空间和工具的可用性如何影响交互界面的用户体验和创造力?

M. Giannakos, Ioannis Leftheriotis
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引用次数: 2

摘要

随着计算越来越多地处理我们复杂的日常体验,设计师们面临着在有限的用户空间和工具中实现复杂交互的新方法和方式的挑战,但同时又不妨碍用户体验和创造力。在本文中,我们提出了一项关于空间和工具可用性对用户体验和创造力影响的实证调查结果。目标是了解空间和工具的可用性是否以及如何让用户更有创造力,并改善他们的整体体验。为此,我们开发了一个多用户连接点绘图应用程序,重点是在大小和特定工具可用性方面有一定的限制。基于该应用,我们对38名用户进行了实证研究。为了评估,我们记录了调查、照片和观察结果,并将其用于我们的分析。结果表明:(a)工具可用性不影响用户的创造力和体验;(b)空间可用性影响用户的创造力、协作和享乐动机(愉悦)。虽然我们的结果是早期的,但提供了工具的限制并不妨碍用户创造性的能力的见解;空间的可用性在创意活动中是非常重要的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How Space and Tool Availability Affect User Experience and Creativity in Interactive Surfaces?
As computing increasingly deals with our complex daily experiences, designers are challenged with new methods and ways of implementing complex interactions in limited user space and tools, but without hindering user experience and creativity. In this paper, we present the results of an empirical investigation regarding the effect of space and tool availability on user experience and creativity. The goal is to understand whether and how space and tool availability allow users to be more creative and improve their overall experience. To do so, we developed a connect-the-dots drawing multi-user application with a focus on having certain restrictions in size and specific tool availability. Based on this application, we conducted an empirical study with 38 users. For the evaluation, surveys, photos and observations were recorded and used in our analysis. The results showed that: (a) tool availability does not affect user creativity and experience and (b) space availability affects user creativity, collaboration and hedonic motivation (pleasure). Although our results are early, provide insights that tools' limitation does not hinder users' ability to be creative; and space availability is of great importance in creative activities.
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