{"title":"INQUIETUDES Y COMPLICIDADES EN EL USO DEL SOFTWARE DE GESTIÓN EN CENTROS EDUCATIVOS","authors":"J. P. Chacón, Cristina Sales Arasa","doi":"10.14201/EKS.15560","DOIUrl":"https://doi.org/10.14201/EKS.15560","url":null,"abstract":"The level of introduction of the so called software of management in the educational centers of secondary education is already very high, and consequently capable of being analyzed. On these pages, based on the first results of an investigation that we realize in the Valencian Community, we reflect on the use in some of these centers of applications and gadgetry of management, emphasizing the tensions that are perceived among its possibilities as a resource of help to the professorship, and the conditionings its use imposes as an instrument of control","PeriodicalId":31520,"journal":{"name":"Voces de la educacion","volume":"7 1","pages":"76-92"},"PeriodicalIF":0.0,"publicationDate":"2009-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84137279","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Being, becoming and breaking-free : Peter Mclaren and the Pedagogy of Liberation. 'Ser libre, actuar con libertad y liberarse : Peter Mclaren y la pedagogía de la liberación'","authors":"Peter McLaren","doi":"10.1057/9781137007582_11","DOIUrl":"https://doi.org/10.1057/9781137007582_11","url":null,"abstract":"","PeriodicalId":31520,"journal":{"name":"Voces de la educacion","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2009-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72682229","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"HACIA LAS COMUNIDADES VIRTUALES DE APRENDIZAJE, APRENDER PARA APROPIARSE DE LOS NUEVOS MEDIOS DIGITALES","authors":"J. A. Montes","doi":"10.14201/EKS.7523","DOIUrl":"https://doi.org/10.14201/EKS.7523","url":null,"abstract":"The results of an analysis of the processes of formation in the educative modality through Internet a distance, considering the possibilities of the virtual environment to facilitate or to prevent the collaboration in network, and therefore the construction of practice communities; the previous thing with the intention to evaluate of that forms those systems of management of the learning in Net (LMS) incorporates elements of virtual design for the methodology that is desired to incorporate in the processes of qualitative and quantitative evaluation, specifically the virtual spaces for the collaborative work and the tools of communication as they are the virtual forums.","PeriodicalId":31520,"journal":{"name":"Voces de la educacion","volume":"4 1","pages":"338-352"},"PeriodicalIF":0.0,"publicationDate":"2009-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82232396","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Information and communication technologies for development : examples from India and Uganda. 'Tecnologías de la información y la comunicación para el desarrollo : ejemplos en India y Uganda'","authors":"J. Sarmento","doi":"10.14201/EKS.7515","DOIUrl":"https://doi.org/10.14201/EKS.7515","url":null,"abstract":"Las Tecnologias de la Informacion y de la Comunicacion (TIC) se relacionan con los usos que las personas hacen de las tecnologias que en un determinado momento estan disponibles, dentro de ciertos contextos institucionales, economicos, sociales y culturales. Este articulo se centra en el analisis de las aplicaciones TIC para el desarrollo social y economico, y presenta y discute algunos proyectos y debates del proceso de las TIC para el desarrollo (ICT4D). Sugiere que es necesaria una segunda revolucion digital, en la cual los contenidos y formas creativas de utilizar la tecnologia tenga efectos socioeconomicos positivos en las poblaciones mas desfavorecidas. Muchas de las historias de exito ilustran que los principales desafios no residen en la tecnologia en si misma, sino en la organizacion, coordinacion y establecimiento de un ambiente creativo y motivador entre los variados actores implicados.","PeriodicalId":31520,"journal":{"name":"Voces de la educacion","volume":"3 1","pages":"235-251"},"PeriodicalIF":0.0,"publicationDate":"2009-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81554587","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Análisis axiológico-educativo de videojuegos de temática violenta","authors":"J. Carrillo, María del Carmen Robles Vílchez","doi":"10.14201/EKS.16795","DOIUrl":"https://doi.org/10.14201/EKS.16795","url":null,"abstract":"A high percentage of video-games now in the market have contents related with physical and psychological violence. There are investigations that show that this kind of games is mainly used by children and adolescents. This fact reinitiates the polemic of the possible influence in the formation of their personality and, very specially, in the construction of the value scale that will direct their present and future behaviour as citizens. This paper shows the partial results of a recent research in which adult players related with the education area (future teachers) analyzed critically the axiological component of a very important group of video-games which are important in the sales lists. For that purpose, a very specific scale has been used, with indicators related to the argument, the initial and final videos, the protagonist’s behaviour, the stenography, clothes, actions and partial and final results obtained by players.","PeriodicalId":31520,"journal":{"name":"Voces de la educacion","volume":"76 1","pages":"150-166"},"PeriodicalIF":0.0,"publicationDate":"2008-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83504083","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Juegos serios y entrenamiento en la sociedad digital","authors":"B. Marcano","doi":"10.14201/EKS.16791","DOIUrl":"https://doi.org/10.14201/EKS.16791","url":null,"abstract":"This article –based on a documental investigation- discusses the function of games as a tool for learning new behaviours and social and practical attitudes, pointing out the role played nowadays by the videogames as technological products of the digital society. The modality of videogames labelled Serious Games is emphasized, characterized by its special design to achieve formative goals (educational, training and information). The main attributes of the serious games are described, as well as the areas in which they are most used –the military, educational, business, governmental and politics areas. Some different examples are presented which include simulations, videogames and alternative reality games. Finally, it is also discussed the effective results achieved with the implementation of serious games modality due to its flexibility and adaptation to different users and the receptiveness of the target population.","PeriodicalId":31520,"journal":{"name":"Voces de la educacion","volume":"188 1","pages":"93-107"},"PeriodicalIF":0.0,"publicationDate":"2008-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85455854","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"La influencia del medio televisivo en el proceso de socialización de la infancia","authors":"P. C. Leonhardt, Piedad María Sahuquillo Mateo","doi":"10.14201/EKS.16676","DOIUrl":"https://doi.org/10.14201/EKS.16676","url":null,"abstract":"El presente articulo trata de abordar la complejidad de la influencia del vi- sionado televisivo en el proceso de socializacion de la infancia. Para ello, analizamos los presupuestos teoricos que estan a la base de dicho proceso, profundizamos en el pa- pel que desempena la television como agencia socializadora de la infancia al tiempo que centramos nuestra atencion en las implicaciones pedagogicas para dicho periodo evolu- tivo. El articulo concluye con una serie de reflexiones pedagogicas y propuestas de me- jora que pretenden contribuir a la optimizacion de la realidad educativa.","PeriodicalId":31520,"journal":{"name":"Voces de la educacion","volume":"201 1","pages":"200-215"},"PeriodicalIF":0.0,"publicationDate":"2008-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76063277","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"\"CON EL DEDO EN LA PANTALLA\": EL USO DE UN VIDEOJUEGO DE ESTRATEGIA EN LA MEDIACIÓN DE APRENDIZAJES CURRICULARES","authors":"Begoña Gros i Salvat, J. Miranda","doi":"10.14201/EKS.16792","DOIUrl":"https://doi.org/10.14201/EKS.16792","url":null,"abstract":"A multidisciplinary university team (Chilean-Spanish) and teachers of a public school of the region of Valparaiso (Chile), they carried out an initiative dedicated to design and to apply a formative sequence that incorporating in their activities the use of the strategy video game \"Age of Empire\", it could mediate curricular learnings corresponding to the sub sectors of \"Understanding of the Society\" and “Mathematical Education”. The application of this design of classes implied to work with 78 students of K7, which carried out three types of use of the video game: levelling, inquiry and evaluation. Through the methodology of Study of Case of Descriptive type you carries out the summary and analysis of data that it allowed to characterize the practices and interactions arisen in the relationship among even, the teacher role, and the contributions of the video game. The main results show, on one hand, the important thing that it is for the professors (i) to learn and to revalue playing, (ii) to participate of an instance of collaboration to be able to design new learning atmospheres., and on the other hand, (iii) the typology of collaboration and cooperation arisen among the students, and (iv) the opportunities offered by the video game to approach to the reality of the phenomena.","PeriodicalId":31520,"journal":{"name":"Voces de la educacion","volume":"27 1","pages":"108-129"},"PeriodicalIF":0.0,"publicationDate":"2008-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79643432","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Emociones con videojuegos: incrementando la motivación para el aprendizaje","authors":"Carina González, F. Blanco","doi":"10.14201/EKS.16790","DOIUrl":"https://doi.org/10.14201/EKS.16790","url":null,"abstract":"Emotions can influence the learning in a positive or a negative way, especially in the motivation to learn. Have a student motivated or not to learn “something” is one of the autonomous learnig keys. For that reason, in this article we present the design and experimentation of a 3D videogame prototype integrated into a virtual classroom with university students with the aim of analyse how the emotions produced by videogames can influence positive or negatively on the motivation to learn. We have support our research on theories regarding to afective interfaces, computer support colaborative learning (CSCL) and videogames; meanwhile for the desing, development and evaluation methodology we have used the guide of Human Computer Interaction (HCI) area. In particular, we have followed the User Centered Design (UCD) principles. In the evaluation, we have analized the reasons of the motivation and its influence to the positive actitude on the subject. The results of evaluation shows that not only the motivation can be used positively in the learning, but frustation also, for example, can be used to produce a major persistence in the achivemment of learning goals. On the other hand, we found some problems in the perception of ludic things as a learning activity in high levels of teaching, such as univercity students.","PeriodicalId":31520,"journal":{"name":"Voces de la educacion","volume":"29 1","pages":"69-92"},"PeriodicalIF":0.0,"publicationDate":"2008-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82421868","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Espacios transnacionales. Migración y globalización","authors":"M. Salazar","doi":"10.14201/EKS.19050","DOIUrl":"https://doi.org/10.14201/EKS.19050","url":null,"abstract":"This work wants to point out the phenomenon of migration in the framework of a dynamic process in the globalisation. The process of globalisation supports on the one hand the human mobility (cheap workers and high professionals have the possibility of migration) on the other hand it puts restrictions on migration. In this process the concept of the monocausal state is obsolete, because the ways of life of the people are changing totally. Today people live in a different part as they work. The immigrants interact in different transnational spaces. The network of participation for the immigrants changes into a multilocal one, with different expressions. The immigrants participate in their own organisations or in several cultural activities, like music or religious elements, and this groups often are multiethnic groups. The situation of the immigrants can’t be reduced to a political or social affair, it should be considerated from the emotional part, which requires a different perception and transnational spaces. This work doesn’t want to open a new research area it wants to point out some important elements in the discussion about migration and also to emphasize the importance of the immigrants for the different societies.","PeriodicalId":31520,"journal":{"name":"Voces de la educacion","volume":"11 1","pages":"151-168"},"PeriodicalIF":0.0,"publicationDate":"2008-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89310673","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}