Proceedings of the 12th International Conference on Education Technology and Computers最新文献

筛选
英文 中文
Assessing Cyber Security Education through NICE Cybersecurity Workforce Framework 通过NICE网络安全劳动力框架评估网络安全教育
Karo Saharinen, Jaakko Backlund, Jarmo Nevala
{"title":"Assessing Cyber Security Education through NICE Cybersecurity Workforce Framework","authors":"Karo Saharinen, Jaakko Backlund, Jarmo Nevala","doi":"10.1145/3436756.3437041","DOIUrl":"https://doi.org/10.1145/3436756.3437041","url":null,"abstract":"This paper presents the results of research and assessment of cyber security education in higher education in Europe and the United States of America. The quantitative research data of the education curricula was gathered and mapped to NICE Cybersecurity Workforce Framework (NCWF) categories to provide a common background for data comparison and analysis. The research found the education heavily responding to and emphasizing Operate and Maintain and Securely Provision categories of the framework, with others being present, but with smaller ECTS (European Credit Transfer System) offering in the institutions providing higher education. This leaves doubt if the used framework accurately describes the workforce, or if the education fails to deliver on all categories. Based on these results, more adapt curriculum and course design can be conducted by educators focusing on cyber security.","PeriodicalId":250546,"journal":{"name":"Proceedings of the 12th International Conference on Education Technology and Computers","volume":"88 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122964646","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Using BIM as a collaborative platform to improve e-learning in civil engineering 利用BIM作为协同平台,改善土木工程电子学习
B. Sanchez, M. Rodríguez-Paz
{"title":"Using BIM as a collaborative platform to improve e-learning in civil engineering","authors":"B. Sanchez, M. Rodríguez-Paz","doi":"10.1145/3436756.3437015","DOIUrl":"https://doi.org/10.1145/3436756.3437015","url":null,"abstract":"Due to the advancements in Information and Communication Technologies (ICT) in university education, e-learning has become an essential part of Architecture, Engineering, and Construction (AEC) education programs. Building Information Modeling (BIM) is an ICT that can be used as a powerful didactic method approach to improve e-learning outcomes. A collaborative BIM tool was implemented in a project design class in a civil engineering course. This study aims to analyze the way BIM technology supported resource sharing within and across project groups, reinforced the forms of group collaboration, and improved e-learning outcomes. This study was developed under the framework of the new educational model Tec 21 in the Tecnologico de Monterrey university system in Mexico. This study was evaluated using both qualitative (e.g., pyramid discussion) and quantitative methods (e.g., survey). The results showed that BIM helped to improve communication in the group, group sharing of resources, and supported different kinds of group collaboration. The collaborative BIM tool provided a location-independent central virtual workspace, whereas the BIM software provided enough individual capability and resources for accurate building modeling. The paper discusses the importance of embedding supportive ICTs, such as BIM, to improve e-learning in civil engineering courses, as well as the limitations and needs in this field.","PeriodicalId":250546,"journal":{"name":"Proceedings of the 12th International Conference on Education Technology and Computers","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134286928","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Relationship between College Students’ Engagement and Social Software Use 大学生参与度与社交软件使用之间的关系
Jian Cao, Lingyu Li, Yong Xie
{"title":"Relationship between College Students’ Engagement and Social Software Use","authors":"Jian Cao, Lingyu Li, Yong Xie","doi":"10.1145/3436756.3437047","DOIUrl":"https://doi.org/10.1145/3436756.3437047","url":null,"abstract":"Social software is widely used in college students, while overuse will affect their academic performance and interpersonal communication. This study explored the relationship between undergraduates' use of social software and their academic performance. It was found that the frequency of using social software had a negative predictive effect on academic performance, while the degree of engagement had a positive predictive effect on academic performance. In the use of social software, posting updates, chatting and private messages, following group announcements and share (logs, photos, videos), micro- business agent had a positive predictive effect on academic engagement. Game playing had a negative predictive effect on academic performance. This study is helpful for undergraduates to manage social software usage and thus to upgrade their academic performance.","PeriodicalId":250546,"journal":{"name":"Proceedings of the 12th International Conference on Education Technology and Computers","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126340212","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Is the dosed video-vignettes intervention more effective with a longer-lasting effect? A financial literacy Study. 有剂量的视频短片干预是否更有效,效果更持久?一项金融素养研究。
S. M. M. Prado, P. Everaert, M. Valcke
{"title":"Is the dosed video-vignettes intervention more effective with a longer-lasting effect? A financial literacy Study.","authors":"S. M. M. Prado, P. Everaert, M. Valcke","doi":"10.1145/3436756.3437055","DOIUrl":"https://doi.org/10.1145/3436756.3437055","url":null,"abstract":"An analysis comparing short and long periods of video vignettes intervention and a follow-up evaluation has been applied to measure the compared impact and the durability of this kind of visual tools in the financial literacy (FL) levels of the participants. The participants have been involved in a story reacting with the question-answer related to the house, car, and pension plan choosing as the key financial decisions (KFD). The four video vignettes build on video animated response-based simulations, in a case format, contain 20 questions about knowledge, self-efficacy, and confidence dimensions; all of them, as a feedback system to measure Its impact on a randomized sample of university students. Their FL score ex-ante vs. ex-post with a tested FL scale was analyzed to conclude the FL effect is higher and positive in the four-weeks session (long intervention) vs. one-week course (short intervention). The same trend was observed within the follow-up evaluation applied six months after the durability confirmed. A parametric and non-parametric test confirms these results. The findings and its effects on public policy and the Implications for future research must be discussed.","PeriodicalId":250546,"journal":{"name":"Proceedings of the 12th International Conference on Education Technology and Computers","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127239948","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Socially-Oriented Technologies Attractability Influence on Individuals Academically and Neurologically 面向社会的技术对个体在学术和神经学上的吸引力影响
A. Pearce
{"title":"Socially-Oriented Technologies Attractability Influence on Individuals Academically and Neurologically","authors":"A. Pearce","doi":"10.1145/3436756.3437040","DOIUrl":"https://doi.org/10.1145/3436756.3437040","url":null,"abstract":"Socially-Oriented Technologies (SOTs) has taken the world by storm. People from all generations, professions, personal, and academic backgrounds gravitate to social and information communication technologies (ICTs). These SOTs are used as a source of increasing social wealth, educational level, professional careers, and self. Not only that, SOTs have allowed diverse individuals and groups to unite and connect, hence removing geographical and travel constraints, while systematically and simultaneously alleviating ill-psychological feelings, those related to stress, anxiety, and loneliness. Harbouring a sense of belongingness and connectedness has also been linked to SOTs and ICTs usage. Research has pointed out how ICTs and other social infrastructures can both be advantageous and harmful. They can also be compulsory. This article highlights some benefits and challenges related to ICTs and SOTs, human gravitation, education integrations, acceptance, adoption, attractability, and usability. It also shows that even though individuals use SOTs and ICTs for the sake of social enrichment and personal gain, personally and intellectually, excessive use can affect the same person physically, psychologically, and neurologically. The Social Penetration Theory (SPT) is used to determine the nature of socialization and self-disclosure to sustain interpersonal connections with familiar and strange others in a technology-based social setting and technology-driven world. Implications are also addressed. Although there is no distinctive header, this is the abstract. This submission template allows authors to submit their papers for review to an ACM Conference or Journal without any output design specifications incorporated at this point in the process. The ACM manuscript template is a single column document that allows authors to type their content into the pre-existing set of paragraph formatting styles applied to the sample placeholder text here. Throughout the document you will find further instructions on how to format your text.","PeriodicalId":250546,"journal":{"name":"Proceedings of the 12th International Conference on Education Technology and Computers","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123501655","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Floor-Volleyball Motion Feedback System for Visually Impaired Players 为视障运动员设计的地板排球运动反馈系统
M. Kobayashi, H. Tatsumi
{"title":"Floor-Volleyball Motion Feedback System for Visually Impaired Players","authors":"M. Kobayashi, H. Tatsumi","doi":"10.1145/3436756.3437020","DOIUrl":"https://doi.org/10.1145/3436756.3437020","url":null,"abstract":"Floor-volleyball is one of the common sports for visually impaired people, including the blind in Japan. Its history started from the 1960s and most of young students in the special schools for the blind have experience of this sport in a class of physical education or a club activity. However, there is not an appropriate way to recognize motions of players by their own, because of their visual impairments. Therefore, sensing the motion of the Floor-volleyball player and developing a tactile device which shows the motion was carried out in this research. Using a three-dimensional motion capture system, four visually impaired players’ data were collected and analyzed. The results showed that each player has each character of the motion. The significant difference was observed in the back-swing speed. To display the difference to the blind players, a small wireless tactile display device was successfully developed. It equips 384 refreshable tactile pins which are arranged in 36 by 12. These pins are driven by piezo actuators same as the common braille display. The main feature of the device is that the controller equips ESP-WROOM-02 Wi-Fi module and AAA batteries. The device is perfectly wireless and suitable for the physical education field.","PeriodicalId":250546,"journal":{"name":"Proceedings of the 12th International Conference on Education Technology and Computers","volume":"76 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129352167","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Automated Essay Scoring (AES); A Semantic Analysis Inspired Machine Learning Approach: An automated essay scoring system using semantic analysis and machine learning is presented in this research 自动作文评分(AES);语义分析启发的机器学习方法:本研究提出了一个使用语义分析和机器学习的自动作文评分系统
Ahsan Ikram, Bill Castle
{"title":"Automated Essay Scoring (AES); A Semantic Analysis Inspired Machine Learning Approach: An automated essay scoring system using semantic analysis and machine learning is presented in this research","authors":"Ahsan Ikram, Bill Castle","doi":"10.1145/3436756.3437036","DOIUrl":"https://doi.org/10.1145/3436756.3437036","url":null,"abstract":"With the advancements in Artificial Intelligence (AI), ‘Automated Essay Scoring’ (AES) systems have become more and more prevalent in recent years. This research proposes an extension to the Coh-Metrix algorithm AES, with a focus on feature lists. Technical features, such as, referential cohesion, lexical diversity, and syntactic complexity are evaluated. Furthermore, it proposes the use of four novel semantic measures, including estimating the topic overlap between an essay and its brief. A prototype implementation, using neural networks, is used to test the individual and comparative performance of the newly proposed AES system. The results show a considerable improvement on the results obtained in the existing research for the original Coh-Metrix algorithm; from an adjacent accuracy of 91%, to an adjacent accuracy of 97.5% (and a QWK of 0.822). This suggests that the new features and the proposed system have the potential to improve essay grading and would be a good area for further research","PeriodicalId":250546,"journal":{"name":"Proceedings of the 12th International Conference on Education Technology and Computers","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131451914","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Implementation of Web-based Instruction with Blended Laboratory 混合式实验室网络教学的实现
L. Sriphong
{"title":"Implementation of Web-based Instruction with Blended Laboratory","authors":"L. Sriphong","doi":"10.1145/3436756.3437031","DOIUrl":"https://doi.org/10.1145/3436756.3437031","url":null,"abstract":"Web-based instruction was developed and implemented to improve performance and learning skills of students in pharmaceutical analysis laboratory since there are not sufficient instruments required for the experiment. The Web-based instruction provided an online platform for presenting laboratory instruction and demonstrating the procedure in graphic images and videos to support learning process. Implementation of this tool blended with laboratory in the academic year 2018 and 2019 has demonstrated that it can promote self-pace learning, self-directed learning and online learning. In addition, the assessment of students’ performance showed that cognitive skills and psychomotor skills were also enhanced according to this blended laboratory.","PeriodicalId":250546,"journal":{"name":"Proceedings of the 12th International Conference on Education Technology and Computers","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124669191","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Design and development of a web App for ICT and intercultural competences professor self-training 为信息通信技术和跨文化能力教授自我培训设计和开发一个web App
Carmen Ricardo-Barreto, D. Jabba
{"title":"Design and development of a web App for ICT and intercultural competences professor self-training","authors":"Carmen Ricardo-Barreto, D. Jabba","doi":"10.1145/3436756.3437014","DOIUrl":"https://doi.org/10.1145/3436756.3437014","url":null,"abstract":"This article describes the design and development of a web app to improve the intercultural and ICT competences of university professors, allowing them to create virtual intercultural learning environments. It proposes approaches based on principles of self-training, virtual education, interculturality, and universal learning design. Its development is adopted from the ADDIE instructional design model. The App considers the phenomenon of the use of technology as a means for self-training and appropriation of competences in virtual intercultural learning environments.","PeriodicalId":250546,"journal":{"name":"Proceedings of the 12th International Conference on Education Technology and Computers","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128812326","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Virtual Reality Environments as a Strategy to Improve Processes Productivity 虚拟现实环境作为提高生产效率的策略
J. A. González-Mendivil, M. Rodríguez-Paz, Israel Zamora-Hernández, Eduardo Caballero-Montes
{"title":"Virtual Reality Environments as a Strategy to Improve Processes Productivity","authors":"J. A. González-Mendivil, M. Rodríguez-Paz, Israel Zamora-Hernández, Eduardo Caballero-Montes","doi":"10.1145/3436756.3437039","DOIUrl":"https://doi.org/10.1145/3436756.3437039","url":null,"abstract":"A 3D virtual interactive environment can follow the steps of those old second world war flying simulators and be used as a tool to train people in learning a practical process. This will result in an increase of productivity because people will be able of performing that practical process in less time thanks to the use of Virtual Reality as a technological learning tool. This work presents a statistical analysis of 100 students of the first semester in an engineering bachelor's degree trying to learn a simple and practical task using a 3D virtual interactive environment and the time that it took them to perform the same activity in real life. Those students were divided into different groups of 50 students each. One of those groups trained in a virtual ambience, the second group trained just by observing a qualified employee performing the same task. No student had ever performed the task. The results of this investigation prove statistically that there is nearly a 20% gain in the time that it took for the first group, the ones who used virtual reality, over those who did not use it.","PeriodicalId":250546,"journal":{"name":"Proceedings of the 12th International Conference on Education Technology and Computers","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127741755","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信