{"title":"Enhancing Contract Usability and User Experience Through Visualization - An Experimental Evaluation","authors":"S. Passera","doi":"10.1109/IV.2012.69","DOIUrl":"https://doi.org/10.1109/IV.2012.69","url":null,"abstract":"Contracts are complex just like the business relationships, processes and tasks they seek to describe. Despite being necessary tools for collaboration, most contract users are frustrated by traditional contracts, which are long, overly legal and difficult to understand. Some approaches to managing complexity and designing user-friendly contracts have been suggested, based, for instance, on the principles of proactive law, lean manufacturing/management and plain language. Recent research has explored the possibility of using information design and visualization to facilitate knowledge transfer and collaboration in complex organizational settings. This paper investigates visualization applied to contracts. A contract prototype was created and tested with users, in order to assess whether visualized contracts are more usable and provide a better user experience than traditional text-only contracts. The paper illustrates hypotheses regarding the correlation of visualization, usability and user experience, proposes a test procedure and presents the results obtained.","PeriodicalId":264951,"journal":{"name":"2012 16th International Conference on Information Visualisation","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122210560","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Visualizing community centric network layouts","authors":"Justin Fagnan, Osmar R Zaiane, R. Goebel","doi":"10.1109/IV.2012.61","DOIUrl":"https://doi.org/10.1109/IV.2012.61","url":null,"abstract":"We present our COMmunity Boundary (COMB) and COMmunity Circles (COMC) network layout algorithms that focus on revealing the structure of discovered communities and the relationships between these communities. We believe this information is vital when developing new community mining algorithms as it allows the viewer to more quickly assess the quality of a mining result without appealing to large tables of statistics. To implement our algorithms we have introduced numerous modifications to the existing Fruchterman-Reingold layout, including support for multi-sized vertices, removal of the bounding frame, introduction of circular bounding boxes, and a novel slotting system. Our evaluation argues that both COMB and COMC outperform existing alternatives in their ability to reveal community structure and emphasize inter-community relations.","PeriodicalId":264951,"journal":{"name":"2012 16th International Conference on Information Visualisation","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123210581","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Debugging the Execution of Distributed Algorithms over Anonymous Networks","authors":"Thomas Morsellino, Cédric Aguerre, M. Mosbah","doi":"10.1109/IV.2012.80","DOIUrl":"https://doi.org/10.1109/IV.2012.80","url":null,"abstract":"Computing the global state of an asynchronous distributed system is a widely studied problem and finds a plethora of solutions under different assumptions. Most of them do not correspond to real-life requirements. In this paper, we address the global snapshot and the global predicate evaluation problems in anonymous and asynchronous networks. We present a fully-distributed solution which allows the debugging and the monitoring of such networks. We show that our contribution can be easily implemented and added as a new feature in existing simulation softwares by describing specifications of the used model and details of the development process. As an illustration, a debugging layer is implemented on the ViSiDiA platform.","PeriodicalId":264951,"journal":{"name":"2012 16th International Conference on Information Visualisation","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123323599","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Visualizing Clinical Trial Data Using Pluggable Components","authors":"Jonas Sjöbergh, M. Kuwahara, Yuzuru Tanaka","doi":"10.1109/IV.2012.56","DOIUrl":"https://doi.org/10.1109/IV.2012.56","url":null,"abstract":"We describe our system for visualizing data from clinical trials. The system is intended for clinicians with little or no knowledge of statistics, data mining, etc. The system is built using pluggable components, and it is easy to add more types of visualization. Currently the system supports interactive data exploration using for instance parallel coordinates, image maps, charts, and life tables. Grouping and filtering patients or subsets of data is easy and any changes are immediately reflected in all visualization tools currently used.","PeriodicalId":264951,"journal":{"name":"2012 16th International Conference on Information Visualisation","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128350658","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Making Place: Designing and Building an Engaging, Interactive and Pedagogical Historical World","authors":"Kit Devine","doi":"10.1109/IV.2012.90","DOIUrl":"https://doi.org/10.1109/IV.2012.90","url":null,"abstract":"Digital visualisation technologies have transformed the field of heritage. The digital re-creation of a place demands much more than architectural modeling. Designers of virtual heritage places can learn from commercial computer games which can be very successful at creating a sense of place. The Virtual Sydney Rocks is designed to undertake research into the role that user preference for interaction strategy has on engagement in a Virtual Heritage Environment. Users can explore an experiential model of Sydney Cove between 1788 and 2008 in three different ways; by self directed exploration, by playing a game or by taking a tour. Users set the date and time to determine the position of the sun, the weather, the sounds that are heard and the buildings that are displayed. Users can also alter the speed of time. Additional information is accessed via the interlinked Virtual Sydney Rocks Guidebook.","PeriodicalId":264951,"journal":{"name":"2012 16th International Conference on Information Visualisation","volume":"113 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124691282","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Samuel Almeida, A. Veloso, Ó. Mealha, Licinio Gomes Roque, Arnaldo Moura
{"title":"A Video Game Level Analysis Model Proposal","authors":"Samuel Almeida, A. Veloso, Ó. Mealha, Licinio Gomes Roque, Arnaldo Moura","doi":"10.1109/IV.2012.82","DOIUrl":"https://doi.org/10.1109/IV.2012.82","url":null,"abstract":"This paper presents a preliminary model proposal for the analysis of video game level scenarios consisting of four elements: video game, players, metrics, and gaming experience. The selection of parameters from each of these elements defines a specific video game level analysis context. Initial validation of the model is being carried out with a First-person shooter video game and selected metrics (including eye movement behavior) to understand player behavior (both interactive and visual) within a game level. An additional analysis technique based on visual representation techniques applied in this validation context is also described. After validated, this model may be applied in the analysis of player behavior in game levels, in several different situations predicted in the model itself. Information acquired from the application of this model may posteriorly be used in the design (or redesign) of game levels and scenarios driven for optimal use which should generate a greater gaming experience.","PeriodicalId":264951,"journal":{"name":"2012 16th International Conference on Information Visualisation","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121144917","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Temporal Customer Segmentation Using the Self-organizing Time Map","authors":"Zhiyuan Yao, Peter Sarlin, T. Eklund, B. Back","doi":"10.1109/IV.2012.47","DOIUrl":"https://doi.org/10.1109/IV.2012.47","url":null,"abstract":"Visual clustering provides effective tools for understanding relationships among clusters in a data space. This paper applies an adaptation of the standard Self-Organizing Map for visual temporal clustering in exploring the customer base and tracking customer behavior of a department store over a 22-week period. In contrast to traditional clustering techniques, which often provide a static snapshot of the customer base and overlook the possible dynamics, the Self-Organizing Time Map enables exploring complex patterns over time by visualizing the results in a user-friendly way. We demonstrate the effectiveness of the application using department store data with more than half a million rows of weekly aggregated customer information.","PeriodicalId":264951,"journal":{"name":"2012 16th International Conference on Information Visualisation","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130793510","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Simple Technique for Modeling Terrains Using Contour Maps","authors":"J. Arias, Roberto Carlos Reyes, A. Razo","doi":"10.1109/IV.2012.109","DOIUrl":"https://doi.org/10.1109/IV.2012.109","url":null,"abstract":"In this paper we describe a simple modeling technique used to create precise and complex digital terrains models using contour maps. As a case study we use the terrain of the “Monte Albán” archeological site, located in the Mexican state of Oaxaca. We employ the technique with a simple contour map to obtain a realistic tridimensional terrain model that includes the four main hills of the site.","PeriodicalId":264951,"journal":{"name":"2012 16th International Conference on Information Visualisation","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132961134","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Monotony Preserving Scattered Data Interpolation Scheme Using Side-vertex Method","authors":"M. Sarfraz, M. Hussain, Shehla Aslam, M. Hussain","doi":"10.1109/IV.2012.83","DOIUrl":"https://doi.org/10.1109/IV.2012.83","url":null,"abstract":"This paper addresses the problem of monotone scattered data interpolation. An interpolation scheme is developed to interpolate the scattered data assembled over the triangular grid. The developed interpolation scheme utilizes a family of rational cubic function. The edges of each triangle are interpolated by the rational cubic function. The rational cubic function is also used to join vertices to their opposite edges. This practice provide three vertex boundary interpolating functions. Resultant rational triangular function is the convex combination of these vertex boundary interpolants. The developed rational interpolating scheme assures continuity at each vertex of triangle and along the boundaries of each triangle. Since the rational function has parameters in its definition, so these are inherited in rational triangular function. The constraints are developed on half of these parameters to preserve the shape of data while remaining are free for shape modification.","PeriodicalId":264951,"journal":{"name":"2012 16th International Conference on Information Visualisation","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132369456","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Origins and Rise of Medieval Information Visualization","authors":"F. Marchese","doi":"10.1109/IV.2012.71","DOIUrl":"https://doi.org/10.1109/IV.2012.71","url":null,"abstract":"This paper considers the origins of the earliest designs for medieval information visualization. Works by Macrobius, Boëthius, and Isidore of Seville are examined. These works are placed within the timeline of information visualization, and suggestions are made as to their antecedents.","PeriodicalId":264951,"journal":{"name":"2012 16th International Conference on Information Visualisation","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2012-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133430668","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}