假装游戏的行为特征

N. Davis, Margeaux Comerford, Mikhail Jacob, Chih-Pin Hsiao, Brian Magerko
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引用次数: 11

摘要

本文介绍了一项实证研究的结果,32成人二人组(即两个人的群体)从事假装游戏。我们的分析表明,参与性意义的形成在假装游戏会议的成功中起着关键作用。我们使用制定的认知科学理论作为理论透镜来分析经验数据,因为它具有描述参与性意义构建的强大概念框架。我们在此提出了假装游戏的5个行为特征,这5个特征对于成功的假装游戏的出现和维持是必要和充分的——心理准备、意义构建、叙事行为、叙事深化和流维持。这种动态形式化被用来提出一个模拟游戏的计算模型,该模型可用于设计一个能够与人类用户实时游戏的代理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Enactive Characterization of Pretend Play
This paper presents the result of an empirical study of 32 adult dyads (i.e. groups of two people) engaged in pretend play. Our analysis indicates that participatory sense-making plays a key role in the success of pretend play sessions. We use the cognitive science theory of enaction as a theoretical lens to analyze the empirical data given its robust conceptual framework for describing participatory sense-making. We present here five enactive characteristics of pretend play that appear to be necessary and sufficient for the emergence and maintenance of successful pretend play -- mental preparation, meaning building, narrative enaction, narrative deepening, and flow maintenance. This enactive formalization is used to propose a computational model of pretend play that can be used to design an agent capable of playing in real time with human users.
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