{"title":"儿童对社交机器人在教育中的适应性的看法","authors":"M. Ahmad, Omar Mubin, Joanne Orlando","doi":"10.1145/3010915.3010977","DOIUrl":null,"url":null,"abstract":"In this paper, we present our results of a long-term study conducted at a school with 12 children, in which they played snakes and ladders game with a NAO robot for 3-times across 10 days. The goal of the study was to understand children's view on various adaptation behaviours such as emotion, memory, personality for a social robot in education for maintaining and creating long-term engagement and acceptance. On the last day, we divided the children into 4 different groups to perform a focus group activity with them. Our results show that children reacted positively towards the use of robots in education. Children also emphasised that the robot should adapt based on previous memory, their emotions, and personality in real-time.","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"65 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":"{\"title\":\"Children views' on social robot's adaptations in education\",\"authors\":\"M. Ahmad, Omar Mubin, Joanne Orlando\",\"doi\":\"10.1145/3010915.3010977\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we present our results of a long-term study conducted at a school with 12 children, in which they played snakes and ladders game with a NAO robot for 3-times across 10 days. The goal of the study was to understand children's view on various adaptation behaviours such as emotion, memory, personality for a social robot in education for maintaining and creating long-term engagement and acceptance. On the last day, we divided the children into 4 different groups to perform a focus group activity with them. Our results show that children reacted positively towards the use of robots in education. Children also emphasised that the robot should adapt based on previous memory, their emotions, and personality in real-time.\",\"PeriodicalId\":309823,\"journal\":{\"name\":\"Proceedings of the 28th Australian Conference on Computer-Human Interaction\",\"volume\":\"65 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-11-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"14\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 28th Australian Conference on Computer-Human Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3010915.3010977\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3010915.3010977","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Children views' on social robot's adaptations in education
In this paper, we present our results of a long-term study conducted at a school with 12 children, in which they played snakes and ladders game with a NAO robot for 3-times across 10 days. The goal of the study was to understand children's view on various adaptation behaviours such as emotion, memory, personality for a social robot in education for maintaining and creating long-term engagement and acceptance. On the last day, we divided the children into 4 different groups to perform a focus group activity with them. Our results show that children reacted positively towards the use of robots in education. Children also emphasised that the robot should adapt based on previous memory, their emotions, and personality in real-time.