Participatory design strategies to enhance the creative contribution of children with special needs

Laura Malinverni, J. M. Guiard, Vanesa Padillo, M. Mairena, A. Hervás, N. Parés
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引用次数: 79

Abstract

In recent years there has been an increasing awareness about the importance of involving children with special needs in the process of designing technology. Starting from this perspective, the paper presents the participatory design process carried out with children with autistic spectrum disorder for the design of a Kinect motionbased game aimed at fostering social initiation skills. By describing the strategies used for the design of the activities, we will suggest possible approaches aimed toward widening the space for contributions of children and including them at a more creative level. Within that, major emphasis will be dedicated to discussing the "empowering dimension" of participatory design activities as an instrument to enhance benefits both for design results and for the children themselves. Finally, the balance between structure and freedom in the design of the activities will be discussed.
参与式设计策略,加强有特殊需要的儿童的创意贡献
近年来,人们越来越意识到让有特殊需要的儿童参与技术设计过程的重要性。从这个角度出发,本文介绍了一款旨在培养社交启动技能的Kinect动作游戏的参与式设计过程,该游戏是针对患有自闭症谱系障碍的儿童设计的。通过描述用于设计活动的战略,我们将提出旨在扩大儿童贡献空间并将他们纳入更具创造性水平的可能办法。其中,重点将放在讨论参与性设计活动的“授权层面”,作为提高设计成果和儿童本身利益的工具。最后,讨论活动设计中结构与自由的平衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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