Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition最新文献

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Moment by Moment: Creating Movement Sketches with Camera Stillframes 一刻一刻:用相机静止帧创建运动草图
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757237
Kristin Carlson, T. Schiphorst, K. Cochrane, J. Phillips, Herbert H. Tsang, T. Calvert
{"title":"Moment by Moment: Creating Movement Sketches with Camera Stillframes","authors":"Kristin Carlson, T. Schiphorst, K. Cochrane, J. Phillips, Herbert H. Tsang, T. Calvert","doi":"10.1145/2757226.2757237","DOIUrl":"https://doi.org/10.1145/2757226.2757237","url":null,"abstract":"While mobile authoring applications are proliferating, choreographic tools that support the generation and transformation of user-created movement `samples' are less readily available. iDanceForms is a novel mobile choreographic application that generates unique movement choices through a camera stillframing technique to provoke movement catalysts. In keeping with the principles of whole body interaction (and principles of `defamiliarization'), the design of iDanceForms supports opportunities for surprise, unexpected movement choices and meaning-making. This paper presents data collected from an observational study of choreographers using iDanceForms. In the study we found that choreographers appropriated the intended functionality of iDanceForms to create highly individualized and unexpected movement sequences. They found inspiration in exploring unexpected framing of form and content, which resulted in creative explorations that produced unique movement possibilities provided by the system. Drawing from our observations we discuss possible roles that sensor-enabled mobile devices could play in movement generation through personal meaning-making, creative choreographic strategies and discovery, and in provoking whole body interaction through principles of `defamiliarization' in the context of HCI.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133798484","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Performing Digital Media Design 表演数字媒体设计
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition Pub Date : 2015-06-22 DOI: 10.1145/2757226.2789213
J. Spence
{"title":"Performing Digital Media Design","authors":"J. Spence","doi":"10.1145/2757226.2789213","DOIUrl":"https://doi.org/10.1145/2757226.2789213","url":null,"abstract":"This workshop explores a novel design practice and the methodology behind it in an entirely hands-on way. Participants will create a performance centring on their own personal digital media using Collect Yourselves! -- a two-phase online system that guides the selection, sharing, and live performance of digital photos. Through using the system and briefly analysing the results, participants will gain first-hand understanding of the potential for using performance to extend interactions with technology into an emotionally and aesthetically charged space. The workshop will then cover the basics of the methodology used to create this system, leading to a brainstorming session for how to use Performative Experience Design to interrogate and enhance each participant's own research interests. Participants in this workshop will create and experience a compelling and potentially transformative engagement with digital technology, then use this experience and the methodology behind it to pursue the unique aesthetics of performance in their own work.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128993760","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Session details: Keynote Address 3 会议详情:主题演讲
T. Maver
{"title":"Session details: Keynote Address 3","authors":"T. Maver","doi":"10.1145/3247478","DOIUrl":"https://doi.org/10.1145/3247478","url":null,"abstract":"","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116847298","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Visualizing Computer Activity to Support the Resumption of Long-term Creative Work 可视化的电脑活动,以支持恢复长期的创造性工作
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition Pub Date : 2015-06-22 DOI: 10.1145/2757226.2764772
Adam Rule
{"title":"Visualizing Computer Activity to Support the Resumption of Long-term Creative Work","authors":"Adam Rule","doi":"10.1145/2757226.2764772","DOIUrl":"https://doi.org/10.1145/2757226.2764772","url":null,"abstract":"Creative projects can span weeks, months, or even years. Working on these timescales can be difficult due to the need to restore context - a task's physical, digital, and mental resources - after each break. Prior research on using computers to restore context has focused on digital context, reopening collections of documents or visualizing interactions with a single program. My research explores how visualizing system-wide activity can help people restore the mental context of creative work.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115695366","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Dream Vortex: Artwork in Interactive 3D 梦幻漩涡:互动3D艺术作品
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757374
M. McDonald, D. Sumner
{"title":"Dream Vortex: Artwork in Interactive 3D","authors":"M. McDonald, D. Sumner","doi":"10.1145/2757226.2757374","DOIUrl":"https://doi.org/10.1145/2757226.2757374","url":null,"abstract":"Dream Vortex is a virtual art installation with interactive 3D objects, developed for a CAVE, Oculus Rift, or 3D monitor by artist Meredith Tromble and scientist Dawn Sumner. The central structure is an interactive vortex of hand-drawn dream images that appear in 3D space before the viewer, accompanied by a sound environment. A viewer interacts with the vortex by selecting dream emblems with a game controller. With it, the viewer has the ability to \"touch,\" move, and compose the images, much like picking up physical objects and moving them around. Once a dream is selected, the vortex disappears; the chosen dream and a suite of related dreams fade into view. For the time span of a typical dream (a few minutes) the viewer can interact with them, moving, resizing, and arranging them in new patterns. The dreams are contributed by the research community at UC Davis, so conceptually the work links \"opposites\": subjective and objective knowledge; 2D and 3D space; and our oldest and newest art-making media.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125091394","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pen + Touch Diagramming to Stimulate Design Ideation 笔+触摸图表激发设计创意
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition Pub Date : 2015-06-22 DOI: 10.1145/2757226.2764766
Andrew M. Webb
{"title":"Pen + Touch Diagramming to Stimulate Design Ideation","authors":"Andrew M. Webb","doi":"10.1145/2757226.2764766","DOIUrl":"https://doi.org/10.1145/2757226.2764766","url":null,"abstract":"Ideation, the process of generating new ideas, is central to design where the goal is to find novel solutions around a set of requirements. Designers engage in diagramming, creating external representations of ideas. Diagramming connects the body and creative cognitive processes, as the hands transform physical media to explore ideas. HCI researchers need to leverage body-based interaction to support creativity. My Ph.D. research develops a new body-based diagramming environment to stimulate design ideation.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123502382","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Session details: Keynote Address 2 会议详情:主题演讲2
T. Maver
{"title":"Session details: Keynote Address 2","authors":"T. Maver","doi":"10.1145/3247467","DOIUrl":"https://doi.org/10.1145/3247467","url":null,"abstract":"","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115126176","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Hudson Valley Muddy Waters: Using AR to Reveal Microscopic Life in the Macroscopic Forest 哈德逊河谷浑水:用AR揭示宏观森林中的微观生命
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757372
Cynthia Beth Rubin
{"title":"Hudson Valley Muddy Waters: Using AR to Reveal Microscopic Life in the Macroscopic Forest","authors":"Cynthia Beth Rubin","doi":"10.1145/2757226.2757372","DOIUrl":"https://doi.org/10.1145/2757226.2757372","url":null,"abstract":"Hudson Valley Muddy Waters makes visible the microscopic life that is key to the health of our forests and streams. The work demonstrates how Augmented Reality and creative imaging can expand the role of the artist in facilitating deeper public connections with the material of science and the macro/microscopic environment. The artist reverses the usual AR relationship of \"real\" to \"aesthetically mediated\" by presenting a painterly digital image as point of departure onto which \"reality\" is layered, rather than the other way around. Using the app Aurasma, the viewer is prompted to experience the thrill of discovering microscopic life in water via short videos of an actual stream and video micro-captures from the same site.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133009050","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Sketch-Play-Learn - An Augmented Paper Based Environment for Learning the Concepts of Optics 草图-游戏-学习-一个增强的基于纸张的学习光学概念的环境
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition Pub Date : 2015-06-22 DOI: 10.1145/2757226.2764558
Bhawna Agarwal, Richa Tripathi
{"title":"Sketch-Play-Learn - An Augmented Paper Based Environment for Learning the Concepts of Optics","authors":"Bhawna Agarwal, Richa Tripathi","doi":"10.1145/2757226.2764558","DOIUrl":"https://doi.org/10.1145/2757226.2764558","url":null,"abstract":"In this paper, we introduce Sketch-Play-Learn, an augmented paper-based tabletop system to support students learning of the principles of light behaviour. This project emphasises the use of the most ubiquitous and inexpensive learning medium, which is paper. Students engage themselves in completing a goal-based task sketched by the teacher on paper and observing the visual feedback on the same paper. We argue that augmenting the paper with digital information while providing a tabletop setup provides a novel and appealing approach to learning for classroom use. In this paper, we discuss the motivations for our project and describe the design and implementation our system. We also describe an initial evaluation with children and outline future research goals.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134111588","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Session details: Paper Session 4: Moments and Movements (4 papers) 会议详情:论文会议4:时刻和运动(4篇论文)
C. Latulipe
{"title":"Session details: Paper Session 4: Moments and Movements (4 papers)","authors":"C. Latulipe","doi":"10.1145/3247468","DOIUrl":"https://doi.org/10.1145/3247468","url":null,"abstract":"","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129771315","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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