A Video Game Level Analysis Model Proposal

Samuel Almeida, A. Veloso, Ó. Mealha, Licinio Gomes Roque, Arnaldo Moura
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引用次数: 4

Abstract

This paper presents a preliminary model proposal for the analysis of video game level scenarios consisting of four elements: video game, players, metrics, and gaming experience. The selection of parameters from each of these elements defines a specific video game level analysis context. Initial validation of the model is being carried out with a First-person shooter video game and selected metrics (including eye movement behavior) to understand player behavior (both interactive and visual) within a game level. An additional analysis technique based on visual representation techniques applied in this validation context is also described. After validated, this model may be applied in the analysis of player behavior in game levels, in several different situations predicted in the model itself. Information acquired from the application of this model may posteriorly be used in the design (or redesign) of game levels and scenarios driven for optimal use which should generate a greater gaming experience.
电子游戏关卡分析模型提案
本文提出了一个分析电子游戏关卡场景的初步模型建议,包含四个元素:电子游戏、玩家、参数和游戏体验。从这些元素中选择参数可以定义特定的电子游戏关卡分析环境。该模型的初始验证是通过第一人称射击电子游戏和选定的指标(包括眼球运动行为)来理解玩家在游戏关卡中的行为(包括互动和视觉)。还描述了在此验证上下文中应用的基于可视化表示技术的另一种分析技术。经过验证后,该模型可以应用于分析游戏关卡中的玩家行为,以及模型本身预测的几种不同情况。从该模型的应用中获得的信息可能会用于游戏关卡和场景的设计(或重新设计),从而产生更好的游戏体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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