Proceedings of the 2014 conference on Interaction design and children最新文献

筛选
英文 中文
Jigsaw together: a distributed collaborative game for players with diverse skills and preferences Jigsaw together:一款面向拥有不同技能和偏好的玩家的分布式协作游戏
Proceedings of the 2014 conference on Interaction design and children Pub Date : 2014-06-17 DOI: 10.1145/2593968.2610453
Dimitris Grammenos, Antonis Chatziantoniou
{"title":"Jigsaw together: a distributed collaborative game for players with diverse skills and preferences","authors":"Dimitris Grammenos, Antonis Chatziantoniou","doi":"10.1145/2593968.2610453","DOIUrl":"https://doi.org/10.1145/2593968.2610453","url":null,"abstract":"Presently it is very hard (or even impossible) to allow multiple players with highly diverse characteristics (including age, skills, and preferences) to collaboratively share and play a single jigsaw puzzle. Towards this end, the work presented in this paper aims to expand the capabilities of digital jigsaw puzzles in 3 directions: (a) multiplayability by a large number of players; (b) accessibility by people with handmotor and visual impairments; and (c) concurrent playability by people with highly diverse characteristics. In this context, we present an electronic puzzle game which supports single player as well as distributed multiplayer sessions by people with diverse characteristics. The paper introduces the background against which the work is based and describes the key design features of the resulting game's user interface and gameplay.","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127086894","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Play it our way: customization of game rules in children's interactive outdoor games 按我们的方式玩:儿童户外互动游戏的游戏规则定制
Proceedings of the 2014 conference on Interaction design and children Pub Date : 2014-06-17 DOI: 10.1145/2593968.2593973
T. Avontuur, R. D. Jong, Eveline Brink, Yves Florack, I. Soute, P. Markopoulos
{"title":"Play it our way: customization of game rules in children's interactive outdoor games","authors":"T. Avontuur, R. D. Jong, Eveline Brink, Yves Florack, I. Soute, P. Markopoulos","doi":"10.1145/2593968.2593973","DOIUrl":"https://doi.org/10.1145/2593968.2593973","url":null,"abstract":"In traditional outdoor games, such as tag and hideandseek, children play in groups, and typically changes to the rules are negotiated fluidly, without disrupting the game flow. In contrast, games that are supported by interactive technology are usually rather static, not allowing for easy adaption towards the children's narrative and desired rules. We present an iterative design process in which 65 children aged 512 participated in different iterations, concluding with the design of GameBaker. GameBaker is an application that allows children to modify game rules for Head Up Games, outdoor collocated games supported by interactive handheld devices. We show how children: understand how setting different game rules allows them to modify the game, are able to relate these to how the game is played, and enjoy doing so. This research paves the way towards allowing children to take control of outdoor game technology, to create their own variation of games as they have done for centuries in traditional games.","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115979362","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 28
The effects of visual contextual structures on children's imagination in story authoring interfaces 视觉语境结构对儿童故事创作界面想象力的影响
Proceedings of the 2014 conference on Interaction design and children Pub Date : 2014-06-17 DOI: 10.1145/2593968.2610484
Sharon Lynn Chu Yew Yee, Francis K. H. Quek
{"title":"The effects of visual contextual structures on children's imagination in story authoring interfaces","authors":"Sharon Lynn Chu Yew Yee, Francis K. H. Quek","doi":"10.1145/2593968.2610484","DOIUrl":"https://doi.org/10.1145/2593968.2610484","url":null,"abstract":"This paper investigates how the presentation of contextual visual images may influence a child's imagination during the use of authoring systems to create digital content. This issue is particularly significant to understand what supports the child's creativity in authoring systems in creative storytelling. We address specifically children aged 8 to 10 because of the \"FourthGrade Slump\" phenomenon whereby children experience a decrease in creative engagement at this period. We carried out a study in which children used a storytelling system that allows the user to physically enact stories in a digitallyaugmented space contextualized by either a contextual background image or a blank screen. Using methods of video coding and analysis, we uncovered themes relating differences between children's enactment in the presence of a digital background and without in terms of both the process and product of storytelling. We discuss implications that the themes have for the design of story authoring systems for children.","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"55 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114038340","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
A study of auti: a socially assistive robotic toy 一项关于自闭症的研究:一种社交辅助机器人玩具
Proceedings of the 2014 conference on Interaction design and children Pub Date : 2014-06-17 DOI: 10.1145/2593968.2610463
H. Andreae, Peter M. Andreae, J. Low, Deidre Brown
{"title":"A study of auti: a socially assistive robotic toy","authors":"H. Andreae, Peter M. Andreae, J. Low, Deidre Brown","doi":"10.1145/2593968.2610463","DOIUrl":"https://doi.org/10.1145/2593968.2610463","url":null,"abstract":"This paper presents an evaluation of the effectiveness of a new sociallyassistive robot, Auti, in encouraging physical and verbal interactions in children with autism. It aims to encourage positive play behaviors such as gentle speaking and touching, with positive reinforcement through movement responses, and to discourage challenging behaviors, such as screaming or hitting through the removal of the reinforcing movements. This study evaluates the design by comparing a fullyinteractive Auti to an activeonly version, which does the same movements but does not respond to the child. Results from 18 participants indicate that the Interactive Auti does encourage positive behaviors more than the Activeonly version. However, further design is needed around addressing problematic behaviors.","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"173 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116131397","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 31
How can interaction with digital creative tools support child development?: (closing panel) 与数字创意工具的互动如何支持儿童发展?:(闭幕词)
Proceedings of the 2014 conference on Interaction design and children Pub Date : 2014-06-17 DOI: 10.1145/2593968.2617796
A. Druin, Paulo Blikstein, M. Fleer, J. Read, B. S. Thomsen, B. Johnson, M. Resnick
{"title":"How can interaction with digital creative tools support child development?: (closing panel)","authors":"A. Druin, Paulo Blikstein, M. Fleer, J. Read, B. S. Thomsen, B. Johnson, M. Resnick","doi":"10.1145/2593968.2617796","DOIUrl":"https://doi.org/10.1145/2593968.2617796","url":null,"abstract":"The last session at this year's conference is an interactive panel discussion facilitated by Prof. Mitch Resnick from MIT Media Lab. The closing panel consists of leading university and industry researchers with strong opinions about digital technology and its relation to children and childhood. The topic for this session is the general question for this year's conference: \"How can interaction with digital creative tools support child development?\" The panel reflects on theoretical frameworks and challenges for the design of new digital technologies for a new generation of children, discussing new trajectories to support children's learning, wellbeing, and sensemaking. Panelists draw upon ideas from the papers, demos, tutorials, and keynotes presented at the IDC 2014 conference. IDC delegates have the opportunity to join the conversation, posing their own questions and comments. The closing panel concludes IDC 2014 by sharing ideas on how we can build tomorrow's technology together.","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"236 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121892980","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
ExciteTray: developing an assistive technology to promote selffeeding among young children ExciteTray:开发一种辅助技术,以促进幼儿的自我喂养
Proceedings of the 2014 conference on Interaction design and children Pub Date : 2014-06-17 DOI: 10.1145/2593968.2610476
Ayelet Gal-Oz, O. Weisberg, T. Keren-Capelovitch, Y. Uziel, Ronit Slyper, P. Weiss, Oren Zuckerman
{"title":"ExciteTray: developing an assistive technology to promote selffeeding among young children","authors":"Ayelet Gal-Oz, O. Weisberg, T. Keren-Capelovitch, Y. Uziel, Ronit Slyper, P. Weiss, Oren Zuckerman","doi":"10.1145/2593968.2610476","DOIUrl":"https://doi.org/10.1145/2593968.2610476","url":null,"abstract":"Typically developing children usually master selffeeding by the age of three years. However, children with Cerebral Palsy and other developmental disabilities encounter great difficulties acquiring this instrumental ability. In an effort to motivate young eaters in the process of acquiring selffeeding abilities, we set out to develop ExciteTray a customized selffeeding assistive technology. We describe the initial stages of an iterative design process consisting of interviews with domain experts, rapidprototyping, and evaluations with children. Based on our findings, we formulated preliminary design principles for a selffeeding assistive technology: draw attention without causing distraction; motivate the child during the various stages of selffeeding; facilitate facetoface interaction between caregiver and child; adapt feedback to the cognitive and motor ability of each child. We explain how these principles were implemented in a prototype, discuss safety considerations and describe future work.","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128870949","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Participatory design strategies to enhance the creative contribution of children with special needs 参与式设计策略,加强有特殊需要的儿童的创意贡献
Proceedings of the 2014 conference on Interaction design and children Pub Date : 2014-06-17 DOI: 10.1145/2593968.2593981
Laura Malinverni, J. M. Guiard, Vanesa Padillo, M. Mairena, A. Hervás, N. Parés
{"title":"Participatory design strategies to enhance the creative contribution of children with special needs","authors":"Laura Malinverni, J. M. Guiard, Vanesa Padillo, M. Mairena, A. Hervás, N. Parés","doi":"10.1145/2593968.2593981","DOIUrl":"https://doi.org/10.1145/2593968.2593981","url":null,"abstract":"In recent years there has been an increasing awareness about the importance of involving children with special needs in the process of designing technology. Starting from this perspective, the paper presents the participatory design process carried out with children with autistic spectrum disorder for the design of a Kinect motionbased game aimed at fostering social initiation skills. By describing the strategies used for the design of the activities, we will suggest possible approaches aimed toward widening the space for contributions of children and including them at a more creative level. Within that, major emphasis will be dedicated to discussing the \"empowering dimension\" of participatory design activities as an instrument to enhance benefits both for design results and for the children themselves. Finally, the balance between structure and freedom in the design of the activities will be discussed.","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127203729","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 79
Emergent dialogue: eliciting values during children's collaboration with a tabletop game for change 紧急对话:在儿童与桌面游戏的合作中激发价值观的变化
Proceedings of the 2014 conference on Interaction design and children Pub Date : 2014-06-17 DOI: 10.1145/2593968.2593971
A. Antle, Jillian L. Warren, Aaron May, Min Fan, A. Wise
{"title":"Emergent dialogue: eliciting values during children's collaboration with a tabletop game for change","authors":"A. Antle, Jillian L. Warren, Aaron May, Min Fan, A. Wise","doi":"10.1145/2593968.2593971","DOIUrl":"https://doi.org/10.1145/2593968.2593971","url":null,"abstract":"Games for Change (G4C) is a movement and community of practice dedicated to using digital games for social change. However, a common model of persuasion built into most G4C, called Information Deficit, assumes that supporting children to learn facts will result in behavior change around social issues. There is little evidence that this approach works. We propose a model of game play, called Emergent Dialogue, which encourages children to discuss their values during interaction with factual information in a G4C. We summarize a set of guidelines based on our Emergent Dialogue model and apply them to the design of Youtopia, a tangible, tabletop learning game about sustainability. Our goal was to create a game that provided opportunities for children to express and discuss their values around sustainable development tradeoffs during game play. We evaluate our design using video, survey and questionnaire data. Our results provide evidence that our model and design guidelines are effective for supporting valuebased dialogue during collaborative game play.","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134115369","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 36
ChiroBot: modularrobotic manipulation via spatial hand gestures ChiroBot:通过空间手势的模块化机器人操作
Proceedings of the 2014 conference on Interaction design and children Pub Date : 2014-06-17 DOI: 10.1145/2593968.2610454
Jasjeet Singh Seehra, Ansh Verma, K. Ramani
{"title":"ChiroBot: modularrobotic manipulation via spatial hand gestures","authors":"Jasjeet Singh Seehra, Ansh Verma, K. Ramani","doi":"10.1145/2593968.2610454","DOIUrl":"https://doi.org/10.1145/2593968.2610454","url":null,"abstract":"We introduce ChiroBot, a cyberphysical construction kit that allows users to create custom robots out of craft material, easily assemble the robots using joint modules and control them using hand gestures. These handcrafted robots are assembled using our modules packaged with actuator, wireless communication and controller electronics. These modules eliminate the need for expertise in electronics and enable a plug and play system that directly encourages users to explore by quick prototyping. We designed a glove embedded with sensors to enable the user to control the robots using hand gestures. We present different usage scenarios to demonstrate the system's versatility such as vehicular robot, humanoid puppet, robotic arm, and other combinations. This paper describes the ChiroBot system, interaction methods, few sample creations, and proposes possible \"play value\".","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"214 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114371447","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Motivating children's initiations with novelty and surprise: initial design recommendations for autism 用新奇和惊喜激励儿童的启蒙:自闭症的初步设计建议
Proceedings of the 2014 conference on Interaction design and children Pub Date : 2014-06-17 DOI: 10.1145/2593968.2610458
A. Alcorn, H. Pain, J. Good
{"title":"Motivating children's initiations with novelty and surprise: initial design recommendations for autism","authors":"A. Alcorn, H. Pain, J. Good","doi":"10.1145/2593968.2610458","DOIUrl":"https://doi.org/10.1145/2593968.2610458","url":null,"abstract":"Data from the ECHOES virtual environment (VE) suggests that young children with autism spectrum conditions (ASC) may be motivated to initiate repeatedly and positively about novelty and expectationviolations (i.e. discrepancies) in a VE. This is of interest because initiating communication is developmentally important but difficult to encourageit must be unprompted in order to \"count\". Also, the ASC literature would predict that discrepancies should be distressing, not motivating. Based on this unexpected but positive finding, we are exploring the possibility of embedding discrepancies into VEs to support children's initiation practice. As a first step, we propose 6 empiricallyderived design principles for including discrepancies as motivators, while still maintaining the VE's overall integrity.","PeriodicalId":260552,"journal":{"name":"Proceedings of the 2014 conference on Interaction design and children","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125103887","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 20
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信