{"title":"Information and communication tools as aids to collaborative sensemaking","authors":"S. Paul, Madhu C. Reddy, C. DeFlitch","doi":"10.1145/1358628.1358815","DOIUrl":"https://doi.org/10.1145/1358628.1358815","url":null,"abstract":"Collaborative sensemaking occurs when multiple actors engage in understanding an unfamiliar, information-rich environment. We present preliminary results from a field study of the collaborative activities of healthcare providers in an emergency department. The goal of our study was to explore the nature of collaborative sensemaking and the role various information and communication tools play in the process. We describe how paper, whiteboards, and the computerized provider order entry system support common external representations to enhance collaborative sensemaking; but at the same time gaps in collaborative sensemaking occur, leading to representation shifts.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127683331","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Petter Bergqvist, Fredrik Gustafsson, I. Mårtensson
{"title":"Confidence camp","authors":"Petter Bergqvist, Fredrik Gustafsson, I. Mårtensson","doi":"10.1145/1358628.1358940","DOIUrl":"https://doi.org/10.1145/1358628.1358940","url":null,"abstract":"Homeless people who want to leave homelessness have a really hard time doing this, because they are stuck in the very same environment and have to face their problems alone. Our solution provides homeless people with a much needed vacation from their daily lives at the same time as they can learn new skills and build network that will help them in the future. The idea is a camp for the homeless based on four features that we have found are important to get out of homelessness; change of environment, activation, improvement of self-efficacy and improvement of social abilities. It is a place where they can prepare for the long journey out of homelessness.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126548351","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Engaging the crowd: studies of audience-performer interaction","authors":"L. Barkhuus, Tobias Jørgensen","doi":"10.1145/1358628.1358785","DOIUrl":"https://doi.org/10.1145/1358628.1358785","url":null,"abstract":"In this work-in-progress we explore audience behavior at large musical events and present our prototype, a \"cheering meter\" developed to aid voting at rap competitions. We report from use of the cheering meter at eight concerts and conclude by highlighting how augmented interaction can increase the sense of participation among the audience at large-scale performances.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126570389","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Tabletop interface using a table's circular vibration and controllable friction","authors":"S. Fukushima, Y. Hashimoto, H. Kajimoto","doi":"10.1145/1358628.1358933","DOIUrl":"https://doi.org/10.1145/1358628.1358933","url":null,"abstract":"In tabletop interfaces, there have been many proposals to control moving objects on the table. But it was hard to miniaturize or simplify the system. In this paper we propose a new simple tabletop system using table's circular vibration and controllable friction of the moving object.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125457030","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Shari Trewin, M. Laff, Anna Cavender, Vicki L. Hanson
{"title":"Accessibility in virtual worlds","authors":"Shari Trewin, M. Laff, Anna Cavender, Vicki L. Hanson","doi":"10.1145/1358628.1358752","DOIUrl":"https://doi.org/10.1145/1358628.1358752","url":null,"abstract":"Virtual worlds present both an opportunity and a challenge to people with disabilities. Standard ways to make such worlds accessible to a broad set of users have yet to emerge, although some core requirements are already clear. This paper describes work in progress towards an accessible 3D multi-player game that includes a set of novel tools for orienting, searching and navigating the world.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"104 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128191922","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Ecovillages, values, and interactive technology: balancing sustainability with daily life in 21st century america","authors":"L. Nathan","doi":"10.1145/1358628.1358920","DOIUrl":"https://doi.org/10.1145/1358628.1358920","url":null,"abstract":"This project seeks to provide a rich account of the adaptive process that occurs as individuals with explicit value commitments interact with information technology. Specifically, ethnographic methods are being used to investigate the information technology adaptive process as it unfolds in the daily life of two ecovillages, communities made up of individuals striving to balance their use of technology with a lifestyle that is environmentally, socially, and economically sustainable. Anticipated research outcomes include: (1) an analytic description of information technology adaptive process; (2) a categorization of technological functionalities which support or constrain certain values, (3) an empirical extension of Value Sensitive Design, and (4) an analysis of the negotiation around tensions which emerge as a community's values influence the use of information technology features and, reciprocally, as information technology features influence a community's values. Most broadly this work contributes to our larger understanding of how the information technology adaptive process influences the human experience.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"361 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115921801","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Social resonance: balancing reputation with tangible design","authors":"Alyssa Wright, P. Maes, H. Ishii","doi":"10.1145/1358628.1358862","DOIUrl":"https://doi.org/10.1145/1358628.1358862","url":null,"abstract":"New forms of tangible systems can be designed to leverage the strengths, and bridge the discrepancies, of reputation systems. This paper presents the ongoing design of a tangible reputation system, Social Resonance, that uses a wearable device to merge face-to-face interaction with online networking. Like its virtual counterparts, this system aims to make explicit the perspective of anonymous actors. Yet unlike online reputations, this system is negotiated through real-world action and signals. We present an overview of the system, including potential opportunities and related work, and conclude with future steps for analysis.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"87 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131929317","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A novel interface to present emotional tactile sensation to a palm using air pressure","authors":"Y. Hashimoto, H. Kajimoto","doi":"10.1145/1358628.1358748","DOIUrl":"https://doi.org/10.1145/1358628.1358748","url":null,"abstract":"We propose a new tactile interface to present various types of tactile sensation, especially a feeling of \"softness\". A user holds our interface, containing two speakers, with both hands while the speakers vibrate air between the speakers and palms. The user feels suctioning and pushing sensations to the palms due to the air pressure. By changing the frequency of vibration, the user experiences not only normal vibration but also \"soft\" feelings like that of liquid, spring-like objects, and living matter.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"73 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131968536","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Emotional instant messaging with KIM","authors":"Z. Yeo","doi":"10.1145/1358628.1358921","DOIUrl":"https://doi.org/10.1145/1358628.1358921","url":null,"abstract":"This paper describes a Kinetic Typography Instant Messaging client called KIM. KIM aims to improve the Instant Messaging experience by allowing the conveyance of more expressive content than is normally found in text-based communication. KIM also demonstrates a unique approach to applying animation to text by using keyword matching against a list of emotional words. This paper then describes the implementation and challenges faced when developing KIM, concluding with feedback obtained from user testing.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132338814","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Landscaping personification technologies: from interactions to relationships","authors":"D. Benyon, Oli Mival","doi":"10.1145/1358628.1358908","DOIUrl":"https://doi.org/10.1145/1358628.1358908","url":null,"abstract":"Personification technologies are technologies that encourage people to anthropomorphize. These technologies try to get people to form relationships with them rather than simply interact with them. They may do this through having behaviours that encourage people to attribute personality or emotion to them. They may be persuasive technologies in the sense of Fogg that aim to get people to do things they would rather not do. They may promote trust. The convergence of a number of technologies is making personification technologies possible. Speech as an interaction is finally becoming robust and useable and is very influential in people attributing intelligence to devices and systems. Human language technologies allow devices to understand, or appear to understand, conversation. Interactions are becoming more natural and engaging. Avatars appear more congenial and coordinated. Building on the experience of a previous project, and drawing on the experience of a four year multi-disciplinary project, called Companions, the authors are keen to build community relationships around the notion of personification technologies. This includes the design, engineering, research (including ethics and social issues) and usability communities.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130010721","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}