{"title":"使用等高线地图建模地形的简单技术","authors":"J. Arias, Roberto Carlos Reyes, A. Razo","doi":"10.1109/IV.2012.109","DOIUrl":null,"url":null,"abstract":"In this paper we describe a simple modeling technique used to create precise and complex digital terrains models using contour maps. As a case study we use the terrain of the “Monte Albán” archeological site, located in the Mexican state of Oaxaca. We employ the technique with a simple contour map to obtain a realistic tridimensional terrain model that includes the four main hills of the site.","PeriodicalId":264951,"journal":{"name":"2012 16th International Conference on Information Visualisation","volume":"49 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Simple Technique for Modeling Terrains Using Contour Maps\",\"authors\":\"J. Arias, Roberto Carlos Reyes, A. Razo\",\"doi\":\"10.1109/IV.2012.109\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we describe a simple modeling technique used to create precise and complex digital terrains models using contour maps. As a case study we use the terrain of the “Monte Albán” archeological site, located in the Mexican state of Oaxaca. We employ the technique with a simple contour map to obtain a realistic tridimensional terrain model that includes the four main hills of the site.\",\"PeriodicalId\":264951,\"journal\":{\"name\":\"2012 16th International Conference on Information Visualisation\",\"volume\":\"49 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-07-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 16th International Conference on Information Visualisation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IV.2012.109\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 16th International Conference on Information Visualisation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IV.2012.109","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Simple Technique for Modeling Terrains Using Contour Maps
In this paper we describe a simple modeling technique used to create precise and complex digital terrains models using contour maps. As a case study we use the terrain of the “Monte Albán” archeological site, located in the Mexican state of Oaxaca. We employ the technique with a simple contour map to obtain a realistic tridimensional terrain model that includes the four main hills of the site.