2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)最新文献

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Understanding Emotional Expression with Haptic Feedback Vest Patterns and Immersive Virtual Reality 用触觉反馈背心模式和沉浸式虚拟现实理解情感表达
Aviv Elor, Asiiah Song, S. Kurniawan
{"title":"Understanding Emotional Expression with Haptic Feedback Vest Patterns and Immersive Virtual Reality","authors":"Aviv Elor, Asiiah Song, S. Kurniawan","doi":"10.1109/VRW52623.2021.00041","DOIUrl":"https://doi.org/10.1109/VRW52623.2021.00041","url":null,"abstract":"Haptic feedback vests afford a unique opportunity to enhance a user’s emotional engagement within the virtual world. In this paper, we present a two-stage study on user experience towards understanding emotional expression through utilizing the Pleasure-Arousal-Dominance model and the International Affective Picture System. We examine an authoring survey with 40 young adults, where users contextualized five emotion groups and designed patterns to express the feelings associated with each stimulus. Our resulting content analysis suggests design themes on a body-mind situation axis and an internal-external location axis. We found that vibrotactile actuation extends user emotion through phenomena which we call scene emulation, body function emulation, emotional resemblance, and emotional reflection. Lastly, we pilot these findings through an immersive virtual reality experience.","PeriodicalId":256204,"journal":{"name":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114780487","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
The CHALLENGE Project: Fighting Auditory Hallucinations by using Virtual Reality 挑战项目:利用虚拟现实技术对抗幻听
Luis Viera, Peter Fisher, Simon Lajboschitz, Stefania Serafin, M. Nordentoft
{"title":"The CHALLENGE Project: Fighting Auditory Hallucinations by using Virtual Reality","authors":"Luis Viera, Peter Fisher, Simon Lajboschitz, Stefania Serafin, M. Nordentoft","doi":"10.1109/VRW52623.2021.00027","DOIUrl":"https://doi.org/10.1109/VRW52623.2021.00027","url":null,"abstract":"CHALLENGE is a project to develop a novel therapy to aid people who suffer from auditory hallucinations, specifically, hearing malevolent voices.This paper presents the overall idea of the project as well as a description of the software to support this novel treatment. The software includes a virtual reality simulation training program and voice modulation in real time, which enables the patients to face their malevolent voices and lessen their control over the patient’s life. Preliminary evaluations of the utility of the software with skizofrenia patients show promising results. A longitudinal study with 266 patients over the next two years is current undergoing with Region Hovedstadens Psykiatri, Psykiatrien, Region Nordjylland and Psykiatrien i Region Syddanmark. .","PeriodicalId":256204,"journal":{"name":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126711898","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Circuit World: A Multiplayer VE for Researching Engineering Learning 电路世界:研究工程学习的多人VE
Joseph Rozell, J. Stonewall, Samual Vacura, Haylee Lawrence, Jarrett Loseke, Matthew Greiner, Nicholas Wilson, Riley Hogan, Madissen Lawrence, Emily Oldham, Stephen B Gilbert, Benjamin Purdy, Hannah Wellik, Kennedy Cook, A. Jasper, Nick Fetty, Leilani Hammel, Carley Haus, Y. Vardhan, Kaitlyn Ouverson, Rachel E. Dianiska, Colin Johnston, L. Robbins, Elizabeth Belling, Charles J. Peasley, James Oliver, Peggy Wu
{"title":"Circuit World: A Multiplayer VE for Researching Engineering Learning","authors":"Joseph Rozell, J. Stonewall, Samual Vacura, Haylee Lawrence, Jarrett Loseke, Matthew Greiner, Nicholas Wilson, Riley Hogan, Madissen Lawrence, Emily Oldham, Stephen B Gilbert, Benjamin Purdy, Hannah Wellik, Kennedy Cook, A. Jasper, Nick Fetty, Leilani Hammel, Carley Haus, Y. Vardhan, Kaitlyn Ouverson, Rachel E. Dianiska, Colin Johnston, L. Robbins, Elizabeth Belling, Charles J. Peasley, James Oliver, Peggy Wu","doi":"10.1109/VRW52623.2021.00272","DOIUrl":"https://doi.org/10.1109/VRW52623.2021.00272","url":null,"abstract":"Business travel leads to the consumption of large amounts of energy. Circuit World (CW), a Unity virtual environment, uses avatars and realistic simulations of electrical circuits to test the effectiveness of teaching complex engineering tasks without travel. To evaluate CW, a study compares how well participants learn to repair a circuit when trained face-to-face, via Zoom, and within CW wearing an HMD. After training and completion of a knowledge quiz, learners are given a circuit to repair by themselves using a non-immersive desktop version of CW. Participants repair it again two weeks later to test retention. Each study session involves three people: learner, trainer, and researcher. The learner and trainer control avatars and the researcher, invisible, observes over the learner’s shoulder. Collected data includes task performance logs from CW, knowledge quiz scores, and, based on video recordings, eye gaze tracking, behavioral coding, and measures of facial synchrony between trainer and learner.","PeriodicalId":256204,"journal":{"name":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131536831","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Augmented Reality Guidance for Configuring an Anesthesia Machine to Serve as a Ventilator for COVID-19 Patients 增强现实配置麻醉机作为COVID-19患者呼吸机指南
Fangpu He, Mengyi Li, R. Maniker, David O. Kessler, Steven K. Feiner
{"title":"Augmented Reality Guidance for Configuring an Anesthesia Machine to Serve as a Ventilator for COVID-19 Patients","authors":"Fangpu He, Mengyi Li, R. Maniker, David O. Kessler, Steven K. Feiner","doi":"10.1109/VRW52623.2021.00233","DOIUrl":"https://doi.org/10.1109/VRW52623.2021.00233","url":null,"abstract":"When there is a shortage of ventilators in a hospital, an anesthesia machine can be used as a ventilator. However, using an anesthesia machine as a ventilator requires that it be set up in a way that would not be familiar to medical personnel who normally work with ventilators. To teach medical staff how to do this, we developed a smartphone augmented reality app that allows a user to interact with a life-size virtual anesthesia machine, and leads them through the necessary steps. This makes it possible for the user to practice the setup procedures in a way that preserves the 3D spatial layout of the tasks without requiring access to the physical machine.","PeriodicalId":256204,"journal":{"name":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125662460","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Virtual Demonstrator for Spatial Presentations 空间演示的虚拟演示器
Maxwell Omdal, David Kinney, Kie n Tran, Evan Suma Rosenberg
{"title":"Virtual Demonstrator for Spatial Presentations","authors":"Maxwell Omdal, David Kinney, Kie n Tran, Evan Suma Rosenberg","doi":"10.1109/VRW52623.2021.00223","DOIUrl":"https://doi.org/10.1109/VRW52623.2021.00223","url":null,"abstract":"To overcome the challenges of instructing on spatial concepts remotely, we propose Virtual Demonstrator, a virtual reality (VR) presentation software for educators. Virtual Demonstrator provides a suite of tools for creating spatial presentations in VR, analogous to 2D slide-based presentation software. Within our software, Visual Elements are combined across a spatiotemporal space, with discrete states akin to presentation slides. This educational resource is designed to address a growing need to learn without physical presence, and to leverage 3D spaces for learning complex spatial concepts. A timeline expands a 3D environment into another dimension, allowing for an expanded design space.","PeriodicalId":256204,"journal":{"name":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131782465","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The importance of sensory feedback to enhance embodiment during virtual training of myoelectric prostheses users 在肌电义肢使用者的虚拟训练中,感官反馈对增强体现的重要性
R. Cavalcante, Aya Gaballa, J. Cabibihan, A. Soares, E. Lamounier
{"title":"The importance of sensory feedback to enhance embodiment during virtual training of myoelectric prostheses users","authors":"R. Cavalcante, Aya Gaballa, J. Cabibihan, A. Soares, E. Lamounier","doi":"10.1109/VRW52623.2021.00161","DOIUrl":"https://doi.org/10.1109/VRW52623.2021.00161","url":null,"abstract":"Amputation is a lasting life experience. Furthermore, prosthesis fitting and training are usually long and sometimes frustrating experiences. Few approaches explore the problem of controlling virtual myoelectric prostheses, since integration with current VR devices is not a trivial issue. Besides, the lack of proper sensory feedback often leads to an experience far too ‘artificial’ for most users. In this work, we propose a system that uses Immersive Virtual Reality (IVR) and EMG signal processing to provide a training environment for amputees who are supposed to use myoelectric prostheses. Here, we also investigate the efficiency of learning how to control a virtual prosthesis with and without sensory feedback. The system runs on a Vive Pro System using a Vive Tracker to track the user’s arm position and orientation and mirror the movement into a virtual prosthesis. EMG signals control the opening and closing of a virtual prosthesis. Vibrational elements placed on the user’s forearm provide sensory feedback.Our results show that virtual training can be significantly improved when proper tactile feedback is provided, especially for myoelectric controlled system. EMG control and tactile feedback have provided an effective control loop, which allows for a better sense of realism for the training protocol.","PeriodicalId":256204,"journal":{"name":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"73 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128204632","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
A hybrid approach to structural modeling of individualized HRTFs 个体化hrtf结构建模的混合方法
Riccardo Miccini, Simone Spagnol
{"title":"A hybrid approach to structural modeling of individualized HRTFs","authors":"Riccardo Miccini, Simone Spagnol","doi":"10.1109/VRW52623.2021.00022","DOIUrl":"https://doi.org/10.1109/VRW52623.2021.00022","url":null,"abstract":"We present a hybrid approach to individualized head-related transfer function (HRTF) modeling which requires only 3 anthropometric measurements and an image of the pinna. A prediction algorithm based on variational autoencoders synthesizes a pinna-related response from the image, which is used to filter a measured head-andtorso response. The interaural time difference is then manipulated to match that of the HUTUBS dataset subject minimizing the predicted localization error. The results are evaluated using spectral distortion and an auditory localization model. While the latter is inconclusive regarding the efficacy of the structural model, the former metric shows promising results with encoding HRTFs. Index Terms: Hardware—Digital signal processing; Computing methodologies—Neural networks; Applied computing—Sound and music computing","PeriodicalId":256204,"journal":{"name":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"60 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132573170","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Towards Avatars for Remote Communication using Mobile Augmented Reality 利用移动增强现实技术实现远程通信的虚拟化身
Amarnath Murugan, Rishi Vanukuru, Jayesh S. Pillai
{"title":"Towards Avatars for Remote Communication using Mobile Augmented Reality","authors":"Amarnath Murugan, Rishi Vanukuru, Jayesh S. Pillai","doi":"10.1109/VRW52623.2021.00032","DOIUrl":"https://doi.org/10.1109/VRW52623.2021.00032","url":null,"abstract":"Social experiences that use handheld mobile Augmented Reality with 6DOF tracking can potentially recreate the dynamics of in-person meetings, while still being more accessible than HMD based solutions. We describe a design space of possible avatars for such a platform along the dimensions of body part visibility and the type of movement. We propose a study that aims to measure the effect of five avatar types on social presence during group collaboration.","PeriodicalId":256204,"journal":{"name":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114313249","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Privacy-certification standards for extended-reality devices and services 扩展现实设备和服务的隐私认证标准
J. Happa, A. Steed, M. Glencross
{"title":"Privacy-certification standards for extended-reality devices and services","authors":"J. Happa, A. Steed, M. Glencross","doi":"10.1109/VRW52623.2021.00085","DOIUrl":"https://doi.org/10.1109/VRW52623.2021.00085","url":null,"abstract":"In this position paper, we discuss the need for, and potential requirements for privacy certification standards for extended-reality devices and related services. We begin by presenting motivations, before discussing related efforts. We then review the issue of certification as a research problem and identify key requirements. Finally, we out-line key recommendations for how these might feed into a grander roadmap for privacy and security research.","PeriodicalId":256204,"journal":{"name":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116483348","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
MagicChem: A Multi-modal Mixed Reality System Based on Needs Theory for Chemical Education MagicChem:基于需求理论的化学教育多模态混合现实系统
Tianren Luo, Ning Cai, Zheng Li, Jinda Miao, Zhipeng Pan, Yuze Shen, Zhigeng Pan, Mingmin Zhang
{"title":"MagicChem: A Multi-modal Mixed Reality System Based on Needs Theory for Chemical Education","authors":"Tianren Luo, Ning Cai, Zheng Li, Jinda Miao, Zhipeng Pan, Yuze Shen, Zhigeng Pan, Mingmin Zhang","doi":"10.1109/VRW52623.2021.00154","DOIUrl":"https://doi.org/10.1109/VRW52623.2021.00154","url":null,"abstract":"Due to the reasons such as the complicated preparation of reagents, danger, pollution, and lack of teacher resources, there are few chemical experiments that students can actually operate during the chemistry learning, which is not conducive to the chemistry learning and the phenomena principle understanding. Fortunately, MR technology provides us with the possibility of solving the safety issues and the space-time constraints, while the theory of human needs provides us with a way to think about designing a comfortable and stimulant MR system with realistic visual presentation and interaction. This study combines with the theory of human needs to propose a new needs model for virtual experiment. Based on this needs model, we design and develop a comprehensive MR system called MagicChem to verify the needs model. User study shows MagicChem that satisfies the needs model is better than the MR experimental environment that partially meet the needs model. In addition, we explore the application of the needs model in VR environment.","PeriodicalId":256204,"journal":{"name":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131967053","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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