Riftika Rizawanti, S.T.M.Kom. . I Ketut Resika Arthana, Undiksha
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引用次数: 6

摘要

Hooki Arisan是一个免费的移动应用程序,它将Arisan的功能和即时消息合并到一个平台上。手机应用程序的用户保留期非常低,在下载6个月后只发现大约10%的用户仍然使用同样的手机应用。为了迎接这一挑战,需要进行安全测试,以验证该应用程序是否已经实现,并从用户那里获得良好的响应。这项研究的目的是测试PACMAD模型中的Hooki Arisan应用程序,用GQM(目标问题)的方法来测试usabiliy的7个属性,effifiency, effectiveness, learability, errors, satisque, satisfaction和cognitive加载。本研究的目的是确定Hooki Arisan应用程序的结果和改进建议。在对Arisan的Hooki aption应用程序进行了测试后,使用了性能、追溯心理评估(RTA)和CSUQ问卷调查,可以得出结论,Hooki Arisan应用程序以每秒0.001432422的速度覆盖了effiency方面;显示其83%;Learnability 72,91667%。;Memorability 82,932%。;错误22%;满意度是73.15%,也符合认知负荷方面。Hooki Arisan应用程序能够符合移动应用程序的标准,因为它被认为包含了PACMAD的7个变量。为了将胡基·阿里桑的应用程序应用程序的应用程序应用程序的应用程序应用程序的应用程序应用程序的应用程序应用程序的应用程序应用程序的应用程序应用程序的应用程序应用程序的应用程序定义为桥桥,在此基础上开发了性能测量数据测试结果推荐,即绩效评估和RTA。关键词:CSUQ, Hooki Arisan, PACMAD,绩效评估,RTA, Usability。Hooki Arisan是一个免费的移动应用,该应用是社交聚会和立即在一个平台上发送功能。问题是用户对手机应用的限制很低,只有10%的用户在下载6个月后发现仍然使用同样的手机应用。为了迎接这些挑战,测试需要验证应用是否实现了它的目的,并从用户那里获得了良好的反应。这项研究的目的是用《手机应用程序发展中心》(the People in the Mobile application Development)的应用程序,包括GQM(目标值值),相当于七种努力、有效、学习、记忆、错误、满足和认知负担。这项研究的目的是确定尝试和推荐给权宜申请的效果。在测试了应用程序后,使用了性能测量、追溯性思维的方法和CSUQ问题,可以确定的是,应用程序的关键部分是以每秒钟0.001432422的速度进行的effification;显示其83%;Learnability 72,91667%。;大事记82,932%;错误22%;满意度是73.15%,还含有cognfill加载aspect。Hooki application是能够满足手机应用程序的庄严本质的,因为它被认为是在掩盖该应用程序的七种变化。To improve of usability级》胡克的程度应用程序在这个研究,我们设计recommendations》阿里桑胡克应用程序页面创建基地,那里的线框习惯偏冲洗results of the recommendations》usability测试RTA是演出测量和数据。CSUQ, Hooki Arisan, PACMAD,绩效评估,RTA, Usability。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
USABILITY TESTING PADA APLIKASI HOOKI ARISAN DENGAN MODEL PACMAD MENGGUNAKAN PENDEKATAN GQM
Hooki Arisan merupakan aplikasi mobile gratis yang menggabungkan fungsi arisan dan pesan instan dalam satu platform. Permasalahannya periode retensi pengguna untuk aplikasi mobile sangat rendah, hanya sekitar 10% pengguna yang ditemukan masih menggunakan aplikasi mobile yang sama setelah enam bulan pengunduhan. Untuk memenuhi tantangan tersebut, usability testing perlu dilakukan untuk verifikasi apakah aplikasi tersebut sudah mencapai tujuannya dan mendapat respon yang baik dari pengguna. Penelitian ini dilakukan untuk menguji aplikasi Hooki Arisan dengan model PACMAD (People At The Center of Mobile Application Development) dengan pendekatan GQM (Goal Question Metrics) pada tujuh atribut usabiliy yaitu efficiency, effectiveness, learnability, memorability, errors, satisfaction, dan cognitive load. Tujuan penelitian ini yaitu untuk mengetahui hasil usability testing dan rekomendasi perbaikan pada aplikasi Hooki Arisan. Setelah melakukan usability testing pada aplikasi Hooki Arisan dengan metode Performance Measurement, Retrospective Think Aloud (RTA), dan Kuesioner CSUQ dapat disimpulkan bahwa aplikasi Hooki Arisan mencakupi aspek Efficiency dengan tingkat kecepatan 0,001432422 tiap detiknya; Effectiveness 83%; Learnability 72,91667%. ; Memorability 82,932%.; Errors 22%; Satisfaction 73.15% dan juga memenuhi aspek Cognitive Load. Aplikasi Hooki Arisan mampu memenuhi kriteria usability sebuah aplikasi mobile karena dinilai telah mencakupi ke-tujuh variabel usability model PACMAD. Untuk menginkatkan tingkat usability aplikasi Hooki Arisan dalam penelitian ini dirancang rekomendasi halaman aplikasi Hooki Arisan dengan membuat wireframe, dimana dasar yang digunakan untuk mengembangkan rekomendasi hasil data usability testing yaitu performance measurement dan RTA.Kata Kunci : CSUQ, Hooki Arisan , PACMAD, Performance Measurement, RTA, Usability. Hooki Arisan is a free mobile application that combines social gathering and instant messaging functions on one platform. The problem is that the user retention period for mobile applications is very low, only about 10% of users found still use the same mobile application after six months of downloading. To meet these challenges, usability testing needs to be done to verify whether the application has reached its purpose and gets a good response from the user. This study was conducted to examine the application of Hooki Arisan with the PACMAD model (People At The Center of Mobile Application Development) with the GQM (Goal Question Metrics) approach on seven usability attributes, such as efficiency, effectiveness, learnability, memorability, errors, satisfaction, and cognitive load. The purpose of this study is to determine the results of usability testing and recommendations for improvements of Hooki Arisan application. After conducting usability testing on the Hooki Arisan application using the Performance Measurement, Retrospective Think Aloud (RTA) method, and the CSUQ Questionnaire it can be concluded that the Hooki Arisan application covers the Efficiency aspect with a speed level of 0.001432422 every second; Effectiveness 83%; Learnability 72,91667%. ; Memorability 82.932% .; Errors 22%; satisfaction 73.15% and also fulfill the Cognitive Load aspect. The Hooki Arisan application is able to meet the usability criteria of a mobile application because it is considered to have covered the seven usability variables of the PACMAD model. To improve the level of usability of the Hooki Arisan application in this study, we designed the recommendations of the Hooki Arisan application page by creating wireframe, where the basis used to develop the recommendations of the results of usability testing data was performance measurement and RTA.keyword : CSUQ, Hooki Arisan, PACMAD, Performance Measurement, RTA, Usability.
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