Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI)最新文献

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PENGARUH MEDIA PEMBELAJARAN PENGENALAN TATA CARA WUDHU DAN SHOLAT BERBASIS ANIMASI 3 DIMENSI TERHADAP HASIL BELAJAR FIQIH KELAS 1 MADRASAH IBTIDAIYAH NEGERI 1 KARANGASEM 基于WUDHU导论和三维动画的学习媒体对英属伊斯兰帝国伊斯兰学院1班学生FIQIH 1 KARANGASEM的影响
Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI) Pub Date : 2019-07-18 DOI: 10.23887/karmapati.v8i2.18285
Ahda Audia, Nyoman Sugihartini, I. Putrama
{"title":"PENGARUH MEDIA PEMBELAJARAN PENGENALAN TATA CARA WUDHU DAN SHOLAT BERBASIS ANIMASI 3 DIMENSI TERHADAP HASIL BELAJAR FIQIH KELAS 1 MADRASAH IBTIDAIYAH NEGERI 1 KARANGASEM","authors":"Ahda Audia, Nyoman Sugihartini, I. Putrama","doi":"10.23887/karmapati.v8i2.18285","DOIUrl":"https://doi.org/10.23887/karmapati.v8i2.18285","url":null,"abstract":"This study aims to determine (1) differences in learning outcomes between students using learning media introduction to procedures for ablution and prayer based on 3-dimensional animation and students using lecture methods (2) knowing student responses after using learning media introduction to procedures for ablution and prayer based 3-dimensional animation. This type of research is a quasi-experimental (quasi-experimental) design with Post Test Only Control Group Design. Learning outcomes data were analyzed by conducting normality tests, homogeneity tests and t-tests. The results showed that the average results of the analysis of learning (experimental> control) with cognitive values (81.46> 70), psychomotor values (95> 89.23), affective values (79.2> 70.83) and student responses from the application of learning media in Fiqh subjects is very positive, namely 21 out of 25 students.  Keywords : Learning Media, Fiqh Learning Results, Student Response","PeriodicalId":297812,"journal":{"name":"Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI)","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127739407","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Film Dokumenter “Ngantung Ari-Ari” Antara Nalar dan Naluri Dari Tradisi Bali Kuno 纪录片“悬在几个世纪前巴厘岛传统的理性和本能之间”
Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI) Pub Date : 2019-07-18 DOI: 10.23887/karmapati.v8i2.18199
I. Wijaya, I. Wirawan, I. G. P. Sindu
{"title":"Film Dokumenter “Ngantung Ari-Ari” Antara Nalar dan Naluri Dari Tradisi Bali Kuno","authors":"I. Wijaya, I. Wirawan, I. G. P. Sindu","doi":"10.23887/karmapati.v8i2.18199","DOIUrl":"https://doi.org/10.23887/karmapati.v8i2.18199","url":null,"abstract":"The purposes of the study were: 1) To develop a documentary film “Ngantung Ari-ari” antara Nalar dan Nalusi dari Tradisi Bali Kuno in Bayunggede village. 2) To find out the response of the people to the final results of the Documentary Film “Ngantung Ari-ari” antara Nalar dan Nalusi dari Tradisi Bali Kuno in Bayunggede VillageThis research was a research and development that used the Cyclic Strategy method, which is a method that uses a looping system at each stage if there are deficiency that determined by testing stage. Data collection techniques were carried out by observation, interviews, literature studies and documentation. This research was implemented using Adobe Premiere Pro CS6 as a video editing application and Adobe After Effect CS 6 as an application for adding effects and animations to videos and using Adobe Audition Pro CS6 as a sound editor.The test was did through several stages, there were the content expert test and media expert test in pre-production, content expert test and media expert test after the production until the audience respondent tests to determine the achievement and quality of the film. For the results of the test the audience respondents get very good results, by the percentage of 96%. After the film was finished, it was hoped that the people understanding of the tradition, both hanging and buried and tolerance between religious people is rising and solve the ongoing conflict. Keywords: Documentery Film, Cyclic Strategy, “ngantung ari-ari”","PeriodicalId":297812,"journal":{"name":"Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130713748","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
FILM DOKUMENTER PERMAINAN TRADISIONAL "PENYU MATALUH"
Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI) Pub Date : 2019-07-17 DOI: 10.23887/karmapati.v8i2.18193
Dewa Sang Made Widiantara, I. M. Pradnyana, I. G. P. Sindu
{"title":"FILM DOKUMENTER PERMAINAN TRADISIONAL \"PENYU MATALUH\"","authors":"Dewa Sang Made Widiantara, I. M. Pradnyana, I. G. P. Sindu","doi":"10.23887/karmapati.v8i2.18193","DOIUrl":"https://doi.org/10.23887/karmapati.v8i2.18193","url":null,"abstract":"Penelitian ini bertujuan untuk (1) menghasilkan rancangan dan mengimplementasikan hasil rancangan dari film dokumenter permainan tradisional “Penyu Mataluh”, (2) mengetahui respon masyarakat terhadap hasil akhir Film Dokumenter Permainan Tradisional “Penyu Mataluh”. Metode Penelitian yang digunakan pada film dokumenter permainan tradisional “Penyu Mataluh” adalah metode Pengembangan dengan model Cyclic Strategy. Cyclic Strategy merupakan sebuah metode yang ada kalanya suatu tahap perlu diulang kembali sebelum tahap berikutnya dilanjutkan. Adapun tahap – tahap dari Cyclic Strategy diantaranya adalah brief, tahap 1, tahap 2, evaluasi 1, tahap 3, evaluasi 2, tahap 4 dan Outcome. Hasil penelitian menunjukan bahwa film dokumenter permainan tradisional “Penyu Mataluh” dalam kriteria sangat baik. Hasil yang diperoleh dari uji ahli isi dan uji ahli media sudah sesuai. Sedangkan dari uji respon penonton disebar ke 30 responden didapatkan hasil presentase yaitu 91.8% dengan tingkat pencapaian “sangat baik”. Kesimpulan yang didapatkan yaitu film dokumenter permainan tradisional “Penyu Mataluh”  sudah “sangat baik” dan bisa digunakan sebagai media pelestari dan promosi permainan tradisional “Penyu Mataluh” dalam bentuk dokumentasi digital.  Kata kunci: Film Dokumenter, Penyu Mataluh, Permainan Tradisional, Cyclic Strategy.This study aims at (1) producing a project and implementing the results of the project of a documentary film of a traditional game entitled \"Penyu Mataluh,\" (2) finding out public responses to the final results of the Documentary Film of Traditional Game \"Penyu Mataluh\". The research method used in the documentary film of traditional game of \"Penyu Mataluh\" is a development method using the Cyclic Strategy model. Cyclic Strategy is a method that sometimes has to be repeated before continuing to the further stages. The stages of Cyclic Strategy include briefs, stage 1, stage 2, evaluation 1, stage 3, evaluation 2, stage 4 and Outcome. The result of the study shows that the documentary film of traditional game of \"Penyu Mataluh\" is considered \"very good\". The results obtained from the content expert tests and the media expert tests are appropriate. Meanwhile, from the audience response test that has been distributed to 30 respondents, the percentage is 91.8% with a \"very good\" achievement level. The conclusions obtained were the documentary film of traditional game of \"Penyu Mataluh\" was very good and could be used as a preservation media and promotion of traditional games of \"Penyu Mataluh\" in the form of digital documentation. Keywords: Documentary Film, Penyu Mataluh, Traditional Game, Cyclic Strategy.","PeriodicalId":297812,"journal":{"name":"Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117030110","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
APLIKASI PENGENALAN PARIBASA BALI BERBASIS MOBILE paribabali手机识别应用
Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI) Pub Date : 2019-07-10 DOI: 10.23887/karmapati.v8i2.18133
Ketut Arya, I. Wirawan, Gede Aditra Pradnyana
{"title":"APLIKASI PENGENALAN PARIBASA BALI BERBASIS MOBILE","authors":"Ketut Arya, I. Wirawan, Gede Aditra Pradnyana","doi":"10.23887/karmapati.v8i2.18133","DOIUrl":"https://doi.org/10.23887/karmapati.v8i2.18133","url":null,"abstract":"Paribasa Bali merupakan gaya bicara berturut setiap individu masyarakat Bali yang mempunyai fungsi sebagai pemanis dalam berbicara atau menuliskan hasil karya. Berdasarkan survey terhadap 35 orang responden diketahui bahwa, semua responden setuju jika Paribasa Bali dipelajari dan dilestarikan melalui aplikasi mobile. Penelitian ini bertujuan: (1) untuk menghasilkan rancangan dan implementasi aplikasi pengenalan Paribasa Bali berbasis mobile. (2) untuk mengetahui respon penguna terhadap aplikasi pengenalan Paribasa Bali berbasis mobile. Pada penelitian ini menggunakan metode Research and develpoment (R&D) dengan model penelitian ADDIE yakni, Analysis, Design, Development, Implementation, and Evaluation. Hasi dari penelitian ini adalah aplikasi yang diimplementasikan dengan bahasa pemrograman Javascript dengan framework react native dan database yang digunakam yaitu firebase. Hasil yang diperoleh dari pengujian black box dan pengujian whitebox, yaitu semua proses dapat bekerja dengan baik dan sesuai dengan fungsinya. Respon pengguna melaui pengujian UEQ terhadap aplikasi pengenalan Paribasa Bali berbasis mobile berada pada tingkatan yang sangat memuasakan (exellent). Kata kunci: Paribasa Bali, React Native, Firebase, Mobile","PeriodicalId":297812,"journal":{"name":"Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116787098","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Film Dokumenter Tari Kecak Bedulu “Terkikisnya Eksistensi Di Tanah Kelahirannya” 这部有趣的舞蹈纪录片《他出生的地方的存在正在受到侵蚀》
Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI) Pub Date : 2019-07-09 DOI: 10.23887/karmapati.v8i2.17933
Ida Bagus Rahadi Ekaputra, I. G. P. Sindu, P. Suyasa
{"title":"Film Dokumenter Tari Kecak Bedulu “Terkikisnya Eksistensi Di Tanah Kelahirannya”","authors":"Ida Bagus Rahadi Ekaputra, I. G. P. Sindu, P. Suyasa","doi":"10.23887/karmapati.v8i2.17933","DOIUrl":"https://doi.org/10.23887/karmapati.v8i2.17933","url":null,"abstract":"Tari Kecak Bedulu yang juga disebut Tari Cak Bedulu, menjadi tarian perintis lahirnya tari touristik. Lahirnya tarian kecak ini memang sengaja diubah mengingat tingginya minat wisatawan saat itu akan pementasan seni tradisional. Industri pariwisata yang baru tumbuh belum mendapat perhatian pemerintahan kolonial. Film dokumenter dapat menjadi media untuk memberikan informasi sejarah Tari Kecak Bedulu. Penelitian ini bertujuan untuk (1) menghasilkan rancangan dan mengimplementasikan hasil rancangan Film Dokumenter Tari Kecak Bedulu (2) mengetahui respon masyarakat terhadap hasil akhir Film Dokumenter Tari Kecak Bedulu. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan dengan model cyclic strategy. Film dokumenter ini diimplementasikan dengan menggunakan aplikasi Adobe Premiere CC 2017 dalam proses video editing, serta Adobe Photoshop CC 2017 untuk pembuatan desain keperluan film dokumenter.","PeriodicalId":297812,"journal":{"name":"Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI)","volume":"94 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116903802","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PENGEMBANGAN APLIKASI KAMUS BAHASA BIMA - BAHASA INDONESIA MENGGUNAKAN ALGORITMA LEVENSHTEIN DISTANCE SEBAGAI SPELL CHECKER BERBASIS ANDROID
Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI) Pub Date : 2019-07-05 DOI: 10.23887/karmapati.v8i2.17964
Y. Sari, Gede Aditra Pradnyana, I. Wirawan
{"title":"PENGEMBANGAN APLIKASI KAMUS BAHASA BIMA - BAHASA INDONESIA MENGGUNAKAN ALGORITMA LEVENSHTEIN DISTANCE SEBAGAI SPELL CHECKER BERBASIS ANDROID","authors":"Y. Sari, Gede Aditra Pradnyana, I. Wirawan","doi":"10.23887/karmapati.v8i2.17964","DOIUrl":"https://doi.org/10.23887/karmapati.v8i2.17964","url":null,"abstract":"Abstrak— Bahasa Bima merupakan salah satu identitas kebudayaan masyarakat Bima. Pengaruh perkembangan globalisasi membuat Bahasa Bima semakin terpinggirkan dan seolah-olah menjadi bahasa “asing” bagi masyarakat Bima sendiri. Bahasa Bima sebagai bahasa ibu wajib dilestarikan, salah satu upayanya adalah dengan mengembangkan aplikasi kamus bahasa Bima. Tujuan dari penelitian ini adalah: (1) Untuk mengetahui bagaimana perancangan terhadap Aplikasi Kamus Bahasa Bima - Bahasa Indonesia Menggunakan Algoritma Levenshtein Distance Sebagai Spell Checker Berbasis Android. (2) Untuk mengetahui bagaimana implementasi terhadap Aplikasi Kamus Bahasa Bima - Bahasa Indonesia Menggunakan Algoritma Levenshtein Distance Sebagai Spell Checker Berbasis Android. Metode penelitian yang digunakan adalah penelitian dan pengembangan dengan model waterfall. Aplikasi dikembangkan dengan menerapkan algoritma Levenshtein Distance, yakni algoritma pencarian untuk menentukan jumlah perbedaan string pada dua buah kata/kalimat yang ditemukan oleh Vladimir Levenshtein. Aplikasi akan menggunakan database SQLite agar dapat digunakan secara offline. Hasil penelitian ini berupa aplikasi kamus Bahasa Bima – Bahsa Indonesia yang dapat dipasang pada smartphone Android. Dengan adanya aplikasi ini diharapkan mampu menjaga kelestarian Bahasa Bima serta mempermudah bekomunikasi antara masyarakat Bima dan lainnya.Kata kunci: Kamus, Bahasa Bima-Indonesia, Levenshtein Distance, Android","PeriodicalId":297812,"journal":{"name":"Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI)","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126463921","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
PENGEMBANGAN SISTEM PENDUKUNG KEPUTUSAN BAGI DOKTER KELUARGA DALAM MENDIAGNOSA PENYAKIT DENGAN METODE DEMPSTER-SHAFER 家庭医生在dempter - shafer方法下诊断疾病的决策系统的发展
Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI) Pub Date : 2019-02-28 DOI: 10.23887/karmapati.v8i1.17032
Eka Sepharmi Putri, S. M. .. I Made Agus Wirawan, S.Kom. M . Dewa Gede Hendra Divayana
{"title":"PENGEMBANGAN SISTEM PENDUKUNG KEPUTUSAN BAGI DOKTER KELUARGA DALAM MENDIAGNOSA PENYAKIT DENGAN METODE DEMPSTER-SHAFER","authors":"Eka Sepharmi Putri, S. M. .. I Made Agus Wirawan, S.Kom. M . Dewa Gede Hendra Divayana","doi":"10.23887/karmapati.v8i1.17032","DOIUrl":"https://doi.org/10.23887/karmapati.v8i1.17032","url":null,"abstract":"Penelitian ini bertujuan: (1) Untuk menguji kesesuaian dan tingkat akurasi sistem pendukung keputusan mendiagnosa penyakit dokter keluarga dengan metode Dempster-Shafer. (2) Mengembangkan sistem pendukung keputusan mendiagnosa penyakit dokter keluarga dengan metode Dempster-Shafer. Penelitian ini diharapkan mampu mengatasi kendala dalam mendiagnosa penyakit yang dilakukan oleh dokter. Dalam menentukan penyakit yang diderita pasien, dokter terlebih dahulu melakukan proses konsultasi terhadap pasien. Proses konsultasi inilah yang dibantu dengan menggunakan Sistem Pendukung Keputusan (SPK). Pengambilan keputusan ini didasarkan pada data – data rekam medis dokter sebelumnya. Metode yang digunakan untuk menentukan penyakit pasien adalah Dempster-Shafer. Jenis penelitian adalah penelitian dan pengembangan dengan model Waterfall. Implementasi penelitian ini diterapkan dengan bahasa pemrograman PHP dengan bantuan framework Laravel. Untuk proses pengujian, dilakukan tiga (3). Adapun 3 proses pengujian yang dilakukan yaitu : (1) uji black box, (2) uji white box (3) uji akurasi sistemmenyatakan bahwa persentase akurasi sistem dengan akurasi penuh adalah 41%, akurasi setengah 32%, dan tidak akurat sebesar 27%. \u0000 \u0000Kata Kunci : Pendukung Keputusan, Diagnosa, Dempster-Shafer, Sistem This study aims: (1) To test the suitability and accuracy of the decision support system for diagnosing family physician disease using the Dempster-Shafer method. (2) Develop a decision support system to diagnose family physician disease using the Dempster-Shafer method. This research is expected to be able to overcome the obstacles in diagnosing diseases carried out by doctors. In determining the patient's illness, the doctor first conducts a consultation process with the patient. This consultation process is assisted by using a Decision Support System (SPK). This decision is based on medical records from the previous doctor. The method used to determine the patient's disease is Dempster-Shafer. This type of research is research and development with the Waterfall model. The implementation of this research is implemented with the PHP programming language with the help of Laravel framework. For the testing process, three (3) are carried out. The 3 testing processes carried out, namely: (1) black box test, (2) white box test (3) system accuracy test stated that the percentage of system accuracy with full accuracy was 41%, half accuracy was 32%, and inaccurate by 27%.keyword : Decission Support, Diagnosis, Dempster-Shafer,System","PeriodicalId":297812,"journal":{"name":"Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122947795","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Film Dokumenter Permainan Tradisional “Adu Gangsing” di Buleleng “Sebagai Warisan Budaya” 作为文化遗产,纪录片纪录片将布吕雷的传统游戏“交叉竞争”
Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI) Pub Date : 2019-02-28 DOI: 10.23887/karmapati.v8i1.17007
Kadek Adi Sidiantara, S. M. .. Gede Aditra Pradnyana
{"title":"Film Dokumenter Permainan Tradisional “Adu Gangsing” di Buleleng “Sebagai Warisan Budaya”","authors":"Kadek Adi Sidiantara, S. M. .. Gede Aditra Pradnyana","doi":"10.23887/karmapati.v8i1.17007","DOIUrl":"https://doi.org/10.23887/karmapati.v8i1.17007","url":null,"abstract":"Permainan Tradisional “Adu Gangsing” adalah salah satu jenis permainan tradisional yang diwariskan sejak lama oleh nenek moyang kita. Penelitian ini bertujuan untuk (1) menghasilkan rancangan dan mengimplementasikan hasil rancangan film dokumenter Permainan Tradisonal “Adu Gangsing” di Buleleng (sebagai warisan budaya leluhur yang tidak lekang oleh waktu), (2) Untuk mengetahui respon masyarakat terhadap hasil akhir film dokumenter “Adu Gangsing” di Buleleng (sebagai warisan budaya leluhur yang tidak lekang oleh waktu) Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dengan model cyclyc strategy. Model ciclyc strategy terdiri dari tahap brief (riset awal dan penawaran ide), tahap 1 (pengumpulan data dan analisis kebutuhan film), tahap 2 (pra-produksi), evaluasi peneliti, tahap 3 (produksi dan pasca produksi), evaluasi uji ahli (ahli media dan ahli isi), tahap 4 (burning, desain poster, dan desain DVD), outcome (publikasi film) dan uji respon penonton. Hasil penelitian menunjukan bahwa film dokumenter Permainan Tradisonal “Adu Gangsing” di Buleleng (sebagai warisan budaya leluhur yang tidak lekang oleh waktu) dalam kriteria sangat baik. Simpulan yang didapatkan yaitu perancangan film dokumenter Permainan Tradisonal “Adu Gangsing” di Buleleng (sebagai warisan budaya leluhur yang tidak lekang oleh waktu) telah berhasil dilaksanakan dengan model cyclic strategy dengan menggunakan tahapan produksi film. Film dokumenter Permainan Tradisonal “Adu Gangsing” sudah berhasil masuk dalam kategori sangat baik sesuai dengan hasil uji ahli isi dan media. Serta berdasarkan analisis terhadap 30 orang responden yang berasal dari kalangan masyarakat khususnya generasi muda dinyatakan bahwa film dokumenter ini mendapatkan total presentase sebesar 90,59% yang masuk kategori sangat baik.Kata Kunci : Kata kunci: Permainan Tradisional, Adu Gangsing, Film Dokumenter, Cyclic Strategy. Traditional games \"Adu Gangsing\" is one type of traditional game that has been inherited for a long time by our ancestors. This study aims to (1) produce designs and implement the results of the documentary documentary \"Adu Gangsing\" Traditional Games in Buleleng (as a timeless heritage), (2) To find out the public response to the final results of the documentary \"Adu Gangsing\" \"In Buleleng (as a timeless cultural heritage) The type of research used in this study is research with a cyclyc strategy model. The Ciclyc strategy model consists of a brief stage (initial research and idea offering), stage 1 (data collection and film needs analysis), stage 2 (pre-production), researcher evaluation, stage 3 (production and post-production), expert test evaluation ( media expert and content expert), stage 4 (burning, poster design, and DVD design), outcome (film publication) and audience response test. The results of the study show that the documentary film \"Adu Gangsing\" Traditional Games in Buleleng (as a timeless cultural heritage) is in very good criteria. The conclusions obta","PeriodicalId":297812,"journal":{"name":"Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI)","volume":"229 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123786676","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
FILM DOKUMENTER TRADISI NAMPAH BATU “KISAH DIKUTUKNYA IDA RATU AYU MANIK GALIH OLEH DEWI DANU” DI DESA ADAT DEPEHA KECAMATAN KUBUTAMBAHAN KABUPATEN BULELENG
Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI) Pub Date : 2019-02-28 DOI: 10.23887/karmapati.v8i1.17006
I Kadek Supriandana, S.Kom. M.Kom. . Gede Aditra Pradnyana
{"title":"FILM DOKUMENTER TRADISI NAMPAH BATU “KISAH DIKUTUKNYA IDA RATU AYU MANIK GALIH OLEH DEWI DANU” \u0000DI DESA ADAT DEPEHA KECAMATAN KUBUTAMBAHAN KABUPATEN BULELENG","authors":"I Kadek Supriandana, S.Kom. M.Kom. . Gede Aditra Pradnyana","doi":"10.23887/karmapati.v8i1.17006","DOIUrl":"https://doi.org/10.23887/karmapati.v8i1.17006","url":null,"abstract":"Tradisi lisan merupakan salah satu bentuk ekspresi kebudayaan daerah yang jumlahnya beratus-ratus di seluruh Indonesia. Tradisi Nampah Batu di Desa Depeha adalah upacara menek medesa, artinya warga masyarakat Desa Depeha yang telah melangsungkan upacara perkawinan yang dalam agama hindu disebut telah melaksanakan kehidupan grhasta asrama wajib ikut melaksanakan upacara Nampah Batu. \u0000Tujuan dari penelitian ini adalah untuk : (1) Untuk mengimplementasikan hasil rancangan pengembangan film dokumenter Tradisi Nampah Batu. (2) Untuk mengetahui respon masyarakat Bali khususnya Desa Depeha terhadap hasil akhir film dokumenter Tradisi Nampah Batu. \u0000Metode penelitian yang digunakan dalam Film Dokumenter Tradisi Nampah Batu menggunakan metode cyclic strategy. Aplikasi ini diimplementasikan menggunakan Adobe Premiere Pro CC‎ sebagai pembuat video. \u0000Pemanfaatan aplikasi pembuat video dari dampak kemajuan teknologi menyebabkan para remaja atau anak muda mampu berkreasi dalam mengolah video dengan berbagai efek sesuai kemampuan dan keinginan sehingga video dapat dijadikan berbagai sarana yang vital dalam berbagai media promosi. Oleh karena itu, penulis mengembangkan sebuah film dokumenter yang berjudul Film Tradisi Nampah Batu “Kisah Dikutuknya Ida Ratu Ayu Manik Galih Oleh Dewi Danu” Di Desa Depeha Kecamatan Kubutambahan Kabupaten Buleleng. \u0000Dengan dikembangkannya film dokumenter ini, diharapkan keberadaan tradisi Nampah Batu di Desa Depeha semakin di kenal, serta dapat dijadikan sebuah media pembelajaran baik dari segi proses dan makna di balik sebuah Tradisi Nampah Batu yang berada di Desa Depeha. \u0000Hasil akhir film dokumenter Tradisi Nampah Batu dapat memberikan wawasan bagi penonton terkait Tradisi Nampah Batu. Respon pengguna terhadap film dokumenter Tradisi Nampah Batu dapat dikategorikan sangat baik. \u0000Kata Kunci : Film Dokumenter, Tradisi Nampah Batu, Budaya , Cyclic Strategy The tradition Nampah Batu in Depeha Village is a menek medesa ceremony, meaning that the people of Depeha Village who have held a wedding ceremony which in Hindu religion are said to have carried out a dormitory private life must take part in carrying out the Tradition Nampah Batu ceremony. This study aims to (1) produce a design and implement the results of a documentary on the Development and Preservation of the Tradition Nampah Batu, (2) To find out the response of Depeha villagers to the final results of the Nampah Batu Tradition Film Documentary. The research method used in the documentary film Nampah Batu Tradition is the Development method with the Cyclic Strategy model. Cyclic Strategy is a method that sometimes has to be repeated before the next stage continues. The stages of Cyclic Strategy include briefs, stage 1, stage 2, evaluation 1, stage 3, evaluation 2, stage 4 and Outcome. \u0000 With the making of the documentary film Tradition Nampah Batu, the public will realize the importance of the existence of local culture that is owned as a legacy of civilization in the past to","PeriodicalId":297812,"journal":{"name":"Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132983670","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
FILM DOKUMENTER TRADISI ACI KEBURAN DI PURA HYANG API DESA KELUSA GIANYAR BALI 纪录片传统ACI前线在巴厘岛吉亚拉贾亚尔村拍摄
Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI) Pub Date : 2019-02-28 DOI: 10.23887/karmapati.v8i1.17005
Pande Komang Saputra, S.Kom. M.Kom. . Gede Aditra Pradnyana, S.Kom. M . Dewa Gede Hendra Divayana
{"title":"FILM DOKUMENTER TRADISI ACI KEBURAN DI PURA HYANG API DESA KELUSA GIANYAR BALI","authors":"Pande Komang Saputra, S.Kom. M.Kom. . Gede Aditra Pradnyana, S.Kom. M . Dewa Gede Hendra Divayana","doi":"10.23887/karmapati.v8i1.17005","DOIUrl":"https://doi.org/10.23887/karmapati.v8i1.17005","url":null,"abstract":"Penelitian ini bertujuan untuk (1) menghasilkan rancangan dan mengimplementasikan hasil rancangan Film Dokumenter Tradisi Aci Keburan di Pura Hyang Api Desa Kelusa Gianyar Bali. (2) mengetahui respon masyarakat terhadap hasil akhir Film Dokumenter Tradisi Aci Keburan di Pura Hyang Api Desa Kelusa Gianyar Bali. \u0000Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan dengan model cyclic strategy. Metode cyclic strategy dimulai dari pengumpulan data dengan cara observasi, wawancara, studi literatur, kuesioner, dan dokumentasi. Film dokumenter ini diimplementasikan dengan menggunakan aplikasi Adobe Premiere Pro CC 2018 dalam proses video editing, Adobe After Effects CC 2018 untuk pembuatan video animasi, Adobe Audition CC 2018 dalam proses sound editing, serta Adobe Photoshop CC 2018 untuk pembuatan desain keperluan film dokumenter. \u0000Hasil penelitian menunjukkan bahwa Film Dokumenter Tradisi Aci Keburan di Pura Hyang Api Desa Kelusa Gianyar Bali berdasarkan uji ahli isi, dan uji ahli film dokumenter memperoleh rata-rata persentase yaitu 89,99% dengan tingkat pencapaian “Baik”. Uji respon penonton untuk film dokumenter ini rata-rata persentase yaitu 91,18% dengan tingkat pencapaian “Sangat Baik”. Kesimpulan yang didapatkan yaitu Film Dokumenter Tradisi Aci Keburan di Pura Hyang Api Desa Kelusa Gianyar Bali sudah sangat baik dan bisa digunakan sebagai media informasi sejarah aci keburan. \u0000Kata Kunci : Tradisi Aci Keburan, Desa Kelusa Gianyar, Film Dokumenter, Cyclic Strategy. The purpose of this study are to: 1) give result in the design and implementation of the draft outcome for Film of Documentary Tradition Aci Keburan in Temple Hyang Api Village Kelusa Gianyar Bali; 2) know the public response for Film of Documentary aci keburan in Hyang Api Village Temple Kelusa Gianyar Bali. \u0000Type of this research is research and development using cyclic strategy. Methods of cyclic strategy starts from Data collected by observation, interview, literature study, questionnaires, and documentation. This study was implemented using Adobe Premiere Pro CC Pro 2018 as the video editing application and Adobe After Effects CC 2018 as additional applications in video effects and animation as well as using Adobe Audition Pro CC 2018 as the sound editor. The result of research and development showed that the film documentary Film of Aci Keburan Tradition in Hyang Api Temple Village Kelusa Gianyar Bali is good. \u0000The results obtained by the content analysis and analysis of documentary film can be categorized as good with a percentage of 89,99%. and audience's response. The content of the Documentary Film of Aci Keburan Tradition in Hyang Api Temple Village Kelusa Gianyar Bali can be categorized as good with a percentage of 91,18%.keyword : Aci Keburan Tradition, Village Kelusa Gianyar, Documentary, and Cyclic Strategy","PeriodicalId":297812,"journal":{"name":"Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125280882","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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