Riftika Rizawanti, S.T.M.Kom. . I Ketut Resika Arthana, Undiksha
{"title":"USABILITY TESTING PADA APLIKASI HOOKI ARISAN DENGAN MODEL PACMAD MENGGUNAKAN PENDEKATAN GQM","authors":"Riftika Rizawanti, S.T.M.Kom. . I Ketut Resika Arthana, Undiksha","doi":"10.23887/karmapati.v8i1.16983","DOIUrl":"https://doi.org/10.23887/karmapati.v8i1.16983","url":null,"abstract":"Hooki Arisan merupakan aplikasi mobile gratis yang menggabungkan fungsi arisan dan pesan instan dalam satu platform. Permasalahannya periode retensi pengguna untuk aplikasi mobile sangat rendah, hanya sekitar 10% pengguna yang ditemukan masih menggunakan aplikasi mobile yang sama setelah enam bulan pengunduhan. Untuk memenuhi tantangan tersebut, usability testing perlu dilakukan untuk verifikasi apakah aplikasi tersebut sudah mencapai tujuannya dan mendapat respon yang baik dari pengguna. Penelitian ini dilakukan untuk menguji aplikasi Hooki Arisan dengan model PACMAD (People At The Center of Mobile Application Development) dengan pendekatan GQM (Goal Question Metrics) pada tujuh atribut usabiliy yaitu efficiency, effectiveness, learnability, memorability, errors, satisfaction, dan cognitive load. Tujuan penelitian ini yaitu untuk mengetahui hasil usability testing dan rekomendasi perbaikan pada aplikasi Hooki Arisan. Setelah melakukan usability testing pada aplikasi Hooki Arisan dengan metode Performance Measurement, Retrospective Think Aloud (RTA), dan Kuesioner CSUQ dapat disimpulkan bahwa aplikasi Hooki Arisan mencakupi aspek Efficiency dengan tingkat kecepatan 0,001432422 tiap detiknya; Effectiveness 83%; Learnability 72,91667%. ; Memorability 82,932%.; Errors 22%; Satisfaction 73.15% dan juga memenuhi aspek Cognitive Load. Aplikasi Hooki Arisan mampu memenuhi kriteria usability sebuah aplikasi mobile karena dinilai telah mencakupi ke-tujuh variabel usability model PACMAD. Untuk menginkatkan tingkat usability aplikasi Hooki Arisan dalam penelitian ini dirancang rekomendasi halaman aplikasi Hooki Arisan dengan membuat wireframe, dimana dasar yang digunakan untuk mengembangkan rekomendasi hasil data usability testing yaitu performance measurement dan RTA.Kata Kunci : CSUQ, Hooki Arisan , PACMAD, Performance Measurement, RTA, Usability. Hooki Arisan is a free mobile application that combines social gathering and instant messaging functions on one platform. The problem is that the user retention period for mobile applications is very low, only about 10% of users found still use the same mobile application after six months of downloading. To meet these challenges, usability testing needs to be done to verify whether the application has reached its purpose and gets a good response from the user. This study was conducted to examine the application of Hooki Arisan with the PACMAD model (People At The Center of Mobile Application Development) with the GQM (Goal Question Metrics) approach on seven usability attributes, such as efficiency, effectiveness, learnability, memorability, errors, satisfaction, and cognitive load. The purpose of this study is to determine the results of usability testing and recommendations for improvements of Hooki Arisan application. After conducting usability testing on the Hooki Arisan application using the Performance Measurement, Retrospective Think Aloud (RTA) method, and the CSUQ Questionnaire it can be concluded that ","PeriodicalId":297812,"journal":{"name":"Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133440014","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGEMBANGAN FILM SERI ANIMASI 3D “CERITA MADE” SEBAGAI MEDIA PEMBELAJARAN BIPA DI UNIVERSITAS PENDIDIKAN GANESHA","authors":"Made Widiatmika, S. T. M.Tech . I Made Putrama","doi":"10.23887/karmapati.v8i1.16982","DOIUrl":"https://doi.org/10.23887/karmapati.v8i1.16982","url":null,"abstract":"Penelitian ini bertujuan: (1) untuk merancang dan mengimplementasikan Film Seri Animasi 3D “Cerita Made” sebagai Media Pembelajaran BIPA di Universitas Pendidikan Ganesha. (2) Untuk mengetahui respon guru dan peserta didik BIPA terhadap Film Seri Animasi 3D “Cerita Made” sebagai Media Pembelajaran BIPA di Universitas Pendidikan Ganesha. \u0000Pengembangan Film Seri Animasi 3D “Cerita Made” sebagai Media Pembelajaran BIPA di Universitas Pendidikan Ganesha ini menggunakan model ADDIE. Model ADDIE merupakan singkatan dari Analysis, Design, Development, Implementation, dan Evaluation. Data yang dikumpulkan yaitu data respon peserta didik BIPA UNDIKSHA terhadap pengembangan Film Seri Animasi 3D “Cerita Made” sebagai Media Pembelajaran BIPA di Universitas Pendidikan Ganesha dengan menggunakan angket. \u0000Hasil penelitian ini adalah Film Animasi 3D berupa DVD yang menggunakan Bahasa Indonesia dengan subtitle dalam Bahasa Inggris. Film yang dihasilkan sudah sesuai dengan materi yang tertera pada modul pembelajaran BIPA Pemula serta silabus yang digunakan oleh BIPA UNDIKSHA. Respon peserta didik BIPA terhadap Film Seri Animasi 3D “Cerita Made” sebagai Media Pembelajaran BIPA di Universitas Pendidikan Ganesha masuk dalam rentangan sangat baik. \u0000Kata Kunci : Film Animasi, ADDIE, BIPA, Blender, Animasi 3D. The purpose of this study is: (1) to design and implement the 3D Animation Series \"Cerita Made\" Film as BIPA Learning Media at the Ganesha University of Education. (2) To find out the response of teachers and students of BIPA to the 3D Animation Series \"Cerita Made\" Film as BIPA Learning Media at the Ganesha University of Education. \u0000Development of the 3D Animation Series \"Cerita Made\" Film as a BIPA Learning Media at Ganesha University of Education using the ADDIE model. ADDIE model stands for Analysis, Design, Development, Implementation, and Evaluation. The data collected is the response data of BIPA UNDIKSHA students to the development of the 3D Animation Series \" Cerita Made \" Film as BIPA Learning Media at the Education University of Ganesha using a questionnaire. \u0000The results of this study are 3D Animation Film in the form of DVDs that use Indonesian with subtitles in English. The film produced is in accordance with the material stated in the Beginner's BIPA learning module and the syllabus used by BIPA UNDIKSHA. The response of BIPA students to the 3D Animation Series \"Cerita Made\" Film as BIPA Learning Media at the University of Education Ganesha categorized a very good range. \u0000keyword : Film, ADDIE, Indonesian for Foreign, Blender, 3D Animation.","PeriodicalId":297812,"journal":{"name":"Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI)","volume":"91 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127135183","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Film Dokumenter Tradisi Mebuug-buugan, Tradisi Desa Adat Kedonganan yang Telah Kembali","authors":"I. ., I. ., I. .","doi":"10.23887/karmapati.v8i1.16980","DOIUrl":"https://doi.org/10.23887/karmapati.v8i1.16980","url":null,"abstract":"Penelitian ini bertujuan: (1) Untuk menghasilkan rancangan dan mengimplementasikan hasil rancangan film dokumenter Tradisi Mebuug-buugan, ”Tradisi Desa Adat Kedonganan yang Telah Kembali”, (2) Untuk mengetahui respon masyarakat terhadap hasil akhir film dokumenter Tradisi Mebuug-buugan, “Tradisi Desa Adat Kedonganan yang Telah Kembali”. \u0000Metode penelitian yang digunakan pada film dokumenter Mebuug-buugan, “Tradisi Desa Adat Kedonganan yang Telah Kembali” adalah dengan metode cyclic strategy. Tradisi Mebuug-buugan yang dipilih sebagai subjek penelitian adalah Mebuug-buugan yang ada pada Desa Adat Kedonganan, Kecamatan Kuta, Kabupaten Badung. \u0000Hasil penelitian menunjukan bahwa film dokumenter Mebuug-buugan dalam kriteria sangat baik. Hasil yang diperoleh dari uji ahli isi dan uji ahli media seluruhnya sudah sesuai. Sedangkan dari uji respon penonton disebar ke 30 responden. Berdasarkan data uji responden yang telah dilakukan, didapatkan hasil rata-rata presentase yaitu 91,20% dengan tingkat pencapaian “sangat baik”. Kesimpulan yang didapatkan yaitu film dokumenter Mebuug-buugan sudah sangat baik dan bisa digunakan sebagai media pelestari dan promosi Mebuug-buugan. \u0000Kata Kunci : Desa Adat Kedonganan, Film Dokumenter, Mebuug-buugan, Cyclic Strategy This study aims: (1) to produce a design and implement the results of the documentary design of the Mebuug-buugan tradition, \"The Return of Traditional Village Traditions of Kedonganan\", (2) to investigate the community response to the final results of the Mebuug-buugan tradition, \"The Return of Traditional Village Traditions of Kedonganan\". \u0000 The research method used in the Mebuug-buugan documentary film, \"The Return of Traditional Village Traditions of Kedonganan\" was the cyclic strategy method. The Mebuug-buugan tradition chosen as the subject of this study was Mebuug-buugan in Kedonganan Traditional Village, Kuta District, Badung Regency. \u0000 The results of the study showed that the Mebuug-buugan documentary film was in very good criteria. The results gained from the content expert test and the media expert test were all appropriate. Meanwhile the audience response test was distributed to 30 respondents. According to the respondents' test data that had been conducted, the average percentage was 91,20% with a \"very good\" achievement level. To conclude, the Mebuug-buugan documentary film was very good and could be used as a preservation media and promotion of Mebuug-buugan. \u0000keyword : Kedonganan Traditional Village, Documentary Film, Mebuug-buugan, Cyclic Strategy","PeriodicalId":297812,"journal":{"name":"Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI)","volume":"172 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-02-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128619599","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Kadek Dwinda Yudha Pratama, I. Wirawan, I. G. M. Darmawiguna
{"title":"PENGEMBANGAN SISTEM INFORMASI TERPADU PAUD STUDI KASUS PAUD ASI (AURA SUKMA INSANI) SINGARAJA","authors":"Kadek Dwinda Yudha Pratama, I. Wirawan, I. G. M. Darmawiguna","doi":"10.23887/JPTK-UNDIKSHA.V16I1.16592","DOIUrl":"https://doi.org/10.23887/JPTK-UNDIKSHA.V16I1.16592","url":null,"abstract":"Pendidikan merupakan usaha sadar yang dilakukan untuk meningkatkan kualitas masyarakat. Pemerintah melalui pendidikan pada usia dini memiliki visi untuk meningkatkan kualitas masyarakat. Meningkatkan kualitas pendidikan sudah menjadi faktor penentu untuk menunjang meningkatnya kualitas masyarakat, semakin baik pendidikan yang diberikan maka semakin baik keluaran yang dihasilkan. Upaya untuk meningkatkan kualiats pendidikan salah satunya dengan mengembangkan pengelolaan dalam lembaga pendidikan, pengelolaan yang dimaksud adalah pengelolaan administrasi. Pengembangan pengelolaan ini dilakukan dengan mengembangkan sistem informasi terpadu. Metode penelitian yang digunakan adalah penelitian pengembangan dengan model waterfall. Sistem informasi dikembangkan dengan framework Laravel dan Android Studio. Sistem dapat berjalan online maupun offline sesuai dengan kebutuhan dari lembaga pendidikan.. Hasil penelitian ini berupa sistem informasi terpadu yang dapat diakses dengan komputer pada server dan smartphone android pada client. Berdasarkan hasil pengujian, sistem informasi bekerja dengan baik. Sistem dinilai mampu untuk membantu masalah adminisrasi dengan presentasi nilai yaiitu 84,67 %. Sistem mendapat respon yang positif dari pengguna.Kata Kunci : Sistem Informasi, Android, Client Server, Pendidikan, Akademik Education is a conscious effort carried out to improve the quality of society. The government through education at an early age has a vision to improve the quality of society. Improving the quality of education has become a determining factor to support the increasing quality of society, the better the education provided, the better the output produced. One of the efforts to improve the quality of education is by developing management in educational institutions, management in question is administrative management. Management development is carried out by developing integrated information systems. The research method used is development research with the waterfall model. Information systems are developed with the Laravel and Android Studio framework. The system can run online or offline according to the needs of educational institutions. The results of this study are integrated information systems that can be accessed by computers on the server and android smartphone on the client. Based on the results of testing, the information system works well. The system is considered capable of helping administration problems with presentation values which are 84.67%. The system received a positive response from usersEducation is a conscious effort carried out to improve the quality of society. The government through education at an early age has a vision to improve the quality of society. Improving the quality of education has become a determining factor to support the increasing quality of society, the better the education provided, the better the output produced. One of the efforts to improve the quality of education is by developing management in educa","PeriodicalId":297812,"journal":{"name":"Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI)","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132984444","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGEMBANGAN MEDIA PEMBELAJARAN PENGENALAN TATA CARA WUDHU DAN SHALAT BERBASIS ANIMASI 3 DIMENSI","authors":"I. ., I. ., U. .","doi":"10.23887/karmapati.v7i3.16076","DOIUrl":"https://doi.org/10.23887/karmapati.v7i3.16076","url":null,"abstract":"Siswa merasa kurang termotivasi untuk mempelajari pembelajaran agama islam khususnya tata cara wudhu dan shalat, oleh sebab itu peneliti merasa sangat perlu untuk mengembangkan sebuah media pembelajaran yang dapat membantu proses pembelajaran agama islam dalam kelas, khususnya untuk taman kana-kanak dan sekolah dasar. Tujuan dari penelitian ini adalah untuk mengembangkan sebuah media pembelajaran pengenalan tata cara wudhu dan shalat berbasis animasi 3D, Adapun tujuan dari pengembangan aplikasi ini adalah untuk membantu siswa dalam mempelajari tata cara wudhu dan shalat. Pengembangan media pembelajaran pengenalan tata cara wudhu dan shalat berbasis animasi 3D ini menggunakan model ADDIE. Ada lima tahap dalam model ADDIE yaitu Analisis (Analyze), Desain (Design), Pengembangan (Development), Implementasi (Implementation), dan Evaluasi (Evaluation), Pengembangan produk dengan model ini dapat menghasilkan produk yang baik, karena pada setiap fase yang dilalui dapat dilakukan evaluasi. Beberapa pengujian dilakukan untuk mengetahui tingkat keefektifan media pembelajaran pengenalan tata cara wudhu dan shalat, yang di antaranya ialah uji ahli isi dengan hasil 100% sesuai, uji ahli media dengan representasi 100% sesuai, uji efektifitas dengan hasil 64,80% yang berarti media ini cukup efektif, uji guru dengan hasil 46 dengan kategori sangat positif dan uji respon pengguna dengan hasil sebesar 89,07% yang menandakan media ini masuk kategori sangat positif. Kata Kunci : Media Pembelajaran, Tata cara wudhu, tata cara shalat. Students feel less motivated to learn Islamic learning especially for ablution and prayer procedures, therefore researchers feel it is necessary to develop a learning medium that can help the learning process of Islamic religion in the classroom, especially for children and elementary schools The purpose of this study was to develop an instructional medium for the introduction of ablution and prayer procedures based on 3D animation. The purpose of developing this application was to help students in learning the procedures for ablution and prayer. The development of learning media on the introduction of ablution procedures and prayer based on 3D animation uses the ADDIE model. There are five stages in the ADDIE model namely Analysis (Analyze), Design (Design), Development (Development), Implementation (Implementation), and Evaluation (Evaluation), Product development with this model can produce good products, because in each phase that is passed evaluation can be done. Several tests were conducted to determine the effectiveness level of instructional media on the introduction of ablution and prayer procedures, which included testing experts with 100% results accordingly, testing media experts with 100% representation in accordance with the effectiveness test with 64.80% results which means this media quite effective, the teacher test with 46 results with a very positive category and the user response test with a result of 89.07% which indi","PeriodicalId":297812,"journal":{"name":"Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-11-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126198922","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ketut Adi Ardipa Sutrisna ., I Ketut Resika Arthana, S.T.,M.Kom. ., I Ketut Resika Arthana, S.T.,M.Kom. .
{"title":"PENGEMBANGAN SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN ATLET KABUPATEN BULELENG DENGAN METODE SIMPLE ADDITIVE WEIGHTING (SAW)","authors":"Ketut Adi Ardipa Sutrisna ., I Ketut Resika Arthana, S.T.,M.Kom. ., I Ketut Resika Arthana, S.T.,M.Kom. .","doi":"10.23887/karmapati.v7i2.15305","DOIUrl":"https://doi.org/10.23887/karmapati.v7i2.15305","url":null,"abstract":"Seleksi atlet merupakan tahapan yang sangat penting dalam menentukan atlet terbaik. Untuk itu penelitian ini bertujuan untuk: 1) mengembangkan sebuah sistem pendukung keputusan pemilihan atlet kabupaten buleleng dengan metode SAW (Simple Additive Weighting). 2) Mengetahui respon pengguna terhadap sistem. Pengembangan sistem ini adalah untuk membantu KONI kabupaten buleleng dalam pemilihan atlet terbaik untuk setiap cabang olah raga. \u0000Pengembangan Sistem ini menggunakan model ADDIE. Ada lima tahap dalam model ADDIE yaitu Analisis (Analyze), Desain (Design), Pengembangan (Development), Implementasi (Implementation), dan Evaluasi (Evaluation). Metode penyelesaian yang digunakan adalah metode SAW (Simple Additive Weighting) dengan konsep mencari penjumlahan ter bobot dari tiap alternatif terhadap tiap kriteria yang digunakan. Kriteria yang digunakan pada studykasus sistem adalah 17 kriteria penilaian dan 26 atlet pada cabang olahraga kempo. \u0000Pengembangan Sistem sudah dapat dikatakan berhasil berdasarkan hasil uji Whitebox dan uji Blackbox. Pengembangan sistem mendapat respons positif dari responden berdasarkan uji User Acceptance Testing (UAT), system usability scale, dan uji respon pengguna. Hasil uji UAT menyatakan bahwa sistem yang diujikan berhasil. Hasil analisis uji system usability scale dari 10 orang responden masuk dalam kriteria sangat baik(A). Hasil uji respons pengguna dari 10 orang responden yaitu masuk dalam kriteria sangat baik dimana sistem di terima dengan sangat baik oleh pengguna dalam hal ini KONI kabupaten Buleleng.Kata Kunci : ADDIE, SAW, Seleksi Atlet, Sistem Pendukung Keputusan, WEB The selection of athletes is a very important stage in determining the best athletes. Therefore, this research aims to: 1) develop a decision support system for the selection of bulletin athletes with SAW (Simple Additive Weighting) method. 2) Know the user's response to the system. The development of this system is to help KONI district buleleng in the selection of the best athletes for every sport. \u0000Development of this system using ADDIE model. There are five stages in the ADDIE model: Analyze, Design, Development, Implementation, and Evaluation. The method of settlement used is the method of SAW (Simple Additive Weighting) with the concept of searching the weighted sum of each alternative to each criterion used. The criteria used in the system study are 17 assessment criteria and 26 athletes in kempo. \u0000System development can already be said to be successful based on Whitebox test results and Blackbox test. System development got positive response from respondent based on User Acceptance Testing (UAT) test, usability scale system, and user response test. The UAT test results state that the tested system is successful. The result of system usability scale test analysis from 10 respondents included in criteria is very good (A). The results of user response test of 10 respondents is included in the criteria very well where the system is received ver","PeriodicalId":297812,"journal":{"name":"Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI)","volume":"232 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124191134","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pengembangan Sistem Pendukung Keputusan Pemilihan Jurusan Kuliah di Perguruan Tinggi Dengan Metode Dempster-Shafer \u0000(Studi Kasus di Bimbingan Konseling SMA N 1 Seririt)","authors":"Putu Aga Widi Ananta ., I. ., U. .","doi":"10.23887/karmapati.v7i2.15274","DOIUrl":"https://doi.org/10.23887/karmapati.v7i2.15274","url":null,"abstract":"Sistem Pendukung Keputusan Pemilihan Jurusan di Perguruan Tinggi dengan Metode Dempster-Shafer adaalah sistem yang bertujuan untuk membantu memberikan gamabaran awal tentang jurusan yang sesuai dengan minat dan bakat siswa berdasarkan hasil tes psikologi yang telah dimiliki, guna mempermudah proses konseling antar siswa dengan guru Bimbinngan Konseling. Teori yang digunakan dalam proses perhitungan sistem pendukung keputusan ini adalah teori Dempster – Shafer, dimana Minat dan Bakat brtindak sebagai evidence dan hasil tes psikologi menjadi degree of belief nya. Metode penelitian yang digunakan dalam penelitian dan pengembangan sistem pendukung keputusan pemilihan jurusan di perguruan tinggi ini dirancang dan dikembangkan sesuai tahap pada metode SDLC dengan model waterfall. Hasil penelitian ini adalah aplikasi website yang diimplementasikan dengan menggunakan notepad++ dengan Bahasa pemrograman PHP, HTML dan Javascrpit. Berdasarkan hasil pengujian dari sistem pendukung keputusan pemilihan jurusan di perguruan tinggi dengan metode Dempster-Shafer menunjukkan, aplikasi tersebut sudah berjalan dengan sangat baik. Respon siswa terhadap sistem pendukung keputusan pemilihan jurusan ini masuk dalam rentangan sangat baik dengan nilai persentasi 88%. Fitur yang disediakan dalam aplikasi antara lain informasi universitas di Bali, Pengumuman dan Cetak Laporan.Kata Kunci : Sistem Pendukung Keputusan, Dempster-Shafer, Minat dan Bakat, Jurusan Kuliah, Waterfall. This Decision Support System aims to help provide an initial description about the majors that match with the interests and talents of students based on the results of psychological tests that have been owned, in order to facilitate the process of counseling between students with teachers of Counseling Guidance. The theory that used in the process of calculating this decision support system is the Dempster-Shafer theory, where the Interests and Talents act as evidence and the results of psychological tests become into it’s degree of belief. The research method that used in research and development of decision support system of majors election in college is designed and developed according to the step on SDLC method with waterfall model. The result of this research is website application which implemented using notepad ++ with PHP programming language, HTML and Javascript. Based on test results from decision support system of majors in college with Dempster-Shafer method, shows that the application has been processed very well. The response of the Students according to decision support system of majors in college is included to a very good range with an 88% percentage value. The Features that have been provided in the application among to the university information in Bali, Announcement and Print Report.keyword : Decision Support System, Dempster-Shafer, Interest and Talent, Department of Lecture, Waterfall.","PeriodicalId":297812,"journal":{"name":"Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130950652","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}