Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition最新文献

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How Space and Tool Availability Affect User Experience and Creativity in Interactive Surfaces? 空间和工具的可用性如何影响交互界面的用户体验和创造力?
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition Pub Date : 2015-06-22 DOI: 10.1145/2757226.2764554
M. Giannakos, Ioannis Leftheriotis
{"title":"How Space and Tool Availability Affect User Experience and Creativity in Interactive Surfaces?","authors":"M. Giannakos, Ioannis Leftheriotis","doi":"10.1145/2757226.2764554","DOIUrl":"https://doi.org/10.1145/2757226.2764554","url":null,"abstract":"As computing increasingly deals with our complex daily experiences, designers are challenged with new methods and ways of implementing complex interactions in limited user space and tools, but without hindering user experience and creativity. In this paper, we present the results of an empirical investigation regarding the effect of space and tool availability on user experience and creativity. The goal is to understand whether and how space and tool availability allow users to be more creative and improve their overall experience. To do so, we developed a connect-the-dots drawing multi-user application with a focus on having certain restrictions in size and specific tool availability. Based on this application, we conducted an empirical study with 38 users. For the evaluation, surveys, photos and observations were recorded and used in our analysis. The results showed that: (a) tool availability does not affect user creativity and experience and (b) space availability affects user creativity, collaboration and hedonic motivation (pleasure). Although our results are early, provide insights that tools' limitation does not hinder users' ability to be creative; and space availability is of great importance in creative activities.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121304908","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Remote Control of Complex Interactive Art Installations 复杂互动艺术装置的远程控制
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition Pub Date : 2015-06-22 DOI: 10.1145/2757226.2764553
Andrew Bluff, Andrew Johnston
{"title":"Remote Control of Complex Interactive Art Installations","authors":"Andrew Bluff, Andrew Johnston","doi":"10.1145/2757226.2764553","DOIUrl":"https://doi.org/10.1145/2757226.2764553","url":null,"abstract":"Movement based interactive artworks are capable of instantly engaging audiences by reacting to physical motion consistently with real-world physics. Sustaining this engagement, however, requires a constant alteration of both the output and interaction aesthetics. Mobile devices (such as the iPad or iPhone) can be used to control the often-overwhelming plethora of parameters found in many interactive systems. The effect that mobile control of these parameters has on the inception, refinement and live performance of two separate art works is examined. An open-source dynamic remote control system is being developed to further facilitate the creative development and performance of interactive artwork as demonstrated by these case studies.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122745069","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Building Support Tools to Connect Novice Designers with Professional Coaches 建立支持工具,将新手设计师与专业教练联系起来
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757248
D. Lewis, Emily Harburg, E. Gerber, Matthew W. Easterday
{"title":"Building Support Tools to Connect Novice Designers with Professional Coaches","authors":"D. Lewis, Emily Harburg, E. Gerber, Matthew W. Easterday","doi":"10.1145/2757226.2757248","DOIUrl":"https://doi.org/10.1145/2757226.2757248","url":null,"abstract":"Creativity support tools help learners undertake creative work, such as facilitating coaching by creative professionals. How might we design creativity support tools that in-crease learners' access to coaching by creative professionals? This study took place in an extracurricular project-based learning program where students were co-located, and met professional coaches face-to-face once a week but otherwise communicated online. To test an online creativity support tool called the Loft and investigate coach-student communication we collected data from 47 interviews, online log data and field observations. We found that (a) explicit help-seeking was rare outside of meetings, (b) help from professionals was highly-valued but not sought out, and (c) online systems could surface learner struggles and trigger help-giving. Our findings suggested that online creativity platforms can support professional coaching through: (1) structured virtual updates (2) coach thanking, (3) Computer-Supported Group Critique, (4) disclosure of expertise, and (5) help-seeking training.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115325096","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 19
#Scanners: Integrating Physiology into Cinematic Experiences #扫描仪:将生理学融入电影体验
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition Pub Date : 2015-06-22 DOI: 10.1145/2757226.2764546
M. Pike, Richard Ramchurn, Max L. Wilson
{"title":"#Scanners: Integrating Physiology into Cinematic Experiences","authors":"M. Pike, Richard Ramchurn, Max L. Wilson","doi":"10.1145/2757226.2764546","DOIUrl":"https://doi.org/10.1145/2757226.2764546","url":null,"abstract":"In this paper we present #Scanners, a digital arts installation that aims to bridge the gap between digital arts and neuroscience. #Scanners is an experience in which an individual wears a wireless brain scanners whilst being presented media which is dynamically affected by the individuals physiology. A prototype system has been successfully trialled on roughly 100 users over the past 18 months and has received unanimously positive feedback. We state the minimal additional requirements for demonstrating a Higher Fidelity prototype system and argue the value of including #Scanners at C&C2015.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127665643","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Mind's Ratchet: Ecologies of the Artificial: Transverging Cognition and Creativity 心灵的棘轮:人工生态:超越认知和创造力
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition Pub Date : 2015-06-22 DOI: 10.1145/2757226.2785731
M. Novak
{"title":"Mind's Ratchet: Ecologies of the Artificial: Transverging Cognition and Creativity","authors":"M. Novak","doi":"10.1145/2757226.2785731","DOIUrl":"https://doi.org/10.1145/2757226.2785731","url":null,"abstract":"How can we, in the 21st century, understand creativity and cognition is a way that is at once consonant with both the \"sciences of the artificial\" and with the \"ecology of mind\"? Given our accelerating advances in the understanding of mind as mechanism, and given our evident aim to imbue autonomous machines with artificial life, artificial intelligence, and artificial consciousness, and, given that the built world is always and necessarily the mirror of our choices and values, by what ethics can we guide our technics, and by what means, and to what ends? Transvergence is an evolving framework for research, pedagogy, and creative production. Among its aims is \"transformation the leads to speciation\" of works, ideas, disciplines, and everything else that might be brought together to combine into new formations. Motives and mechanisms drawn from nature and culture are extended through technology into means by which to explore a broader spectrum of the possible than might otherwise be attainable. As with natural systems, this effort must convert noise into life, thought, and beauty.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117091056","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Creativity Support to Improve Health-and-Safety in Manu-facturing Plants: Demonstrating Everyday Creativity 创意支持改善制造工厂的健康与安全:展示日常创意
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757245
K. Zachos, N. Maiden, Sergio Levis
{"title":"Creativity Support to Improve Health-and-Safety in Manu-facturing Plants: Demonstrating Everyday Creativity","authors":"K. Zachos, N. Maiden, Sergio Levis","doi":"10.1145/2757226.2757245","DOIUrl":"https://doi.org/10.1145/2757226.2757245","url":null,"abstract":"This paper reports the development and deployment of digi-tal support for human creativity in a domain outside of the creative industries -- health-and-safety management in man-ufacturing plants. It reports applied research to extend a risk detection and resolution process at a world-class manufac-turing plant that produces tractors with creativity techniques and new digital support for the plant employees to use these techniques effectively as part of the risk detection and reso-lution process. The development of the digital support was constrained by the plant's processes, resources and manu-facturing culture, and the new digital support reported in this paper was designed for quick use across the plant with minimum training or management overhead. The paper reports the development, implementation and early evalua-tion of the creativity techniques and digital support in the plant as a demonstrator for the wider application of creativi-ty techniques and digital support tools.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126504411","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Dreams of Mice 梦见老鼠
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757366
Vicky Isley, Paul Smith
{"title":"Dreams of Mice","authors":"Vicky Isley, Paul Smith","doi":"10.1145/2757226.2757366","DOIUrl":"https://doi.org/10.1145/2757226.2757366","url":null,"abstract":"Dreams of Mice explores a changed understanding of sleep brought about by networked technologies. A contemporary world of instant messaging and 24/7 connectivity encourages us to remain permanently available. Using computer modeling, recorded neurological data and game engine technology, boredomresearch http://www.boredomresearch.net ask if we can afford to disconnect; questioning the importance of the non-productive third of our lives we spend asleep. Brain activity during sleep reveals that far from downtime, sleep is complex and beautiful. Developed from research exploring the interaction between environmental factors effecting sleep and human neurological disorders Dreams of Mice considers the increased control, management and disruption of sleep behaviours. Collaborating with a neuroscientist at the University of Oxford, capturing and recording the dreams of laboratory mice, boredomresearch have revealed the intriguing beauty of slumber in a real-time artwork driven by the firing neurons of dreaming mice (see Fig.1). When we go to sleep we disconnect from our social networks and perpetual status updates, entering the last remaining sanctuary from the demands of a permanently connected and networked society. But is the space of dreams at risk from the relentless encroachment of connective technologies?","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125466395","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Playing with InMuSIC: An Interactive Multimodal System for Improvised Composition 演奏与InMuSIC:一个互动的多模态系统即兴作曲
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757375
G. Lepri
{"title":"Playing with InMuSIC: An Interactive Multimodal System for Improvised Composition","authors":"G. Lepri","doi":"10.1145/2757226.2757375","DOIUrl":"https://doi.org/10.1145/2757226.2757375","url":null,"abstract":"InMuSIC is a real-time interactive musical system conceived to be used in a context related to the practice of electroacoustic free improvisation. By integrating the observation of both non-verbal expressive behavior cues (motion tracking) and several sonic parameters (audio stream analysis) the system is able to identify, during the performance, relevant expressive musical properties. The real-time measurements control different digital sound processes through the correlation of different mapping strategies. The generated audio interventions should then be perceived as a consolidated sonic integration of the improvised performance. The research is based on the belief that human behaviors and their ambiguity must be taken into consideration in order to design and shape meaningful and sustainable technologies.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122322687","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
An Enactive Characterization of Pretend Play 假装游戏的行为特征
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757254
N. Davis, Margeaux Comerford, Mikhail Jacob, Chih-Pin Hsiao, Brian Magerko
{"title":"An Enactive Characterization of Pretend Play","authors":"N. Davis, Margeaux Comerford, Mikhail Jacob, Chih-Pin Hsiao, Brian Magerko","doi":"10.1145/2757226.2757254","DOIUrl":"https://doi.org/10.1145/2757226.2757254","url":null,"abstract":"This paper presents the result of an empirical study of 32 adult dyads (i.e. groups of two people) engaged in pretend play. Our analysis indicates that participatory sense-making plays a key role in the success of pretend play sessions. We use the cognitive science theory of enaction as a theoretical lens to analyze the empirical data given its robust conceptual framework for describing participatory sense-making. We present here five enactive characteristics of pretend play that appear to be necessary and sufficient for the emergence and maintenance of successful pretend play -- mental preparation, meaning building, narrative enaction, narrative deepening, and flow maintenance. This enactive formalization is used to propose a computational model of pretend play that can be used to design an agent capable of playing in real time with human users.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130739208","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
MetaMorphe: Designing Expressive 3D Models for Digital Fabrication 变形:为数字制造设计富有表现力的3D模型
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757235
César Torres, E. Paulos
{"title":"MetaMorphe: Designing Expressive 3D Models for Digital Fabrication","authors":"César Torres, E. Paulos","doi":"10.1145/2757226.2757235","DOIUrl":"https://doi.org/10.1145/2757226.2757235","url":null,"abstract":"The creative promise of 3D digital fabrication tools is tremendous. However due to the wide range of tools and interfaces, a common static file format called STL is used for sharing designs. While customization tools add creative handles to these digital models, they are often constrained to pre-configured parameters limiting the creative potential of shared digital models. We introduce MetaMorphe, a novel digital fabrication framework that uses a common web-programming metaphor to enable users to easily transform static 3D models into re-formed, re-made, and re-imagined customized personal artifacts. We demonstrate the compatibility of MetaMorphe with three well-established design interfaces, direction manipulation, scripted-CAD, and generative design. Through a user study with design experts, MetaMorphe reveals that decisions that physically produce bespoke artifacts or encode unique metadata actively affect perceptions of authorship, agency, and authenticity. We discuss how expressive model-building tools such as MetaMorphe enable a cultural shift in 3D design in terms of participation, personalization, and creativity.","PeriodicalId":231794,"journal":{"name":"Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2015-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132512187","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 37
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