{"title":"Creating social value of interactive media installation: case study of designing \"wish spark\"","authors":"Sunyoung Park, T. Nam, Yuree Stacy Lim","doi":"10.1145/1358628.1358770","DOIUrl":"https://doi.org/10.1145/1358628.1358770","url":null,"abstract":"We present a public interactive media installation, \"Wish Spark\" that evokes people's participation, sharing and giving. Different from art-based interactive media installation, Wish Spark has a practical feature; an aid for making donation a pleasurable, meaningful, and interactive activity. Our main concept is to make a system that appeals donation behavior as an act of fun not as a buggy activity, and finally lead people to make freewill contribution for society. This paper presents design process on how to make synergic effect of charitable giving as well as makes people have fun together. The act of throwing coin into the fountain was found to be a powerful and traditional way of making donation, thus it was used as a main metaphor for our solution. When people throw coins with their wish into Wish Spark, light and sound expressions occur to create a pleasurable user experience. The corrected coins are represented as people's wishes. Wish Spark is suggested to install in the landing gate of the airport because people can easily have a chance to give donation with small effort. In this project, we suggest a possibility to extend the social value of media installation by introducing interaction design process between human and public environment.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124404424","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
K. Gupta, Adwait Joshi, Jamie Allison McAtee, N. Vaz
{"title":"aSister: scheduling for homeless women with special needs","authors":"K. Gupta, Adwait Joshi, Jamie Allison McAtee, N. Vaz","doi":"10.1145/1358628.1358938","DOIUrl":"https://doi.org/10.1145/1358628.1358938","url":null,"abstract":"Homeless women need special care and attention especially during pregnancy or while trying to overcome substance abuse. We present a solution to help counselors working with these women. The solution allows the counselor to send text messages, which can be used to remind women of their daily schedule, as well as provide them with health and nutritional information. The system will also serve as a persuasive tool to help them develop positive behavior through the delivery of encouraging messages. Cell phone technology usage is increasing rapidly among the homeless population. The system uses text messaging which is an inexpensive and non-obtrusive method of communication. Our study contains details on the design of such a system and also attempts to evaluate the efficacy of such a text messaging system.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"783 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120932594","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
V. Lehdonvirta, H. Soma, Hitoshi Ito, Hiroaki Kimura, T. Nakajima
{"title":"Ubipay: conducting everyday payments with minimum user involvement","authors":"V. Lehdonvirta, H. Soma, Hitoshi Ito, Hiroaki Kimura, T. Nakajima","doi":"10.1145/1358628.1358887","DOIUrl":"https://doi.org/10.1145/1358628.1358887","url":null,"abstract":"As services embedded into public spaces become increasingly transparent, one peripheral aspect of use continues to demand explicit user attention: payment. UbiPay is a system that carries out small everyday payments in a way that minimises user involvement by choosing an interaction method based on context information. The aim is to make paying like breathing: something we are only peripherally aware of unless we exert our resources beyond the usual. This idea has powerful implications for business and design.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"1556 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127445960","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Hyunjung Kim, Seoktae Kim, Boram Lee, Jinhee Pak, Minjung Sohn, Geehyuk Lee, Woohun Lee
{"title":"Digital rubbing: playful and intuitive interaction technique for transferring a graphic image onto paper with pen-based computing","authors":"Hyunjung Kim, Seoktae Kim, Boram Lee, Jinhee Pak, Minjung Sohn, Geehyuk Lee, Woohun Lee","doi":"10.1145/1358628.1358680","DOIUrl":"https://doi.org/10.1145/1358628.1358680","url":null,"abstract":"In this paper, we introduce digital rubbing, which is a playful and intuitive interaction technique for transferring a graphic image directly onto paper. We designed TransPen and MimeoPad to realize digital rubbing. With these drawing tools, children and adults can use rubbing motions to transfer a digital image directly to paper and produce a drawing with a personal touch and natural texture, just as in traditional rubbing. We expect that digital rubbing technique would be useful in arts and design as a new way of expression in the process of drawing and editing ideas. In addition, the suggested interaction devices have the full potential to become new drawing toys for children.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"76 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127509127","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The mobile forum: real-time information exchange in mobile sms communities","authors":"Felix-Robinson Aschoff, J. Novak","doi":"10.1145/1358628.1358879","DOIUrl":"https://doi.org/10.1145/1358628.1358879","url":null,"abstract":"In this paper we propose a definition for a mobile community based on the value of knowledge exchange among locally dispersed community members. Against this conceptual background, we propose a low-tech mobile community setting using SMS messaging and customary mobile phones. The feasibility of this approach is tested in a field study. Results show that successful information exchange is established with high user traffic and that participants judge the communication to be helpful. User requirements hint to the need for a better structuring of SMS messages, alternative input/output devices and location-based services. Implications for the future support of mobile communities are discussed.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126028967","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Memorability of persuasive passwords","authors":"Alain Forget, R. Biddle","doi":"10.1145/1358628.1358926","DOIUrl":"https://doi.org/10.1145/1358628.1358926","url":null,"abstract":"Text passwords are the primary authentication method used for most online services. Many online users select weak passwords. Regrettably, most proposed methods of strengthening passwords compromise memorability. This paper explores a lightweight password creation mechanism's effect on password memorability. Our system employs Persuasive Technology to assist users in creating stronger passwords. Results show that our improvement scheme affected password memorability only for users who created secure passwords before the system applied its improvement. This result warns researchers to not alienate users who are already security-aware when trying to assist security-unaware users to behave more securely.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"127 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114950042","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Markus Klann, A. Malizia, L. Chittaro, I. Aedo, S. Levialdi
{"title":"Hci for emergencies","authors":"Markus Klann, A. Malizia, L. Chittaro, I. Aedo, S. Levialdi","doi":"10.1145/1358628.1358963","DOIUrl":"https://doi.org/10.1145/1358628.1358963","url":null,"abstract":"Emergencies put people in a particular state of mind and often also in difficult physical situations. When de-signing information technology for emergencies, these two sides have to be taken into account in the various activities supporting design. This includes studying and understanding the users and the influential factors for good designs, engaging the users in the design process as well as evaluating designs in realistic ways. There are challenges specific to emergencies in all of these activities, as well as in new technologies ranging from wearable computing to distributed information systems. This workshop is meant as an opportunity for interdis-ciplinary discussion as well as practical hands-on ex-change of experiences regarding these challenges. The goal is to work towards a better understanding of the challenges, technologies, practices, and design meth-odologies relevant to HCI in emergencies.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116092589","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
S. Mathan, Deniz Erdoğmuş, Yonghong Huang, M. Pavel, P. Ververs, Jim Carciofini, M. Dorneich, S. Whitlow
{"title":"Rapid image analysis using neural signals","authors":"S. Mathan, Deniz Erdoğmuş, Yonghong Huang, M. Pavel, P. Ververs, Jim Carciofini, M. Dorneich, S. Whitlow","doi":"10.1145/1358628.1358849","DOIUrl":"https://doi.org/10.1145/1358628.1358849","url":null,"abstract":"The problem of extracting information from large collections of imagery is a challenge with few good solutions. Computers typically cannot interpret imagery as effectively as humans can, and manual analysis tools are slow. The research reported here explores the feasibility of speeding up manual image analysis by tapping into split second perceptual judgments using electroencephalograph sensors. Experimental results show that a combination of neurophysiological signals and overt physical responses--detected while a user views imagery in high speed bursts of approximately 10 images per second--provide a basis for detecting targets within large image sets. Results show an approximately six-fold, statistically significant, reduction in the time required to detect targets at high accuracy levels compared to conventional broad-area image analysis.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116573101","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
R. Murray-Smith, John Williamson, Stephen A. Hughes, Torben Quaade, Steven Strachan
{"title":"Rub the stane","authors":"R. Murray-Smith, John Williamson, Stephen A. Hughes, Torben Quaade, Steven Strachan","doi":"10.1145/1358628.1358683","DOIUrl":"https://doi.org/10.1145/1358628.1358683","url":null,"abstract":"Stane is a hand-held interaction device controlled by tactile input: scratching or rubbing textured surfaces and tapping. The system has a range of sensors, including contact microphones, capacitive sensing and inertial sensing, and provides audio and vibrotactile feedback. The surface textures vary around the device, providing perceivably different textures to the user. We demonstrate that the vibration signals generated by stroking and scratching these surfaces can be reliably classified, and can be used as a very cheap to manufacture way to control different aspects of interaction. The system is demonstrated as a control for a music player, and in a mobile spatial interaction scenario.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"290 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122553426","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Branding the feel: applying standards to enable a uniform user experience","authors":"C. M. Wettasinghe","doi":"10.1145/1358628.1358665","DOIUrl":"https://doi.org/10.1145/1358628.1358665","url":null,"abstract":"There is nothing more dissatisfying to users than the inconsistent behavior of a particular interaction within or between different software applications from the same company. A company's unified interaction is part of the company brand: the \"feel\" of look and feel. Many companies throw away their brand when they do not observe interaction consistency across products. However what is precisely meant by consistency and to what level this consistency should be attained is open for debate. Moreover, user interface designers and developers ignore standards since they assume that complying with standards stifles design innovation. The lack of understanding on what are standards and how they can be effectively applied, results in unnecessarily complicated user interface designs and dissatisfied users. This panel discusses how there is still much room for design innovation after applying appropriate user interface standards and how application designers can contribute to the creation of standards.","PeriodicalId":310204,"journal":{"name":"CHI '08 Extended Abstracts on Human Factors in Computing Systems","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114163908","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}