CHI '13 Extended Abstracts on Human Factors in Computing Systems最新文献

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Haptic cues: texture as a guide for non-visual tangible interaction 触觉线索:纹理作为非视觉有形互动的指南
CHI '13 Extended Abstracts on Human Factors in Computing Systems Pub Date : 2013-04-27 DOI: 10.1145/2468356.2468642
Katrin Wolf, Peter D. Bennett
{"title":"Haptic cues: texture as a guide for non-visual tangible interaction","authors":"Katrin Wolf, Peter D. Bennett","doi":"10.1145/2468356.2468642","DOIUrl":"https://doi.org/10.1145/2468356.2468642","url":null,"abstract":"Tangible User Interfaces (TUIs) represent digital information via a number of sensory modalities including the haptic, visual and auditory senses. We suggest that interaction with tangible interfaces is commonly governed primarily through visual cues, despite the emphasis on tangible representation. We do not doubt that visual feedback offers rich interaction guidance, but argue that emphasis on haptic and auditory feedback could support or substitute vision in situations of visual distraction or impairment. We have developed a series of simple TUIs that allows for the haptic and auditory exploration of visually hidden textures. Our technique is to transmit the force feedback of the texture to the user via the attraction of a ball bearing to a magnet that the user manipulates. This allows the detail of the texture to be presented to the user while visually presenting an entirely flat surface. The use of both opaque and transparent materials allows for controlling the texture visibility for comparative purposes. The resulting Feelable User Interface (FUI), shown in Fig. 1, allows for the exploration of which textures and structures are useful for haptic guidance. The findings of our haptic exploration shall provide basic understanding about the usage of haptic cues for interacting with tangible objects that are visually hidden or are in the user's visual periphery.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128583867","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
SIG: NVI (non-visual interaction) SIG: NVI(非视觉交互)
CHI '13 Extended Abstracts on Human Factors in Computing Systems Pub Date : 2013-04-27 DOI: 10.1145/2468356.2468818
Anke M. Brock, Slim Kammoun, Hugo Nicolau, Tiago Guerreiro, Shaun K. Kane, C. Jouffrais
{"title":"SIG: NVI (non-visual interaction)","authors":"Anke M. Brock, Slim Kammoun, Hugo Nicolau, Tiago Guerreiro, Shaun K. Kane, C. Jouffrais","doi":"10.1145/2468356.2468818","DOIUrl":"https://doi.org/10.1145/2468356.2468818","url":null,"abstract":"In recent years there has been a surge in the development of non-visual interaction techniques targeting two application areas: making content accessible to visually impaired people, and supporting minimal attention user interfaces for situationally impaired users. This SIG aims to bring together the community of researchers working around non-visual interaction techniques for people of all abilities. It will unite members of this burgeoning community in a lively discussion and brainstorming session. Attendees will work to identify and report current and future research challenges as well as new research avenues.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128636841","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces WorldKit:在日常表面上快速轻松地创建特别的交互式应用程序
CHI '13 Extended Abstracts on Human Factors in Computing Systems Pub Date : 2013-04-27 DOI: 10.1145/2468356.2479563
R. Xiao, Chris Harrison, S. Hudson
{"title":"WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces","authors":"R. Xiao, Chris Harrison, S. Hudson","doi":"10.1145/2468356.2479563","DOIUrl":"https://doi.org/10.1145/2468356.2479563","url":null,"abstract":"Instant access to computing, when and where we need it, has long been one of the aims of research areas such as ubiquitous computing. In this paper, we describe the WorldKit system, which makes use of a paired depth camera and projector to make ordinary surfaces instantly interactive. Using this system, touch-based interactivity can, without prior calibration, be placed on nearly any unmodified surface literally with a wave of the hand, as can other new forms of sensed interaction. From a user perspective, such interfaces are easy enough to instantiate that they could, if desired, be recreated or modified \"each time we sat down\" by \"painting\" them next to us. From the programmer's perspective, our system encapsulates these capabilities in a simple set of abstractions that make the creation of interfaces quick and easy. Further, it is extensible to new, custom interactors in a way that closely mimics conventional 2D graphical user interfaces, hiding much of the complexity of working in this new domain. We detail the hardware and software implementation of our system, and several example applications built using the library.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129949827","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 30
TouchViz: (multi)touching multivariate data TouchViz:(多)触摸多元数据
CHI '13 Extended Abstracts on Human Factors in Computing Systems Pub Date : 2013-04-27 DOI: 10.1145/2468356.2468675
Jeffrey M. Rzeszotarski, A. Kittur
{"title":"TouchViz: (multi)touching multivariate data","authors":"Jeffrey M. Rzeszotarski, A. Kittur","doi":"10.1145/2468356.2468675","DOIUrl":"https://doi.org/10.1145/2468356.2468675","url":null,"abstract":"In this paper we describe TouchViz, an information visualization system for tablets that encourages rich interaction, exploration, and play through references to physical models. TouchViz turns data into physical objects that experience forces and respond to the user. We describe the design of the system and conduct a user study to explore its use, finding that it supports many different models of data exploration and encourages users to have fun exploring data.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130032842","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
BRAVO: a brain virtual operator for education exploiting brain-computer interfaces BRAVO:利用脑机接口的教育脑虚拟操作员
CHI '13 Extended Abstracts on Human Factors in Computing Systems Pub Date : 2013-04-27 DOI: 10.1145/2468356.2479618
Marco Marchesi, B. Riccò
{"title":"BRAVO: a brain virtual operator for education exploiting brain-computer interfaces","authors":"Marco Marchesi, B. Riccò","doi":"10.1145/2468356.2479618","DOIUrl":"https://doi.org/10.1145/2468356.2479618","url":null,"abstract":"This paper introduces a new e-learning system that works with a Brain-Computer Interface to customize the educational experience, according to user's reactions and preferences.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128977336","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 25
Musical embrace: facilitating engaging play experiences through social awkwardness 音乐拥抱:通过社交尴尬促进游戏体验
CHI '13 Extended Abstracts on Human Factors in Computing Systems Pub Date : 2013-04-27 DOI: 10.1145/2468356.2479612
Amy Huggard, A. D. Mel, J. Garner, Cagdas Toprak, Alan D. Chatham, F. Mueller
{"title":"Musical embrace: facilitating engaging play experiences through social awkwardness","authors":"Amy Huggard, A. D. Mel, J. Garner, Cagdas Toprak, Alan D. Chatham, F. Mueller","doi":"10.1145/2468356.2479612","DOIUrl":"https://doi.org/10.1145/2468356.2479612","url":null,"abstract":"Socially awkward experiences are often looked upon as something to be avoided. However, examples from the traditional games domain suggest that social awkwardness can facilitate engaging experiences. Yet so far, there has been little research into social awkwardness and digital games. In acknowledgement of this, we present Musical Embrace, a digital game that promotes close physical contact between two strangers, through the use of a novel pillow-like controller, in order to navigate a virtual soundscape. Through our observations from demonstrating Musical Embrace at a number of events, we have procured a set of strategies intend on engaging players by \"facilitating\" social awkwardness, allowing players to \"transform\" while also letting players take \"control\" of social awkwardness. With our work we hope to inspire game designers to consider the potential of social awkwardness and guide them when using it for engaging playful experiences.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128979081","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 22
Gaze interaction in the Post-WIMP world 后wimp世界中的凝视互动
CHI '13 Extended Abstracts on Human Factors in Computing Systems Pub Date : 2013-04-27 DOI: 10.1145/2468356.2479645
A. Bulling, Raimund Dachselt, A. Duchowski, R. Jacob, S. Stellmach, V. Sundstedt
{"title":"Gaze interaction in the Post-WIMP world","authors":"A. Bulling, Raimund Dachselt, A. Duchowski, R. Jacob, S. Stellmach, V. Sundstedt","doi":"10.1145/2468356.2479645","DOIUrl":"https://doi.org/10.1145/2468356.2479645","url":null,"abstract":"This workshop is a follow-up to our successful Special Interest Group (SIG) meeting at CHI '12. The SIG focused on eye gaze as a highly effective, seamless, and fast means of human-computer interaction in various contexts, but showed that suitable applications and overall convenience are still lacking. Consequently, we see an expressive need for continued in-depth discussion on how the diversity of application contexts could specifically benefit from the incorporation of the user's gaze. In this regard, we concentrate on gaze interaction in combination with post-WIMP interaction styles as opposed to traditional desktop setups to broaden the view for novel ways to interact with eye gaze. The objective of the CHI '13 workshop is to further promote this emerging field by addressing fundamental research questions regarding novel gaze-based interaction in the post-WIMP world.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131073047","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Visualizing lifelog data for different interaction platforms 为不同的交互平台可视化生活日志数据
CHI '13 Extended Abstracts on Human Factors in Computing Systems Pub Date : 2013-04-27 DOI: 10.1145/2468356.2468676
Yang Yang, Hyowon Lee, C. Gurrin
{"title":"Visualizing lifelog data for different interaction platforms","authors":"Yang Yang, Hyowon Lee, C. Gurrin","doi":"10.1145/2468356.2468676","DOIUrl":"https://doi.org/10.1145/2468356.2468676","url":null,"abstract":"Today we are witnessing diverse forms and styles of interactive platforms and devices quickly penetrating to people's everyday lives. New applications and services for smartphones, tablets, game consoles connected to TVs, and other embedded appliances are constantly appearing and diversifying the way we interact with technology. Thus when we design visualization and interaction strategies for the emerging lifelogging activity, it is important to consider affordances and contexts for these emerging interactive devices: by the time the lifelogging activity becomes truly ubiquitous, we will be interacting with even more diverse set of devices to support the activity. In this paper, we describe an early stage of our on-going project where we sketched a series of interactive visualization and their corresponding usage scenarios for three different interactive platforms: (1) smartphone, (2) tablet, and (3) desktop. Our sketch was rendered on these corresponding devices in such a way as to maximize the special interaction characteristics of each device and provides three very different lifelog data usage scenarios.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130704654","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
CredibleWeb: a platform for web credibility evaluation creditbleweb:一个网络可信度评估平台
CHI '13 Extended Abstracts on Human Factors in Computing Systems Pub Date : 2013-04-27 DOI: 10.1145/2468356.2468694
Zhicong Huang, Alexandra Olteanu, K. Aberer
{"title":"CredibleWeb: a platform for web credibility evaluation","authors":"Zhicong Huang, Alexandra Olteanu, K. Aberer","doi":"10.1145/2468356.2468694","DOIUrl":"https://doi.org/10.1145/2468356.2468694","url":null,"abstract":"The web content is the main source of information for many users. However, due to the open nature of today's web anyone can produce and publish content, which, as a result, is not always reliable. As such, mechanisms to evaluate the web content credibility are needed. In this paper, we describe CredibleWeb, a prototype crowdsourcing platform for web content evaluation with a two-fold goal: (1) to build a social enhanced and large scale dataset of credibility labeled web pages that enables the evaluation of different strategies for web credibility prediction, and (2) to investigate how various design elements are useful in engaging users to actively evaluate web pages credibility. We outline the challenges related with the design of a crowdsourcing platform for web credibility evaluation and describe our initial efforts.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"164 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132167776","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
The fingerstroke-level model strikes back: a modified keystroke-level model in developing a gaming ui for 4g networks 手指触控级模型反击战:开发4g网络游戏界面的一种改进的按键触控级模型
CHI '13 Extended Abstracts on Human Factors in Computing Systems Pub Date : 2013-04-27 DOI: 10.1145/2468356.2468769
Kiburm Song, Jihoon Kim, Yoonkoo Cho, Ahreum Lee, H. Ryu, Jung-Woon Choi, Yong Joo Lee
{"title":"The fingerstroke-level model strikes back: a modified keystroke-level model in developing a gaming ui for 4g networks","authors":"Kiburm Song, Jihoon Kim, Yoonkoo Cho, Ahreum Lee, H. Ryu, Jung-Woon Choi, Yong Joo Lee","doi":"10.1145/2468356.2468769","DOIUrl":"https://doi.org/10.1145/2468356.2468769","url":null,"abstract":"With the 4G mobile technology, LG U+ established a new business model, inter-network mirroring game service, that allows PC and mobile game users to play against each other. However, due to an unsolicited input command design for touch-sensitive UIs, it is hard to adjust competitive levels between them. The traditional Keystroke-Level Model (KLM) was not applicable to predict the task performance in the touch-sensitive user interface. This case study thus proposed Fingerstroke Level Model (FLM), and analyzed the inter-network mirroring game - 'Freestyle II\"' with FLM. The empirical study confirmed the effectiveness and efficiency of FLM, and suggested how HCI methods can improve the design of mobile gaming user interface.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130988338","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
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