Landscaping personification technologies: from interactions to relationships

D. Benyon, Oli Mival
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引用次数: 33

Abstract

Personification technologies are technologies that encourage people to anthropomorphize. These technologies try to get people to form relationships with them rather than simply interact with them. They may do this through having behaviours that encourage people to attribute personality or emotion to them. They may be persuasive technologies in the sense of Fogg that aim to get people to do things they would rather not do. They may promote trust. The convergence of a number of technologies is making personification technologies possible. Speech as an interaction is finally becoming robust and useable and is very influential in people attributing intelligence to devices and systems. Human language technologies allow devices to understand, or appear to understand, conversation. Interactions are becoming more natural and engaging. Avatars appear more congenial and coordinated. Building on the experience of a previous project, and drawing on the experience of a four year multi-disciplinary project, called Companions, the authors are keen to build community relationships around the notion of personification technologies. This includes the design, engineering, research (including ethics and social issues) and usability communities.
园林绿化人格化技术:从互动到关系
拟人化技术是鼓励人们拟人化的技术。这些技术试图让人们与它们建立关系,而不是简单地与它们互动。他们可能会通过一些行为来鼓励人们把个性或情感归因于他们。它们可能是福格意义上的说服技术,旨在让人们做他们宁愿不做的事情。他们可以促进信任。许多技术的融合使人格化技术成为可能。语音作为一种交互最终变得健壮和可用,并且在人们将智能归因于设备和系统方面非常有影响力。人类语言技术使设备能够理解或表现出理解对话。互动变得更加自然和吸引人。化身看起来更加亲切和协调。基于之前一个项目的经验,以及一个名为“同伴”的四年多学科项目的经验,作者热衷于围绕拟人化技术的概念建立社区关系。这包括设计、工程、研究(包括伦理和社会问题)和可用性社区。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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