在高延迟的应用程序中提供低延迟的用户体验

Brook Conner, Loring Holden
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引用次数: 38

摘要

通过使用特定的视觉效果,我们提供了低延迟的用户体验,即使在应用程序中出现非常大的延迟时也是如此。我们在一个广域分布式虚拟现实应用中演示了这些效果。这些效果包括使用动态模糊、透明和散焦。虽然这些影响会导致性能损失,但这种损失是可以预测的,除非是由网络延迟引起的延迟。因此,即使网络阻止了比延迟发生更有用的信息,我们也能为每个参与者提供即时反馈。当最终接收到更新时,我们使用相同的效果为用户的信息提供连贯的更新,而不会出现不连贯的不连续性,否则会混淆参与者对环境的理解。CR
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Providing a low latency user experience in a high latency application
Through the use of particular visual effects, we provide a low latency user experience, even when extremely large latencies occur in an application. We demonstrate these effects in a wide-areadistributed virtual reality application. These effects include the use of motion blur, transparency, and defocusing. While the effects incur a performance penatty, the penalty is predictable, unlie the lag induced by network delays. Thus, we provide immediate feedback to each participant even when the network prevents information more useful than the fact that delays are occurring. When updates are finally receiv~ we use the same effects to provide coherent updates to the user’s information, without the jarring discontinuities that otherwise would confuse a participant’s understanding of the environment. CR
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