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Digital Security Story Cards for Women with a Refugee and Migrant Background 为有难民和移民背景的妇女提供数字安全故事卡
Proceedings of Mensch und Computer 2022 Pub Date : 2022-09-04 DOI: 10.1145/3543758.3549886
María Belén Giménez Ciciolli, Ahmet Koçaker, Shikha Thakur, C. Haro, Parmarth Rai, Sarah Rüller, Konstantin Aal, V. Wulf
{"title":"Digital Security Story Cards for Women with a Refugee and Migrant Background","authors":"María Belén Giménez Ciciolli, Ahmet Koçaker, Shikha Thakur, C. Haro, Parmarth Rai, Sarah Rüller, Konstantin Aal, V. Wulf","doi":"10.1145/3543758.3549886","DOIUrl":"https://doi.org/10.1145/3543758.3549886","url":null,"abstract":"Our work focuses on the design process of a prototype of “story cards” to address, learn and reflect on digital security topics through dialogue and storytelling, for women with a refugee and migrant background. We describe crucial aspects behind the design process of the prototype, including related work, the process behind the identification of needs and challenges around digital security and ICT usage of our target group, as well as our findings, limitations, reflections, and opportunities for future work. With this contribution, we want to shed light on the necessity of digital security learning materials that are accessible and adequate to the needs of individuals and groups, particularly women, with a refugee and migrant background.","PeriodicalId":318322,"journal":{"name":"Proceedings of Mensch und Computer 2022","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128557054","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Development and Validation of a German Version of the Player Experience Inventory (PXI) 开发和验证德文版本的玩家体验清单(PXI)
Proceedings of Mensch und Computer 2022 Pub Date : 2022-09-04 DOI: 10.1145/3543758.3543763
Linda Graf, Maximilian Altmeyer, K. Emmerich, M. Herrlich, A. Krekhov, Katta Spiel
{"title":"Development and Validation of a German Version of the Player Experience Inventory (PXI)","authors":"Linda Graf, Maximilian Altmeyer, K. Emmerich, M. Herrlich, A. Krekhov, Katta Spiel","doi":"10.1145/3543758.3543763","DOIUrl":"https://doi.org/10.1145/3543758.3543763","url":null,"abstract":"The Player Experience Inventory (PXI), initially developed by Abeele et al. (2020), measures player experiences among English-speaking players. However, empirically validated translations of the PXI are sparse, limiting the use of the scale among non-English speaking players. In this paper, we address this issue by providing a translated version of the scale in German, the most widely spoken first language in the European Union. After translating the original items, we conducted a confirmatory factor analysis (N = 506) to validate the German version of the PXI. Our results confirmed a 10-factor model—which the original authors of the instrument suggested—and show that the German PXI has valid psychometric properties. While model fit, internal consistency and convergent validity were acceptable, there was room for improvement regarding discriminant validity. Based on our results, we advocate for the German PXI as a valid and reliable instrument for assessing player experiences in German-speaking samples.","PeriodicalId":318322,"journal":{"name":"Proceedings of Mensch und Computer 2022","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126945264","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
“Hopohopo”: A Virtual Reality Awareness Application about Social Anxiety Disorder “Hopohopo”:社交焦虑障碍的虚拟现实感知应用
Proceedings of Mensch und Computer 2022 Pub Date : 2022-09-04 DOI: 10.1145/3543758.3547550
Rahel Maué, Rahel Flechtner
{"title":"“Hopohopo”: A Virtual Reality Awareness Application about Social Anxiety Disorder","authors":"Rahel Maué, Rahel Flechtner","doi":"10.1145/3543758.3547550","DOIUrl":"https://doi.org/10.1145/3543758.3547550","url":null,"abstract":"Virtual Reality (VR) applications play an increasingly important role in the context of mental health. While VR-based therapeutic interventions are increasingly well-established, the application of VR in the field of mental health awareness represents a novel and promising development. We present our mental health awareness VR application “hopohopo”, in which the user takes the perspective of a person suffering from social anxiety. Through the VR journey, the user experiences what it could feel like to suffer from constant fear of being negatively judged by others in everyday social situations. The aim of the application is to allow nonaffected users to expand their knowledge and to raise mental health awareness. In this paper, we report our findings on the potential of this immersive VR application for psychoeducation and destigmatization of social anxiety. In this respect, we provide the scope of our VR application and first results of its ongoing usability and usefulness evaluation process.","PeriodicalId":318322,"journal":{"name":"Proceedings of Mensch und Computer 2022","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121554200","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Suggestion Lists vs. Continuous Generation: Interaction Design for Writing with Generative Models on Mobile Devices Affect Text Length, Wording and Perceived Authorship 建议列表vs.连续生成:移动设备上使用生成模型的交互设计会影响文本长度、措辞和感知作者身份
Proceedings of Mensch und Computer 2022 Pub Date : 2022-08-01 DOI: 10.1145/3543758.3543947
Florian Lehmann, Niklas Markert, Hai Dang, D. Buschek
{"title":"Suggestion Lists vs. Continuous Generation: Interaction Design for Writing with Generative Models on Mobile Devices Affect Text Length, Wording and Perceived Authorship","authors":"Florian Lehmann, Niklas Markert, Hai Dang, D. Buschek","doi":"10.1145/3543758.3543947","DOIUrl":"https://doi.org/10.1145/3543758.3543947","url":null,"abstract":"Neural language models have the potential to support human writing. However, questions remain on their integration and influence on writing and output. To address this, we designed and compared two user interfaces for writing with AI on mobile devices, which manipulate levels of initiative and control: 1) Writing with continuously generated text, the AI adds text word-by-word and user steers. 2) Writing with suggestions, the AI suggests phrases and user selects from a list. In a supervised online study (N=18), participants used these prototypes and a baseline without AI. We collected touch interactions, ratings on inspiration and authorship, and interview data. With AI suggestions, people wrote less actively, yet felt they were the author. Continuously generated text reduced this perceived authorship, yet increased editing behavior. In both designs, AI increased text length and was perceived to influence wording. Our findings add new empirical evidence on the impact of UI design decisions on user experience and output with co-creative systems.","PeriodicalId":318322,"journal":{"name":"Proceedings of Mensch und Computer 2022","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125437267","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Unfolding Values through Systematic Guidance: Conducting a Value-Centered Participatory Workshop for a Patient-Oriented Data Donation 通过系统指导展现价值:为面向患者的数据捐赠开展以价值为中心的参与式研讨会
Proceedings of Mensch und Computer 2022 Pub Date : 2022-07-29 DOI: 10.1145/3543758.3547560
David Leimstädtner, Peter Sörries, C. Müller-Birn
{"title":"Unfolding Values through Systematic Guidance: Conducting a Value-Centered Participatory Workshop for a Patient-Oriented Data Donation","authors":"David Leimstädtner, Peter Sörries, C. Müller-Birn","doi":"10.1145/3543758.3547560","DOIUrl":"https://doi.org/10.1145/3543758.3547560","url":null,"abstract":"Routinely collected clinical patient data posits a valuable resource for data-driven medical innovation. Such secondary data use for medical research purposes is dependent on the patient’s consent. To gain an understanding of the patients’ values and needs regarding medical data donations, we developed a participatory workshop method, integrating approaches from value-sensitive and reflective design to explore patients’ values and translate them into hypothetical, ideal design solutions. The data gathered in the workshop are used to derive practicable design requirements for patient-oriented data donation technologies. In this paper, we introduce the workshop process and evaluate its application.","PeriodicalId":318322,"journal":{"name":"Proceedings of Mensch und Computer 2022","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114571499","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
The Human in the Infinite Loop: A Case Study on Revealing and Explaining Human-AI Interaction Loop Failures 无限循环中的人类:揭示和解释人类与人工智能交互循环失败的案例研究
Proceedings of Mensch und Computer 2022 Pub Date : 2022-07-26 DOI: 10.1145/3543758.3543761
Changkun Ou, D. Buschek, Sven Mayer, A. Butz
{"title":"The Human in the Infinite Loop: A Case Study on Revealing and Explaining Human-AI Interaction Loop Failures","authors":"Changkun Ou, D. Buschek, Sven Mayer, A. Butz","doi":"10.1145/3543758.3543761","DOIUrl":"https://doi.org/10.1145/3543758.3543761","url":null,"abstract":"Interactive AI systems increasingly employ a human-in-the-loop strategy. This creates new challenges for the HCI community when designing such systems. We reveal and investigate some of these challenges in a case study with an industry partner, and developed a prototype human-in-the-loop system for preference-guided 3D model processing. Two 3D artists used it in their daily work for 3 months. We found that the human-AI loop often did not converge towards a satisfactory result and designed a lab study (N=20) to investigate this further. We analyze interaction data and user feedback through the lens of theories of human judgment to explain the observed human-in-the-loop failures with two key insights: 1) optimization using preferential choices lacks mechanisms to deal with inconsistent and contradictory human judgments; 2) machine outcomes, in turn, influence future user inputs via heuristic biases and loss aversion. To mitigate these problems, we propose descriptive UI design guidelines. Our case study draws attention to challenging and practically relevant imperfections in human-AI loops that need to be considered when designing human-in-the-loop systems.","PeriodicalId":318322,"journal":{"name":"Proceedings of Mensch und Computer 2022","volume":"110-111 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116309545","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
The Gesture Authoring Space: Authoring Customised Hand Gestures for Grasping Virtual Objects in Immersive Virtual Environments 手势创作空间:在沉浸式虚拟环境中为抓取虚拟物体创作定制手势
Proceedings of Mensch und Computer 2022 Pub Date : 2022-07-03 DOI: 10.1145/3543758.3543766
Alexander Schäfer, Gerd Reis, D. Stricker
{"title":"The Gesture Authoring Space: Authoring Customised Hand Gestures for Grasping Virtual Objects in Immersive Virtual Environments","authors":"Alexander Schäfer, Gerd Reis, D. Stricker","doi":"10.1145/3543758.3543766","DOIUrl":"https://doi.org/10.1145/3543758.3543766","url":null,"abstract":"Natural user interfaces are on the rise. Manufacturers for Augmented, Virtual, and Mixed Reality head mounted displays are increasingly integrating new sensors into their consumer grade products, allowing gesture recognition without additional hardware. This offers new possibilities for bare handed interaction within virtual environments. This work proposes a hand gesture authoring tool for object specific grab gestures allowing virtual objects to be grabbed as in the real world. The presented solution uses template matching for gesture recognition and requires no technical knowledge to design and create custom tailored hand gestures. In a user study, the proposed approach is compared with the pinch gesture and the controller for grasping virtual objects. The different grasping techniques are compared in terms of accuracy, task completion time, usability, and naturalness. The study showed that gestures created with the proposed approach are perceived by users as a more natural input modality than the others.","PeriodicalId":318322,"journal":{"name":"Proceedings of Mensch und Computer 2022","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121592290","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
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