The Gesture Authoring Space: Authoring Customised Hand Gestures for Grasping Virtual Objects in Immersive Virtual Environments

Alexander Schäfer, Gerd Reis, D. Stricker
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引用次数: 4

Abstract

Natural user interfaces are on the rise. Manufacturers for Augmented, Virtual, and Mixed Reality head mounted displays are increasingly integrating new sensors into their consumer grade products, allowing gesture recognition without additional hardware. This offers new possibilities for bare handed interaction within virtual environments. This work proposes a hand gesture authoring tool for object specific grab gestures allowing virtual objects to be grabbed as in the real world. The presented solution uses template matching for gesture recognition and requires no technical knowledge to design and create custom tailored hand gestures. In a user study, the proposed approach is compared with the pinch gesture and the controller for grasping virtual objects. The different grasping techniques are compared in terms of accuracy, task completion time, usability, and naturalness. The study showed that gestures created with the proposed approach are perceived by users as a more natural input modality than the others.
手势创作空间:在沉浸式虚拟环境中为抓取虚拟物体创作定制手势
自然用户界面正在兴起。增强现实、虚拟现实和混合现实头戴式显示器制造商越来越多地将新的传感器集成到他们的消费级产品中,无需额外的硬件即可实现手势识别。这为在虚拟环境中进行徒手交互提供了新的可能性。这项工作提出了一个针对对象特定抓取手势的手势创作工具,允许像在现实世界中一样抓取虚拟对象。提出的解决方案使用模板匹配手势识别,不需要任何技术知识来设计和创建定制的手势。在一个用户研究中,将该方法与抓取虚拟物体的捏手势和控制器进行了比较。不同的抓取技术在准确性、任务完成时间、可用性和自然度方面进行了比较。研究表明,与其他输入方式相比,用户认为用该方法创建的手势是一种更自然的输入方式。
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