Silvia M. Farani Costa, João Marcelo V. de Oliveira, Francisco Javier Ramirez Fernandez
{"title":"A new paradigm on fingerprint classification using directional image","authors":"Silvia M. Farani Costa, João Marcelo V. de Oliveira, Francisco Javier Ramirez Fernandez","doi":"10.1109/SIBGRA.2002.1167177","DOIUrl":"https://doi.org/10.1109/SIBGRA.2002.1167177","url":null,"abstract":"This work presents a simple method to obtain fingerprint classification via directional map smoothing. The program was developed in C++ language, using statistical techniques. The strategy allows to extract attributes of an image and to increase the quality of the process due to the reduction of noise, compared with results obtained by other methods. The experimental results obtained by this technique demonstrate that a better directional map is arranged.","PeriodicalId":286814,"journal":{"name":"Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125886304","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Compression of quincunx subbands","authors":"José Alexandre Nalon, J.B.T. Yabu-uti","doi":"10.1109/SIBGRA.2002.1167163","DOIUrl":"https://doi.org/10.1109/SIBGRA.2002.1167163","url":null,"abstract":"Quincunx downsampling splits the spectrum of an image in two diamond-shaped subbands. This allows the information to which the human eye is most sensitive to be preserved, and also requiring less bits in a lossy compression. We develop an algorithm that performs successive quincunx subband decompositions, thus allowing multi-level decompositions and efficient coding. Theory of lattices is briefly reviewed, and simulations using a simple subband coder were carried out. Results obtained are compared to the rectangular separable subband decomposition, showing that, without exploring redundancies due to quincunx symmetries, both strategies deliver similar results.","PeriodicalId":286814,"journal":{"name":"Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123192795","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The color-code technique for 3D scanning","authors":"F. Franco, Antonio A. F. Oliveira","doi":"10.1109/SIBGRA.2002.1167191","DOIUrl":"https://doi.org/10.1109/SIBGRA.2002.1167191","url":null,"abstract":"We present a new method of image coding in structured light 3D scanning called color-coding. The method reduces the number of projected patterns needed to generate the code used to retrieve depths of an object being scanned to only three slides, each one containing RGB values that identify the vertical image stripes correctly. The technique converts the RGB values to the well-known Gray-code algorithm values, making easier and faster the scanning process.","PeriodicalId":286814,"journal":{"name":"Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123484497","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Multiscale denoising algorithm based on the a trous algorithm","authors":"R. Marques, Cassius M. Laprano, F. Medeiros","doi":"10.1109/SIBGRA.2002.1167172","DOIUrl":"https://doi.org/10.1109/SIBGRA.2002.1167172","url":null,"abstract":"In this work we present a novel application of the multiscale denoising algorithm proposed by Sita and Ramakrishnan (2000). We used it to filter artificially contaminated images by multiplicative speckle and additive Gaussian noise, respectively. This filtering scheme is a combination of the shift invariant discrete wavelet and nonlinear filtering applied to evoked potential signals. It employs a redundant discrete wavelet (the a trous algorithm) removing the smallest wavelet coefficients in each dyadic scale guided by the correlation existing between them in different scales.","PeriodicalId":286814,"journal":{"name":"Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116266033","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Performance evaluation of single and multiple-Gaussian models for skin color modeling","authors":"T. Caetano, S. Olabarriaga, D. Barone","doi":"10.1109/SIBGRA.2002.1167155","DOIUrl":"https://doi.org/10.1109/SIBGRA.2002.1167155","url":null,"abstract":"We present an experimental setup to evaluate the relative performance of single Gaussian models and Gaussian mixture models for skin color modeling. Firstly, a sample set of 1,120,000 skin pixels from a number of ethnic groups is selected and represented in the chromaticity space. Parameter estimation for both the single Gaussian and seven (with 2 to 8 Gaussian components) Gaussian mixture models is performed. For the mixture models, learning is carried out via the expectation-maximisation (EM) algorithm. In order to compare performances achieved by the 8 different models, we apply to each model a test set of 800 images - none from the training set. True skin regions, representing ground truth, are manually selected, and false positive and true positive rates are computed for each value of a specific threshold. Finally, receiver operating characteristics (ROC) curves are plotted for each model, making it possible to analyze and compare their relative performances. Results obtained show that, for medium to high true positive rates, mixture models (with 2 to 8 components) outperform the single Gaussian model. Nevertheless, for low false positive rates, all the models behave similarly.","PeriodicalId":286814,"journal":{"name":"Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing","volume":"60 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131903745","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Cambio: realistic three dimensional simulation of humanoids based on computer vision and robotics","authors":"Claus C. Aranha, S. R. Carvalho, L. Gonçalves","doi":"10.1109/SIBGRA.2002.1167170","DOIUrl":"https://doi.org/10.1109/SIBGRA.2002.1167170","url":null,"abstract":"We introduce concepts and algorithms for control of visual motor commands and realistic simulation of basic abilities such as visual servoing and perception for robotics simulation. The introduced tools can also be used in a straightforward way to build computer animated devices such as as virtual agents, and avatars. We use the tools to build part of a humanoid (arms and head) robot, effectively named \"Cambio\". We describe Cambio's design, providing an overview on the most used feature extraction techniques for perception, discussing implementation issues. We intend to show the usefulness of a simulated platform as an inexpensive alternative for testing and developing computer vision algorithms in real-time robotics applications and its possible extensions to computer animated agents and avatars.","PeriodicalId":286814,"journal":{"name":"Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116759375","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Image moments-based structuring and tracking of objects","authors":"Lourena Rocha, L. Velho, P. Carvalho","doi":"10.1109/SIBGRA.2002.1167130","DOIUrl":"https://doi.org/10.1109/SIBGRA.2002.1167130","url":null,"abstract":"This paper presents a new method for structuring and tracking of objects in video sequences. Our approach is based on image moments and the BSP-tree data structure. We use invariant properties of these moments to construct a BSP-tree and determine an ellipsis that approximates the object's shape. Then, we employ this information to track objects frame by frame through the image sequence. The method works well for segmented images with a single object and we assume that the motion will not change abruptly.","PeriodicalId":286814,"journal":{"name":"Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123276857","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Temporal segmentation of video sequences for content-based coding","authors":"J. Camapum, Daniele Danna","doi":"10.1109/SIBGRA.2002.1167161","DOIUrl":"https://doi.org/10.1109/SIBGRA.2002.1167161","url":null,"abstract":"We present an overview of the state of the art of segmentation based video coding aimed at low-bit rate application. The most significant contribution is the algorithm for the segmentation of videoconference image sequences for content-based coding. The segmentation is based on motion estimation through the computation of the optical flow field and motion segmentation by applying a graph-theoretical clustering. The algorithm will be added to the video codecs of the OpenH323 project which is based on H.323 ITU-T Recommendation. This visual collaboration environment for Desktop, composed of terminals, gatekeepers and MCU (Multipoint Control Unit), has already been implemented and tested. It is particularly convenient for academic implementation, the software is freely distributed, and its code can be modified according to the needs of the user. However, the first tests using the H.261 codec showed a video delay of 3 seconds, confirming the need to optimize the video codec.","PeriodicalId":286814,"journal":{"name":"Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123564339","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Towards point-based acquisition and rendering of large real-world environments","authors":"W. Corrêa, S. Fleishman, Cláudio T. Silva","doi":"10.1109/SIBGRA.2002.1167124","DOIUrl":"https://doi.org/10.1109/SIBGRA.2002.1167124","url":null,"abstract":"This paper describes a pipeline for the acquisition and rendering of large real-world environments. In the acquisition phase, we use a laser rangefinder to capture the geometry of an environment, and a digital camera to capture its colors. In the rendering phase, we use a cluster of commodity PCs to render high-resolution images of the environment at interactive frame rates. In this paper, we describe in detail our scanning hardware, the tools we use to minimize the acquisition artifacts in the 3D scans, the procedure to register the scans to each other, and how to map colors from a photograph to a scan. We also present a sequential, out-of-core rendering approach that uses multiple threads to overlap rendering, visibility computation, and disk operations. Finally, we show how to use the sequential rendering approach as a building block for a parallel rendering system that uses a cluster of PCs to drive a high-resolution, multi-projector display wall. Our acquisition approach allows us to capture environments that would be extremely difficult to model by hand, and our rendering approach allows us to use inexpensive PCs, instead of high-end graphics workstations, to visualize those environments at interactive frame rates.","PeriodicalId":286814,"journal":{"name":"Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114971085","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Shape evolution using restoration forces","authors":"A. G. Bianchi, H. Hentschel, L. Costa","doi":"10.1109/SIBGRA.2002.1167193","DOIUrl":"https://doi.org/10.1109/SIBGRA.2002.1167193","url":null,"abstract":"This paper presents a mathematical formulation of neural shape changes. The dynamics of the model for the evolution of the elastic cell membrane is based on a system of coupled springs under the action of internal and external forces, based on the biology of neural development and growth. Although this article presents a simple implementation, improvements can be performed by adding active contours to the formulation, enabling a more complete description.","PeriodicalId":286814,"journal":{"name":"Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2002-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125285948","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}