在响应式工作台上进行双手直接操作

Lawrence D. Cutler, B. Fröhlich, P. Hanrahan
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引用次数: 261

摘要

我们已经建立了一个系统,允许用户在桌面VR设备Responsive Workbench上用双手自然地操纵虚拟3D模型。我们的设计很大程度上是基于贾德对现实世界中人类如何在两只手上分配工作的观察。我们将展示如何将这些原则应用于工作台环境,并描述在设计过程中遇到的许多问题。我们首先开发了一个双手交互框架,然后探索各种双手3D工具和交互技术。相关的问题包括约束如何由两只手实现和控制,以及如何在单手任务和双手任务之间无缝地进行转换。在实践中对系统的非正式观察表明,使用双手环境,用户可以轻松地完成导航和操作任务,并且几乎不需要训练。我们的一个有趣发现是,用户经常通过以协同方式组合两个独立的单手工具来执行双手操作。在这些情况下,我们没有将双手行为明确地编程到系统中;相反,它们是自然产生的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Two-handed direct manipulation on the responsive workbench
We have built a system that allows users to naturally manipulatevir-tual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based upon Guiard’s observations of how humans distribute work between the two hands in the real world. We show how to apply these principles for the workbenchenvironmentand describe many issues encountered during the design. We first develop a framework for two-handed interaction and then explore a variety of two-handed 3D tools and interactive techniques. Related issues include how constraints are implemented and controlled by the two hands and how transitions be-tween one-handedandtwo-handedtasksoccurseemlessly. Informal observations of the system in practice show that users can perform navigation and manipulation tasks easily and with little training us-ing the two-handed environment. One of our interesting findings was that users often performed two-handed manipulations by combining two otherwise independent one-handed tools in a synergistic fashion. In these cases, we did not program two-handed behaviors explicitly into the system; instead they emerged naturally.
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