Proceedings of the 1997 symposium on Interactive 3D graphics最新文献

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Navigating static environments using image-space simplification and morphing 使用图像空间简化和变形导航静态环境
Proceedings of the 1997 symposium on Interactive 3D graphics Pub Date : 1997-04-30 DOI: 10.1145/253284.253298
L. Darsa, Bruno Costa Silva, A. Varshney
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引用次数: 126
Two-handed direct manipulation on the responsive workbench 在响应式工作台上进行双手直接操作
Proceedings of the 1997 symposium on Interactive 3D graphics Pub Date : 1997-04-30 DOI: 10.1145/253284.253315
Lawrence D. Cutler, B. Fröhlich, P. Hanrahan
{"title":"Two-handed direct manipulation on the responsive workbench","authors":"Lawrence D. Cutler, B. Fröhlich, P. Hanrahan","doi":"10.1145/253284.253315","DOIUrl":"https://doi.org/10.1145/253284.253315","url":null,"abstract":"We have built a system that allows users to naturally manipulatevir-tual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based upon Guiard’s observations of how humans distribute work between the two hands in the real world. We show how to apply these principles for the workbenchenvironmentand describe many issues encountered during the design. We first develop a framework for two-handed interaction and then explore a variety of two-handed 3D tools and interactive techniques. Related issues include how constraints are implemented and controlled by the two hands and how transitions be-tween one-handedandtwo-handedtasksoccurseemlessly. Informal observations of the system in practice show that users can perform navigation and manipulation tasks easily and with little training us-ing the two-handed environment. One of our interesting findings was that users often performed two-handed manipulations by combining two otherwise independent one-handed tools in a synergistic fashion. In these cases, we did not program two-handed behaviors explicitly into the system; instead they emerged naturally.","PeriodicalId":308950,"journal":{"name":"Proceedings of the 1997 symposium on Interactive 3D graphics","volume":"60 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1997-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133608171","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 261
Providing a low latency user experience in a high latency application 在高延迟的应用程序中提供低延迟的用户体验
Proceedings of the 1997 symposium on Interactive 3D graphics Pub Date : 1997-04-30 DOI: 10.1145/253284.253305
Brook Conner, Loring Holden
{"title":"Providing a low latency user experience in a high latency application","authors":"Brook Conner, Loring Holden","doi":"10.1145/253284.253305","DOIUrl":"https://doi.org/10.1145/253284.253305","url":null,"abstract":"Through the use of particular visual effects, we provide a low latency user experience, even when extremely large latencies occur in an application. We demonstrate these effects in a wide-areadistributed virtual reality application. These effects include the use of motion blur, transparency, and defocusing. While the effects incur a performance penatty, the penalty is predictable, unlie the lag induced by network delays. Thus, we provide immediate feedback to each participant even when the network prevents information more useful than the fact that delays are occurring. When updates are finally receiv~ we use the same effects to provide coherent updates to the user’s information, without the jarring discontinuities that otherwise would confuse a participant’s understanding of the environment. CR","PeriodicalId":308950,"journal":{"name":"Proceedings of the 1997 symposium on Interactive 3D graphics","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1997-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122642039","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 38
Managing latency in complex augmented reality systems 管理复杂增强现实系统中的延迟
Proceedings of the 1997 symposium on Interactive 3D graphics Pub Date : 1997-04-30 DOI: 10.1145/253284.253306
Marco C. Jacobs, M. Livingston, A. State
{"title":"Managing latency in complex augmented reality systems","authors":"Marco C. Jacobs, M. Livingston, A. State","doi":"10.1145/253284.253306","DOIUrl":"https://doi.org/10.1145/253284.253306","url":null,"abstract":"Managing Latency in Complex Augmented Reality Marco C. Jacobs* Mark A. Livingston Andrei State University of North Carolina at Chapel Hill *Delft University of Technology, the Netherlands {jacobsllivingst [state} @cs.unc.edu Systems Registration (or alignment) of the synthetic imagery with the real world is crucial in augmented reality (AR) systems. The data from user-input devices, tracking devices, and imaging devices need to be registered spatially and temporally with the user’s view of the surroundings. Each device haa an associated delay between its observations of the world and the moment when the AR display presented to the user appeto be afkted by a change in the data. We call the differences in delay the relative Iatencies. Relative latency is a source of misregistration and should be reduced. We give general methods for handling multiple data streams with different latency values associated with them in a working AR system. We measure the latency differences (part of the system dependent set of calibrations), time-stamp on-host, adjust the moment of sampling, and interpolate or extrapolate data streams. By using these schemes, a more accurate and consistent view is computed and presented to the user. CR","PeriodicalId":308950,"journal":{"name":"Proceedings of the 1997 symposium on Interactive 3D graphics","volume":"112 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1997-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123683490","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 96
Fast backface culling using normal masks 使用普通蒙版快速剔除背面
Proceedings of the 1997 symposium on Interactive 3D graphics Pub Date : 1997-04-30 DOI: 10.1145/253284.253314
Hansong Zhang, K. E. Hoff
{"title":"Fast backface culling using normal masks","authors":"Hansong Zhang, K. E. Hoff","doi":"10.1145/253284.253314","DOIUrl":"https://doi.org/10.1145/253284.253314","url":null,"abstract":"This paper presents a novel method for fast and efficient backface culling: we reduce the backface test to one logical operation per polygon while requiring only two bytes extra storage per polygon. The normal mask is introduced, where each bit is associated with a cluster of normals in a normal-space partitioning. A polygon's normal is approximated by the cluster of normals in which it falls; the cluster's normal mask is stored with the polygon in a preprocessing step. Although conceptually the normal masks require as many bits as the number of clusters, we observe that only two bytes are actually necessary. For each frame (and for each viewing volume), we calculate the backface mask by ORing the normals masks of all normal clusters that are backfacing. The backface test finally reduces to a single logical AND operation between the polygon's normal mask and the backface mask. CR","PeriodicalId":308950,"journal":{"name":"Proceedings of the 1997 symposium on Interactive 3D graphics","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1997-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126611623","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 99
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