Design exploration for the "squeezable" interaction

Hyowon Lee, Andrew Cheah Huei Yoong, Simon Lui, A. Vaniyar, G. Balasubramanian
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引用次数: 2

Abstract

We explore hand squeezing as a possible alternative way in which a user could engage in as the primary interaction modality to interact with everyday IT devices today. In doing so, we work on constructing a conceptual design space as a practical tool to orient ourselves and systematically brainstorm design possibilities for squeezable interaction. The constructed design space abstracts essential characteristics of squeezing interaction including the intensity, frequency and areas of squeezing in a structured way, helping explain existing examples of squeezing interactions we engage in our daily lives. By offering a set of new concepts and vocabulary to express different aspects of this modality, the design space can be effectively used to help brainstorm, discuss and create novel applications and usage situations with squeezing as the main interaction modality, resulting in facilitating pioneering new lines of interactive IT applications. The construction and refinement of the design space was in part supported by instrumenting and prototyping squeezable applications and testing with twenty participants one by one.
“可挤压”交互的设计探索
我们探索捏手作为一种可能的替代方式,在这种方式中,用户可以参与作为与当今日常IT设备交互的主要交互方式。在此过程中,我们致力于构建一个概念设计空间,作为一个实用的工具来引导我们自己,并系统地集思广益,为可挤压的交互设计可能性。构建的设计空间抽象了挤压交互的基本特征,包括以结构化的方式挤压的强度、频率和区域,有助于解释我们日常生活中现有的挤压交互的例子。通过提供一组新的概念和词汇来表达这种模式的不同方面,设计空间可以有效地用于帮助头脑风暴、讨论和创建以挤压为主要交互模式的新颖应用程序和使用情况,从而促进交互式IT应用程序的新领域的开拓。设计空间的构建和细化在一定程度上是由可挤压应用程序的仪器和原型设计以及20个参与者一个接一个的测试支持的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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