{"title":"Enhancing the research infrastructure for child-computer interaction","authors":"J. Read, J. Hourcade","doi":"10.1145/2468356.2468810","DOIUrl":"https://doi.org/10.1145/2468356.2468810","url":null,"abstract":"The child-computer interaction community has been steadily adding research infrastructure over the past 20 years through books, the Interaction Design and Children conference, being a featured community at CHI, through an official IFIP group, and more recently through a journal. In this SIG we will discuss the next steps to further strengthen the research infrastructure in this research community with the goals of improving the quality of the research, enhancing research resources, and increasing the impact of the field in industry and education.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"78 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115013295","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Decomposing immersion: effects of game demand and display type on auditory evoked potentials","authors":"S. Fairclough, Christopher G. Burns","doi":"10.1145/2468356.2468552","DOIUrl":"https://doi.org/10.1145/2468356.2468552","url":null,"abstract":"Immersion is used to describe the degree of psychological engagement with a computer game. A study was performed to investigate the relative contribution of game demand (easy, hard, impossible) and display type (small 5 display, large TV display, head-mounted display) on the experience of immersion. Fifteen participants played a racing game in a range of conditions. Players' experience of immersion was captured via a subjective questionnaire and evoked cortical potentials to an auditory oddball task. Results indicated that slow wave potentials were sensitive to task demand, i.e. impossible demand reduced attention to the game. There was also a weak effect of display type at both frontal and central sites that was indicative of greater immersion for the large TV screen compared to other display types. This study provides preliminary data on the decomposition of immersion into sensory and cognitive components.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115623139","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Tony Aubé, H. Savoie, Mathieu Thériault, Stéphanie Turgeon-Girard
{"title":"Paléo: a collaborative system for social conciliation","authors":"Tony Aubé, H. Savoie, Mathieu Thériault, Stéphanie Turgeon-Girard","doi":"10.1145/2468356.2468838","DOIUrl":"https://doi.org/10.1145/2468356.2468838","url":null,"abstract":"Québec City's Saint-Roch District (Canada) is going through an urban and social transformation period. Over the years, the various efforts aimed at revitalizing the district contributed to the creation of a significant divide between the different social classes. The solution we devised, Paléo, is a social impact outdoor interface aiming to bring together the people frequenting the district. By placing users in a collaborative situation toward a common goal, the search for warmth during the cold Québec winter, our system intends to stimulate the evolution of reciprocal perceptions, and thus, improve the quality of the experience in the district.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124259092","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Dörk, Patrick Feng, C. Collins, Sheelagh Carpendale
{"title":"Critical InfoVis: exploring the politics of visualization","authors":"M. Dörk, Patrick Feng, C. Collins, Sheelagh Carpendale","doi":"10.1145/2468356.2468739","DOIUrl":"https://doi.org/10.1145/2468356.2468739","url":null,"abstract":"As information visualization is increasingly used to raise awareness about social issues, difficult questions arise about the power of visualization. So far the research community has not given sufficient thought to how values and assumptions pervade information visualization. Taking engaging visualizations as a starting point, we outline a critical approach that promotes disclosure, plurality, contingency, and empowerment. Based on this approach, we pose some challenges and opportunities for visualization researchers and practitioners.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121116213","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sari Kujala, Marlene Vogel, A. Pohlmeyer, Marianna Obrist
{"title":"Lost in time: the meaning of temporal aspects in user experience","authors":"Sari Kujala, Marlene Vogel, A. Pohlmeyer, Marianna Obrist","doi":"10.1145/2468356.2468455","DOIUrl":"https://doi.org/10.1145/2468356.2468455","url":null,"abstract":"The long-term and dynamic nature of user experience (UX) is challenging both UX design and evaluation activities. Although the CHI community acknowledges the importance of a temporal perspective on UX, we are still lacking an understanding of time and the meaning of temporal aspects in UX. In order to close this gap, we organized a workshop at NordiCHI 2012 exploring the topic with researchers and practitioners, especially searching for a common understanding of long-term UX and its relevance to the field. In this paper, we analyze the current state of the topic, discuss definitions and theoretical models based on previous work and the outcome of the workshop. We conclude with a working definition for long-term UX, its relevance for design and summarize future research directions.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127539651","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Don't talk to strangers!: peer tutoring versus active intervention methodologies in interviewing children","authors":"S. Ognjanovic, J. Ralls","doi":"10.1145/2468356.2468761","DOIUrl":"https://doi.org/10.1145/2468356.2468761","url":null,"abstract":"Digital products designed for children should be validated by children. When it comes to usability testing, not all the available methods which work well with adults are equally applicable with child participants. In our study, we investigated two methods, Peer Tutoring which was developed for children, and Active Intervention which originates from the more traditional Think-Aloud methodology with adults. Our goal was to find out which of the two methods does elicit more comments by 8-10 years old boys when using a web application. The results showed that Peer Tutoring did elicit the greatest number of comments. At the same time the number of prompts provided by the test moderator was tendentially lower than during Active Intervention.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124737971","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Ubi-Jector: an information-sharing screen in a casual meeting environment using mobile devices","authors":"Hajin Lim, Seohee Choi, Joonhwan Lee","doi":"10.1145/2468356.2468660","DOIUrl":"https://doi.org/10.1145/2468356.2468660","url":null,"abstract":"We propose a system called Ubi-Jector, which provides a shared information screen utilizing participants' personal mobile devices in casual meeting places. This system can successfully substitute for a large projector screen in most conventional meeting rooms, such as cafeterias, lobbies, or libraries, and also enable all participants to communicate simultaneously through their mobile devices. In this paper, we first present the preliminary study results that characterize the current issues when a casual meeting is carried out without a large shared screen, and then identify a set of user requirements for the system design. Next we describe our early prototype implementation, user interface, and simple evaluation.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124866439","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Someone to watch over me: presence of an assistant agent on SNS inhibits negative blaming statements in tweeting","authors":"Miyuki Onuma, A. Kimura, Hiroki Sasaki, N. Mukawa","doi":"10.1145/2468356.2468509","DOIUrl":"https://doi.org/10.1145/2468356.2468509","url":null,"abstract":"This study explored whether artificial cues of others on social networking sites (SNS) have an effect on a user's tweeting behavior in frustrating situations. By manipulating artificial cues of others, we measured the statements posted by participants on a hypothetical SNS under two different experimental situations: one was the agent condition, in which task instructions were given by an assistant agent throughout the task, and the other was the control condition in which task instructions were given through a text box. In each condition, participants were first asked to read fictional stories including frustrating interpersonal and intrapersonal events and to adopt these situations as their own. Participants were then asked to tweet about their feelings on the hypothetical SNS. The negativity and aggressiveness of each statement in both conditions were assessed by other participants. Results demonstrate that the statements for the frustrating interpersonal event posted by participants under the agent condition were more often evaluated as non-negative and less often evaluated as negative-and-blaming-of-others than those posted under the control condition. Conversely, there was no difference between conditions in the statements for the frustrating intrapersonal event. These findings suggest that the implication of the presence of others, such as an assistant agent, in the tweeting environment inhibits disparaging tweeting behavior on SNS.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125095223","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Shawn Nikkila, Daragh Byrne, H. Sundaram, Aisling Kelliher, S. Linn
{"title":"Taskville: visualizing tasks and raising awareness in the workplace","authors":"Shawn Nikkila, Daragh Byrne, H. Sundaram, Aisling Kelliher, S. Linn","doi":"10.1145/2468356.2468384","DOIUrl":"https://doi.org/10.1145/2468356.2468384","url":null,"abstract":"Taskville is an interactive visualization that aims to increase awareness of tasks that occur in the workplace. It utilizes gameplay elements and playful interaction to motivate continued use. A preliminary study with 37 participants shows that Taskville succeeds at being a fun and enjoyable experience while also increasing awareness. A strong correlation was also found between two major study groups demonstrating its potential to increase awareness and stimulate task-based activity across work groups.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123699050","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Design guidelines of a tool to help blind authors independently format their word documents","authors":"L. M. Villaverde, S. Arteaga, S. Kurniawan","doi":"10.1145/2468356.2468363","DOIUrl":"https://doi.org/10.1145/2468356.2468363","url":null,"abstract":"Most work on document creators for blind people mainly concentrates on supporting document writing rather than document formatting, even though blind authors' documents are often treated dismissively when they do not match \"expected\" standards and many blind authors rely on sighted people to check their documents. Through understanding sighted readers' expectations and strategies and problems blind authors experience with current word processors, we compiled a set of guidelines for a formatting tool for blind authors. The guidelines include: the ability for users to control the level of corrections, the timeliness and intuitiveness of the information, and the compatibility with screen readers. We then developed a prototype with which we are conducting a case study evaluation, mainly, to come up with more guidelines. Emerging guidelines include: differentiating voices associated with content and formatting information, the ability to record user preference, and a preview of the surrounding context of the formatted items.","PeriodicalId":228717,"journal":{"name":"CHI '13 Extended Abstracts on Human Factors in Computing Systems","volume":"148 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123702978","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}