Proceedings of the 28th Australian Conference on Computer-Human Interaction最新文献

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Designing a 3D modelling tool for novice users 为新手设计一个3D建模工具
Proceedings of the 28th Australian Conference on Computer-Human Interaction Pub Date : 2016-11-29 DOI: 10.1145/3010915.3010957
J. Rod, Chunxiao Li, Dongliang Zhang, Hyowon Lee
{"title":"Designing a 3D modelling tool for novice users","authors":"J. Rod, Chunxiao Li, Dongliang Zhang, Hyowon Lee","doi":"10.1145/3010915.3010957","DOIUrl":"https://doi.org/10.1145/3010915.3010957","url":null,"abstract":"We present our design exploration for re-thinking underlying principles of 3D modelling activity on multi-touch tablets for novice users, identifying some of usability problems that often hinder the user interaction. We introduce \"1.2 hand input,\" a specific interaction technique that helps novice users to gain understanding and orientation in interacting with 3D space on a 2D screen, and we derive multiple UI artefacts and techniques that take advantage of the particular characteristics afforded by this technique: a clear separation between the actions of modelling an object and of changing the viewpoint, a reduction of hand occlusion while performing multi-touch interactions by extending the touchable areas around the object model, and an improved access to the user's action history by combining the concept of viewpoint change with past interaction sequences re-shaping how traditionally the undo and redo actions have been done in the modelling activity.","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130793839","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Voluntary participation in discussion forums as an engagement indicator: an empirical study of teaching first-year programming 自愿参与论坛作为参与指标:一年级规划教学的实证研究
Proceedings of the 28th Australian Conference on Computer-Human Interaction Pub Date : 2016-11-29 DOI: 10.1145/3010915.3010967
Ritu Sharma, Haifeng Shen, R. Goodwin
{"title":"Voluntary participation in discussion forums as an engagement indicator: an empirical study of teaching first-year programming","authors":"Ritu Sharma, Haifeng Shen, R. Goodwin","doi":"10.1145/3010915.3010967","DOIUrl":"https://doi.org/10.1145/3010915.3010967","url":null,"abstract":"Computer programming is a required skill for most STEM (Science, Technology, Engineering and Mathematics) students. However, teaching novices programming has long been considered a big challenge by computer science educators as manifested by the observation that first-year programming topics tend to have a higher failure rate than other first-year topics. Existing studies have discovered that lack of engagement in learning programming is a key determinant of a student's poor performance. Therefore, it is beneficial to perceive a student's lack of engagement so that appropriate actions can be taken ahead of time. However, first year topics especially programming topics usually have very large enrolments, making it hard for a lecturer to keep track of each individual student's engagement level. As learning management systems (LMS) have been widely adopted by universities, in this paper we suggest using a student's voluntary participation in a programming topic's discussion forum provided by LMS as an engagement indicator so that the lecturer can constantly monitor and re-engage those who present low or no engagement. This recommendation is based on an empirical study of a first-year programming topic that reveals a positive correlation between one's voluntary participation in peer interaction through the topic's discussion forum and one's learning outcome in the topic.","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132884035","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Children views' on social robot's adaptations in education 儿童对社交机器人在教育中的适应性的看法
Proceedings of the 28th Australian Conference on Computer-Human Interaction Pub Date : 2016-11-29 DOI: 10.1145/3010915.3010977
M. Ahmad, Omar Mubin, Joanne Orlando
{"title":"Children views' on social robot's adaptations in education","authors":"M. Ahmad, Omar Mubin, Joanne Orlando","doi":"10.1145/3010915.3010977","DOIUrl":"https://doi.org/10.1145/3010915.3010977","url":null,"abstract":"In this paper, we present our results of a long-term study conducted at a school with 12 children, in which they played snakes and ladders game with a NAO robot for 3-times across 10 days. The goal of the study was to understand children's view on various adaptation behaviours such as emotion, memory, personality for a social robot in education for maintaining and creating long-term engagement and acceptance. On the last day, we divided the children into 4 different groups to perform a focus group activity with them. Our results show that children reacted positively towards the use of robots in education. Children also emphasised that the robot should adapt based on previous memory, their emotions, and personality in real-time.","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133283439","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
Retrieving radio news broadcasts in Danish: accuracy and categorization of unrecognized words 检索丹麦语广播新闻:未识别词的准确性和分类
Proceedings of the 28th Australian Conference on Computer-Human Interaction Pub Date : 2016-11-29 DOI: 10.1145/3010915.3010972
M. Hertzum, Haakon Lund, Rasmus Troelsgård
{"title":"Retrieving radio news broadcasts in Danish: accuracy and categorization of unrecognized words","authors":"M. Hertzum, Haakon Lund, Rasmus Troelsgård","doi":"10.1145/3010915.3010972","DOIUrl":"https://doi.org/10.1145/3010915.3010972","url":null,"abstract":"Digital archives of radio news broadcasts can possibly be made searchable by combining speech recognition with information retrieval. We explore this possibility for the retrieval of news broadcasts in Danish. An average of 84% of the words in the broadcasts was recognized. Most of the unrecognized words were compounds, names, and other words that appear of value to retrieval. Thus, the set of words describing a broadcast has to be expanded to compensate for the recognition errors. We discuss doing this by exploiting the alternative matches from the speech recognizer and by extracting words from a related corpus.","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133249055","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Computer assisted autism interventions for India 印度的计算机辅助自闭症干预
Proceedings of the 28th Australian Conference on Computer-Human Interaction Pub Date : 2016-11-29 DOI: 10.1145/3010915.3011007
Pratibha Vellanki, S. Greenhill, T. Duong, Dinh Q. Phung, S. Venkatesh, Jayashree Godwin, Kishna V. Achary, Blessin Varkey
{"title":"Computer assisted autism interventions for India","authors":"Pratibha Vellanki, S. Greenhill, T. Duong, Dinh Q. Phung, S. Venkatesh, Jayashree Godwin, Kishna V. Achary, Blessin Varkey","doi":"10.1145/3010915.3011007","DOIUrl":"https://doi.org/10.1145/3010915.3011007","url":null,"abstract":"Early intervention is critical for children with autism. To provide affordable computer assisted therapies for developing countries, we construct infrastructures for translating and adapting early intervention programs such as TOBY to an Indian context. A Hindi prototype is built and two trials are conducted, showing that the technology was accepted and that the children learnt skills using both language versions, with the children using the Hindi prototype achieving slightly better measurable outcomes.","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114309675","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Engaging children with nature through environmental HCI 通过环境HCI让儿童与自然互动
Proceedings of the 28th Australian Conference on Computer-Human Interaction Pub Date : 2016-11-29 DOI: 10.1145/3010915.3010981
Riga Anggarendra, M. Brereton
{"title":"Engaging children with nature through environmental HCI","authors":"Riga Anggarendra, M. Brereton","doi":"10.1145/3010915.3010981","DOIUrl":"https://doi.org/10.1145/3010915.3010981","url":null,"abstract":"Children do not experience nature as much as in past generations. Indoor technology use has been reported as the main competitor to playing outside. However, technology can also be used to encourage children to get outside and interact with the natural environment. This paper examined literature and known projects in Human-Computer Interaction (HCI) and related fields that aim to facilitate children's interaction with the natural world through technology. A thematic analysis was then undertaken in order to identify the different approaches to connecting children with nature through technology. We identified three major types of technology use, instructional, exploratory and contributory: (1) Instructional technology to enhance and enable structured science curriculum activities in outdoor environments; (2) Exploratory technology to encourage children to explore outdoors in nature; (3) Contributory technology to engage children in contributing to citizen science activities. We discuss ways to deepen and extend the scope of HCI research for environment, in order to entice and engage children to care about the physical environment and nature on its own terms, developing lasting connections to and knowledge about their natural environment.","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117044810","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 25
Tap 'n' shake: gesture-based smartwatch-smartphone communications system 点击“n”摇一摇:基于手势的智能手表-智能手机通信系统
Proceedings of the 28th Australian Conference on Computer-Human Interaction Pub Date : 2016-11-29 DOI: 10.1145/3010915.3010983
S. McGuckin, Soumyadeb Chowdhury, L. Mackenzie
{"title":"Tap 'n' shake: gesture-based smartwatch-smartphone communications system","authors":"S. McGuckin, Soumyadeb Chowdhury, L. Mackenzie","doi":"10.1145/3010915.3010983","DOIUrl":"https://doi.org/10.1145/3010915.3010983","url":null,"abstract":"Smartwatches have recently seen a surge in popularity, and the new technology presents a number of interesting opportunities and challenges, many of which have not been adequately dealt with by existing applications. Current smartwatch messaging systems fail to adequately address the problem of smartwatches requiring two-handed interactions. This paper presents Tap 'n' Shake, a novel gesture-based messaging system for Android smartwatches and smartphones addressing the problem of two-handed interactions by utilising various motion-gestures within the applications. The results of a user evaluation carried out with sixteen subjects demonstrated the usefulness and usability of using gestures over two-handed interactions for smartwatches. Additionally, the study provides insight into the types of gestures that subjects preferred to use for various actions in a smartwatch-smartphone messaging system.","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116464246","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Moving beyond "just tell me what to code": inducting tertiary ICT students into research methods with aboriginal participants via games design 超越“告诉我该写什么代码”:通过游戏设计引导大专ICT学生与土著参与者一起研究方法
Proceedings of the 28th Australian Conference on Computer-Human Interaction Pub Date : 2016-11-29 DOI: 10.1145/3010915.3010991
Dianna Hardy, Elizabeth Forest, Zoe McIntosh, Trina S. Myers, J. Gertz
{"title":"Moving beyond \"just tell me what to code\": inducting tertiary ICT students into research methods with aboriginal participants via games design","authors":"Dianna Hardy, Elizabeth Forest, Zoe McIntosh, Trina S. Myers, J. Gertz","doi":"10.1145/3010915.3010991","DOIUrl":"https://doi.org/10.1145/3010915.3010991","url":null,"abstract":"Many Aboriginal languages are becoming extinct due to lack of fluent speakers. Computer games offer a way to help teach these languages in a fun and engaging way. However, computer games like all technology objects are based in the culture of their creators. In this paper we describe a project where we co-designed a language application for mobile phones with the Gugu Badhun, an Aboriginal community from north Queensland Australia. The participatory action research process allowed our Aboriginal partners to embed their own culture in the games, leading to a product that supported their goals and aspirations for language renewal. This collaboration has not only provided a way to sustain their language, but also added capacity to their community in ICT development. This paper contributes to HCI literature by delineating a respectful approach to collaborating with Aboriginal participants.","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124824603","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
UGI: a multi-dimensional ultrasonic-based interaction approach UGI:一种基于多维超声的交互方法
Proceedings of the 28th Australian Conference on Computer-Human Interaction Pub Date : 2016-11-29 DOI: 10.1145/3010915.3010949
M. Babaei, M. Al-Jemeli, Iman Avazpour
{"title":"UGI: a multi-dimensional ultrasonic-based interaction approach","authors":"M. Babaei, M. Al-Jemeli, Iman Avazpour","doi":"10.1145/3010915.3010949","DOIUrl":"https://doi.org/10.1145/3010915.3010949","url":null,"abstract":"We are currently witnessing an era where interaction with computers is no longer limited to conventional methods (i.e. keyboard and mouse). Human Computer Interaction (HCI) as a progressive field of research, has opened up alternatives to the traditional interaction techniques. Embedded Infrared (IR) sensors, Accelerometers and RGBD cameras have become common inputs for devices to recognize gestures and body movements. These sensors are vision based and as a result the devices that incorporate them will be reliant on presence of light. Ultrasonic sensors on the other hand do not suffer this limitation as they utilize properties of sound waves. These sensors however, have been mainly used for distance detection and not with HCI devices. This paper presents our approach in developing a multi-dimensional interaction input method and tool Ultrasonic Gesture-based Interaction (UGI) that utilizes ultrasonic sensors. We demonstrate how these sensors can detect object movements and recognize gestures. We present our approach in building the device and demonstrate sample interactions with it. We have also conducted a user study to evaluate our tool and its distance and micro gesture detection accuracy. This paper reports these results and outlines our future work in the area.","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127413099","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Agree to disagree: on labelling helpful app reviews 同意不同意:关于标记有用的应用程序评论
Proceedings of the 28th Australian Conference on Computer-Human Interaction Pub Date : 2016-11-29 DOI: 10.1145/3010915.3010976
Andrew J. Simmons, Leonard Hoon
{"title":"Agree to disagree: on labelling helpful app reviews","authors":"Andrew J. Simmons, Leonard Hoon","doi":"10.1145/3010915.3010976","DOIUrl":"https://doi.org/10.1145/3010915.3010976","url":null,"abstract":"Mobile apps designers seek to prioritise and refine app features so as to optimise user experience across the ensemble of possible situations and contexts in which the app is used. App reviews---some helpful, others irrelevant---can be analysed for feedback on this user experience. However, few studies have specifically examined the helpfulness of app reviews. In this paper, we surveyed users and developers to rate 167 reviews for helpfulness, obtaining a total of 2,558 helpfulness ratings captured on a 5 point Likert scale. We found only slight agreement (nominal Krippendorff's alpha = 0.039) between participants on the helpfulness of reviews. Differences between reviews become evident when we summarise all the helpfulness ratings per review. We conclude that the disagreement among users limits the potential of mobile app review recommender systems.","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"102 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132391528","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
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