为新手设计一个3D建模工具

J. Rod, Chunxiao Li, Dongliang Zhang, Hyowon Lee
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引用次数: 2

摘要

我们展示了我们的设计探索,为新手用户重新思考多点触控平板电脑上3D建模活动的基本原则,确定了一些经常阻碍用户交互的可用性问题。我们介绍了“1.2手输入”,这是一种特定的交互技术,可以帮助新手用户在2D屏幕上与3D空间交互时获得理解和方向,并且我们派生了多种UI工件和技术,这些工件和技术利用了该技术提供的特定特征:建模对象和改变视点的动作之间的明确分离,通过扩展对象模型周围的可触摸区域来减少手部遮挡,并通过将视点改变的概念与过去的交互序列相结合,改进了对用户动作历史的访问,重塑了传统上在建模活动中撤消和重做动作的方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing a 3D modelling tool for novice users
We present our design exploration for re-thinking underlying principles of 3D modelling activity on multi-touch tablets for novice users, identifying some of usability problems that often hinder the user interaction. We introduce "1.2 hand input," a specific interaction technique that helps novice users to gain understanding and orientation in interacting with 3D space on a 2D screen, and we derive multiple UI artefacts and techniques that take advantage of the particular characteristics afforded by this technique: a clear separation between the actions of modelling an object and of changing the viewpoint, a reduction of hand occlusion while performing multi-touch interactions by extending the touchable areas around the object model, and an improved access to the user's action history by combining the concept of viewpoint change with past interaction sequences re-shaping how traditionally the undo and redo actions have been done in the modelling activity.
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