使用图像空间简化和变形导航静态环境

L. Darsa, Bruno Costa Silva, A. Varshney
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引用次数: 126

摘要

我们提出了一种基于z缓冲图像空间的渲染技术,允许在复杂的静态环境中导航。渲染速度对场景的复杂性相对不敏感,因为渲染是先验的,场景被转换成图像空间中有界的复杂性表示。利用硬件纹理映射实现图像空间的变形,利用硬件仿射变换计算视点相关的变形函数,从而获得实时性。我们提出的方法正确地模拟了动态深度效应(视差)和遮挡,并通过结合多视点的z缓冲环境地图来解决缺失的可见性信息。CR
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Navigating static environments using image-space simplification and morphing
We present a z-buffered image-space-based rendering technique that allows navigation in complex static environments. The rendering speed is relatively insensitive to the complexity of the scene as the rendering is performed a priori, and the scene is converted into a bounded complexity representation in the image space. Realtime performance is attained by using hardware texture mapping to implement the image-space warping and hardware affine transformations to compute the viewpoint–dependent warping function. Our proposed method correctly simulates the kinetic depth effect (parallax), occlusion, and can resolve the missing visibility information by combining z-buffered environment maps from multiple viewpoints. CR
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