梦幻漩涡:互动3D艺术作品

M. McDonald, D. Sumner
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引用次数: 0

摘要

Dream Vortex是一个带有交互式3D对象的虚拟艺术装置,由艺术家Meredith Tromble和科学家Dawn Sumner为CAVE、Oculus Rift或3D显示器开发。中心结构是一个交互式漩涡,手绘的梦境图像出现在观众面前的3D空间中,伴随着声音环境。观众通过游戏控制器选择梦境象征与漩涡互动。有了它,观众就有能力“触摸”、移动和组合图像,就像拿起物理对象并四处移动它们一样。一旦选择了梦想,漩涡就消失了;被选中的梦和一系列相关的梦消失在视野中。在一个典型的梦的时间跨度(几分钟)内,观看者可以与它们互动,移动、调整大小,并以新的模式排列它们。这些梦是由加州大学戴维斯分校的研究团体贡献的,所以从概念上讲,这项工作将“对立”联系起来:主观和客观知识;二维和三维空间;以及我们最古老和最新的艺术创作媒介。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dream Vortex: Artwork in Interactive 3D
Dream Vortex is a virtual art installation with interactive 3D objects, developed for a CAVE, Oculus Rift, or 3D monitor by artist Meredith Tromble and scientist Dawn Sumner. The central structure is an interactive vortex of hand-drawn dream images that appear in 3D space before the viewer, accompanied by a sound environment. A viewer interacts with the vortex by selecting dream emblems with a game controller. With it, the viewer has the ability to "touch," move, and compose the images, much like picking up physical objects and moving them around. Once a dream is selected, the vortex disappears; the chosen dream and a suite of related dreams fade into view. For the time span of a typical dream (a few minutes) the viewer can interact with them, moving, resizing, and arranging them in new patterns. The dreams are contributed by the research community at UC Davis, so conceptually the work links "opposites": subjective and objective knowledge; 2D and 3D space; and our oldest and newest art-making media.
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