Hyowon Lee, Andrew Cheah Huei Yoong, Simon Lui, A. Vaniyar, G. Balasubramanian
{"title":"Design exploration for the \"squeezable\" interaction","authors":"Hyowon Lee, Andrew Cheah Huei Yoong, Simon Lui, A. Vaniyar, G. Balasubramanian","doi":"10.1145/3010915.3010930","DOIUrl":"https://doi.org/10.1145/3010915.3010930","url":null,"abstract":"We explore hand squeezing as a possible alternative way in which a user could engage in as the primary interaction modality to interact with everyday IT devices today. In doing so, we work on constructing a conceptual design space as a practical tool to orient ourselves and systematically brainstorm design possibilities for squeezable interaction. The constructed design space abstracts essential characteristics of squeezing interaction including the intensity, frequency and areas of squeezing in a structured way, helping explain existing examples of squeezing interactions we engage in our daily lives. By offering a set of new concepts and vocabulary to express different aspects of this modality, the design space can be effectively used to help brainstorm, discuss and create novel applications and usage situations with squeezing as the main interaction modality, resulting in facilitating pioneering new lines of interactive IT applications. The construction and refinement of the design space was in part supported by instrumenting and prototyping squeezable applications and testing with twenty participants one by one.","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129217086","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Collaboration and public displays","authors":"","doi":"10.1145/3254133","DOIUrl":"https://doi.org/10.1145/3254133","url":null,"abstract":"","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126533947","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Cara Wilson, Laurianne Sitbon, M. Brereton, Daniel M. Johnson, Stewart Koplick
{"title":"'Put yourself in the picture': designing for futures with young adults with intellectual disability","authors":"Cara Wilson, Laurianne Sitbon, M. Brereton, Daniel M. Johnson, Stewart Koplick","doi":"10.1145/3010915.3010924","DOIUrl":"https://doi.org/10.1145/3010915.3010924","url":null,"abstract":"Individuals with intellectual disability are all too often overlooked in the planning of their own support. Responding to this concern, and in line with person-centred planning, this paper outlines the collaborative development of a mobile app to support the communication, interests and goals of young adults who attend a disability support organisation. Existing technologies focus predominantly on enhancing academic abilities, such as literacy or numeracy, disregarding the potential to support personal interests and individual goals. Through a process of Reflective Agile Iterative Design (RAID), a mobile app was developed which enabled young adults with intellectual disability to produce an image of themselves achieving a certain goal. Although the app was designed for individual use in formal goal-setting meetings, participants used the app for social activities, such as taking 'group selfies', emailing their images to proxies and 'layering' selfies. The app supported the individuals beyond the planning process, contributing more broadly to enhancing overall communication, self-expression, and socialisation.","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123085762","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
P. Sridhar, B. Petry, Pavithren V. S. Pakianathan, Ardy Samsir Kartolo, Suranga Nanayakkara
{"title":"Towards one-pixel-displays for sound information visualization","authors":"P. Sridhar, B. Petry, Pavithren V. S. Pakianathan, Ardy Samsir Kartolo, Suranga Nanayakkara","doi":"10.1145/3010915.3010980","DOIUrl":"https://doi.org/10.1145/3010915.3010980","url":null,"abstract":"Deaf people or people with a situational auditory disability (e.g. wearing headphones) have limited access to surrounding sounds, such as fire alarms or people approaching them from behind. Prior work has applied sensory substitution to provide information about sound presence, type and direction to deaf people. However, there are many ways to present sound information through an alternative modality. In this paper, we investigated whether a relationship between light behaviour and sound types exists for one-pixel-displays among deaf and hearing persons. We found the Staircase Blink pattern to be strongly preferred for Alarm Sounds and the Blink Slow pattern for Notification Sounds. We believe that the preliminary findings of our work will inform future design of one-pixel-displays for sound information visualization.","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123783250","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A comparative study of simulated augmented reality displays for vehicle navigation","authors":"R. Jose, Gun A. Lee, M. Billinghurst","doi":"10.1145/3010915.3010918","DOIUrl":"https://doi.org/10.1145/3010915.3010918","url":null,"abstract":"In this paper we report on a user study in a simulated environment that compares three types of Augmented Reality (AR) displays for assisting with car navigation: Heads Up Display (HUD), Head Mounted Display (HMD) and Heads Down Display (HDD). The virtual cues shown on each of the interface were the same, but there was a significant difference in driver behaviour and preference between interfaces. Overall, users performed better and preferred the HUD over the HDD, and the HMD was ranked lowest. These results have implications for people wanting to use AR cues for car navigation.","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116563075","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Leonard Lausen, Markus Rittenbruch, Peta Mitchell, Ella Horton, M. Foth
{"title":"CrowdRisk: exploring crowdsourcing of risk information","authors":"Leonard Lausen, Markus Rittenbruch, Peta Mitchell, Ella Horton, M. Foth","doi":"10.1145/3010915.3010953","DOIUrl":"https://doi.org/10.1145/3010915.3010953","url":null,"abstract":"This paper describes the outcomes of a preliminary study into the design of a mobile app to crowdsource information related to \"risk\". For the purpose of this study the notion of risk is defined broadly; however, we predominantly focus on the personal, subjective perception of risk. The study involved building a prototypical mobile app to crowdsource risk and exploring the use of the app as part of an expert workshop. Outcomes show challenges and opportunities with regards to the categorisation of results, the motivation of users, and interaction design of the prototype. The study provides value by giving an initial insight into this design space.","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"124 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114002249","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Designing HARATIO: a novice AR authoring tool","authors":"Lawrence Sambrooks, B. Wilkinson","doi":"10.1145/3010915.3011005","DOIUrl":"https://doi.org/10.1145/3010915.3011005","url":null,"abstract":"Handheld devices make ideal mobile Augmented Reality (AR) platforms due to their self-contained form factor and inclusion of requisite hardware. While end user AR has continued to evolve through advancements in hardware and tracking technology, the means by which AR content can be easily created remains underdeveloped. Dedicated frameworks facilitate AR development, but they usually require domain expertise and programming skills to successfully implement. What is required are authoring tools that are suitable for novice users without these skills. We present discussion on the design of HARATIO, our novice-focussed AR authoring tool for handheld devices. Key features include a dynamic radial menu, visual drag-and-drop scripting editor, and usability concessions appropriate for touch interaction and handheld AR.","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131253329","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A holistic design perspective on media capturing and reliving","authors":"Mendel Broekhuijsen, Ine Mols, E. V. D. Hoven","doi":"10.1145/3010915.3010959","DOIUrl":"https://doi.org/10.1145/3010915.3010959","url":null,"abstract":"People capture far more media than they are able to relive. In this paper we identify the discrepancy between media capturing and media reliving from a design perspective. We propose a holistic perspective, that invites designers of media experiences to considering all three interdependent aspects of the media process: media capturing interaction, specific media, and media reliving interaction. By adopting this view, we aim to ensure that the media that is captured will be both necessary and appropriate for the intended reliving experience. We illustrate our perspective with three design concepts. Finally, in the discussion we present several topics related to media capturing and reliving.","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131401866","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
B. Kaminski, Rainer Wasinger, K. Norris, Chris Zehntner, Shuxiang Xu, W. Chinthammit, H. Duh
{"title":"Learning through shared note-taking visualisations in the classroom","authors":"B. Kaminski, Rainer Wasinger, K. Norris, Chris Zehntner, Shuxiang Xu, W. Chinthammit, H. Duh","doi":"10.1145/3010915.3010970","DOIUrl":"https://doi.org/10.1145/3010915.3010970","url":null,"abstract":"School classrooms are seeing an emergence of ubiquitous display technology in the form of devices like personal laptops and shared classroom displays. These devices form a solid foundation for technology-assisted collaborative learning. We present a field experiment (N=66) that investigates whether a shared wall display that provides real-time note-taking visualisations is able to increase student interaction and learning/information retention. We compare this first experiment condition of laptops and a shared-display (C1) to the use of just pen and paper (C2) and just a laptop (C3). Our results from a between-subjects study with high school students indicates that interaction is significantly increased in condition C1 compared to C2 and C3, and that student learning favours C2 and C1 over C3. This indicates that although technology can be used to enhance learning, personal laptops are not by themselves a precursor to increased learning, and that consideration is needed for whole-of-classroom solutions in order to enhance student interaction and learning.","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134240843","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Autism and tangible interfaces","authors":"","doi":"10.1145/3254142","DOIUrl":"https://doi.org/10.1145/3254142","url":null,"abstract":"","PeriodicalId":309823,"journal":{"name":"Proceedings of the 28th Australian Conference on Computer-Human Interaction","volume":"190 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123180203","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}