制作场所:设计和建造一个引人入胜、互动和教学的历史世界

Kit Devine
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引用次数: 2

摘要

数字可视化技术已经改变了遗产领域。一个地方的数字再创造需要的不仅仅是建筑模型。虚拟遗产的设计者可以向商业电脑游戏学习,这些游戏在创造场所感方面非常成功。虚拟悉尼岩石的设计是为了研究用户对互动策略的偏好在虚拟遗产环境中的作用。用户可以通过三种不同的方式探索1788年至2008年之间的悉尼湾体验模型;通过自我探索,通过玩游戏或游览。用户可以设置日期和时间来确定太阳的位置、天气、听到的声音和显示的建筑物。用户还可以改变时间的速度。其他信息可通过相互链接的虚拟悉尼岩石指南访问。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Making Place: Designing and Building an Engaging, Interactive and Pedagogical Historical World
Digital visualisation technologies have transformed the field of heritage. The digital re-creation of a place demands much more than architectural modeling. Designers of virtual heritage places can learn from commercial computer games which can be very successful at creating a sense of place. The Virtual Sydney Rocks is designed to undertake research into the role that user preference for interaction strategy has on engagement in a Virtual Heritage Environment. Users can explore an experiential model of Sydney Cove between 1788 and 2008 in three different ways; by self directed exploration, by playing a game or by taking a tour. Users set the date and time to determine the position of the sun, the weather, the sounds that are heard and the buildings that are displayed. Users can also alter the speed of time. Additional information is accessed via the interlinked Virtual Sydney Rocks Guidebook.
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