Social resonance: balancing reputation with tangible design

Alyssa Wright, P. Maes, H. Ishii
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引用次数: 1

Abstract

New forms of tangible systems can be designed to leverage the strengths, and bridge the discrepancies, of reputation systems. This paper presents the ongoing design of a tangible reputation system, Social Resonance, that uses a wearable device to merge face-to-face interaction with online networking. Like its virtual counterparts, this system aims to make explicit the perspective of anonymous actors. Yet unlike online reputations, this system is negotiated through real-world action and signals. We present an overview of the system, including potential opportunities and related work, and conclude with future steps for analysis.
社会共鸣:平衡声誉与有形设计
可以设计新的有形系统形式,以利用声誉系统的优势,弥合其差异。本文介绍了一个正在进行的有形声誉系统的设计,社会共鸣,它使用可穿戴设备将面对面的互动与在线网络结合起来。与虚拟系统一样,该系统旨在明确匿名参与者的视角。然而,与网络声誉不同的是,这个体系是通过现实世界的行动和信号来协商的。我们概述了该系统,包括潜在的机会和相关的工作,并总结了未来的分析步骤。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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