去还是不去?数字增强博物馆体验的参与式方法

Fabian Hemmert, Martina Fineder, Fabienne Cezanne, Yeeun Cho, Helena Hagemeier, Anja Hungerkamp, Tobias Lischka, Caroline Nievelstein, Maike Strauch, Luis van den Berg, Nora Weber
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引用次数: 0

摘要

在本文中,我们展示了与德意志联邦共和国艺术展览馆共同进行的参与式设计研究项目的结果。在这个合作设计研究项目中,我们着手创造新的、与地点无关的方式,使博物馆更容易进入,更容易接近那些愿意或不能进入博物馆的人,特别是那些年轻的群体。我们提出了三种新颖的方法,将不同的教育和参与概念整合到博物馆参观中。所有这些都基于现有技术,允许通过文化机构轻松和低成本地实施。其中包括一种发现与谁一起参观博物馆的新方法,一种远程参与合作展览的新方法,以及一种连接学校班级共同准备参观博物馆的新方法,其中包括数字联合策展过程。我们解释了我们的合作研究和设计过程,并展示了与我们的项目合作伙伴交换的结果,以及通过参与用户的输入。最后,我们讨论了我们的发现,并概述了未来的研究机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
To Go or not to Go? A Participatory Approach to Digitally Augmenting Museum Experiences
In this paper, we present the results of a participatory design research project conducted together with the Art and Exhibition Hall of the Federal Republic of Germany. In this collaborative design research project, we set out to create new, location-independent ways of making museums more accessible and approachable to people who would or could not otherwise attend them, in particular those of younger age groups. We present three novel approaches that integrate diverse educational and participatory concepts into the museum visit. All are based on existing technology, allowing for easy and low-cost implementation through cultural institutions. These include a new way of discovering people with whom to attend the museum, a new way of contributing remotely to a collaborative exhibit and a new way of connecting school classes to prepare jointly for a visit to the museum, including a digital co-curation process. We explain our collaborative research and design process and present the results developed in exchange with our project partners and through input from participating users. We conclude by discussing our findings and by outlining future research opportunities.
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